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Question - Turning off stick to mob in KA?

DriveCrash

Well-known member
Joined
Jul 9, 2015
RedCents
993¢
I am trying to get my 4 box setup so that my tank is under my control, and the three other accounts /follow him, or stick to him and do not stick to or chase mobs.

Without KA turned on, I have configured MoveUtil and MQ2Melee to do exactly what I want. When attack is triggered, they stay following the tank and just spam "Out of range". However after spending the day trying to convince KA of what I want to do, I cannot find a solution.

When I turn on KA, it overwrites the MQMelee ini settings, and defaults to stick
typing /end doesn't resolve the mob sticking, I have to use /melee load to revert to normal behavior
Turning Melee off in KA keeps the characters from mob sticking, but I have to go through and turn /assist on and use an assist macro to start combat.

I do not wish to permanently change KissAssist.mac, as I have other characters on the accounts that I don't want to operate in this way. Is there some setting in the KA ini files I can change or add to tell KA to stop sticking on melee? If I need to add something to KA, what, and where?

Thank you for your consideration.
 
StickHow=off cause the following:
The following toons will take no action, and stand in spot saying out of range. Until you lead them within melee range, then it all goes to hell.

During combat the toons just stand in one spot and melee. If the tank and mob move away, they will stay put. They will spin to face the mob (and thus break /follow) but they will not continue to follow the tank. (this is even true using /chase)

Once combat ends, they will resume the /chase of the MA.

Nice try, but no dice =(

- - - Updated - - -

I've also tried with no chase on at startup, StickHow=off, and all the MQ2Melee & MQ2MoveUtils ini files configured for "passive bot'ing", It works great until the tank moves to the side while fighting. The toons stay facing the mob and break /follow.

I know this request seems absurd, and perhaps KA is not what I need to do it. If there isn't a config setting or quick fix, then I'll just bite the bullet and play manual. =)
 
Last edited:
for melee toons set you KA.ini melee section to
Rich (BB code):
[Melee]
AssistAt=98
MeleeOn=1
FaceMobOn=1
MeleeDistance=25
StickHow=loose
AutoFireOn=0

for casters use
Rich (BB code):
[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=0
MeleeDistance=75
StickHow=loose
AutoFireOn=0
 
StickHow=0 gets closer, and if I disable MQ2MoveUtils after KA is loaded, it works (with insane spam of errors), until somewhere in the macro it issues a stick command.

My crawler group is a warrior, zerker, bard, and cleric with 2 rogue merc's.

So, I'll use KA for my cleric for healing and buffing.. My main focus was be able to high tail it for the zone when things go badly, but with most of the toons stuck on mobs, that doesn't work. I also wanted a normal looking / manual crawling group that was mostly automated for buffs, heals, and mez. Melee auto assisting would be nice too. I'm open to suggestions.
 
with the above code melee should autoassist at 98% of mobs hp
add a wiz/druid you can evac when in trouble and then gate back to campfire i'd think
 
That's what I use on most of my groups, I have a druid for evac, and they camp at a location. This was something else I wanted to try for not so obvious crawling..

Outside of this oddball group, KA is working wonderfully.
 
Are these melee or casters you are trying to get to follow the tank and not the mob?
 
Just melee. The bard and zerker.

- - - Updated - - -

After another day of poking around in the code, there are so many calls for /stick off & /stick $stickhow 12 $target.id type stuff, it's just far too complicated to remove the calls to MQ2MoveUtils through a nice variable. MoveHow=0 works to a degree, and probably works good enough for 99.9% of people that use KA. I just need to give up on my whacky group with no evac system. :)
 
snaproll is the default setting, and doesn't do anything I wanted for this group. I use that for all my other groups, but I was hoping to turn off ALL movement inputs from KA.

I'm going to work on my own project macro that does Buff, Heal, Mez, assist DPS. Someday I might finish it. :)
 
snaproll is the default setting, and doesn't do anything I wanted for this group. I use that for all my other groups, but I was hoping to turn off ALL movement inputs from KA.

I'm going to work on my own project macro that does Buff, Heal, Mez, assist DPS. Someday I might finish it. :)

Make it better than Kiss so I can retire.
 
Ha. My programming skills need to increase exponentially to get on your level. Sorry, I wouldn't hold my breath. :)
 
Ha. My programming skills need to increase exponentially to get on your level. Sorry, I wouldn't hold my breath. :)

Lol. Don't be fooled by lizardboy's "mad skills" I often need to double and triple check his code before I release ka updates to production. He codes great, but fat fingers closing tags or forgets to incorporate my patch fixes in his final versions he deems production ready lol.

I love him like a brother, but sometimes I gotta slap him around for stupid mistakes. (don't dock my paycheck for this boss lol)
 
Question - Turning off stick to mob in KA?

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