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TsC – Automated Inventory Management & Consolidation For Your Whole Crew

Release TsC – Automated Inventory Management & Consolidation For Your Whole Crew (1 Viewer) 4.1.6

rawmotion updated TS Consolidator V1 (Out-of-Beta) with a new update entry:

20230719

Features⛲


Feat: Mainly UI improvements
- Removed option to give to self in give list
- Give list now shows all dannet peers in zone instead of added toons
- Added icon for skip buttons
- Add window now closes when you add all in zone
- Set "add from file" window size on appearing
- Improved color consistency of buttons
- Added item mode to confirmation boxes
- Added changelog.txt
...

Read the rest of this update entry...
 
Sorry to bother, but im having issues with the script. it fails to start with the following (after the 5th time trying, PID goes up by 1 each time i try):

Cannot delay while importing a module.
Stack traceback:
[C] in function 'require'
...\init.Lua 5: in main chunk
Ending Lua script 'tsc' with PID 5 and status 2.
 
Sorry to bother, but im having issues with the script. it fails to start with the following (after the 5th time trying, PID goes up by 1 each time i try):

Cannot delay while importing a module.
Stack traceback:
[C] in function 'require'
...\init.lua 5: in main chunk
Ending lua script 'tsc' with PID 5 and status 2.
Thanks.
Looks like it's related to yesterday's update. I'll look into it.
 
Knightly added workarounds for that a few weeks ago already. If you're still facing some issue with it then you may not be using packageman correctly.
Oops. I meant to send the above as a private message. Deleting it.
 
Sorry to bother, but im having issues with the script. it fails to start with the following (after the 5th time trying, PID goes up by 1 each time i try):

Cannot delay while importing a module.
Stack traceback:
[C] in function 'require'
...\init.lua 5: in main chunk
Ending lua script 'tsc' with PID 5 and status 2.
I've reverted yesterday's update until I can figure out what's going on.
It should work for you now.
 
I have an issue where the bags get filled up on all the toons, and it locks up. Doesn't do any trading or consolidating.
 
Ah, that's where it's getting stuck. Good to know.
It should no longer grab or try to trade the item, but I'll update it for this scenario too.

Edit: Committed fix 1.0.9 should be published soon.
 
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I understood there has been chats about dump alchemy-stuff to char1 and tinkering-stuff to char2....
any more information about this possible feature available?
 
I understood there has been chats about dump alchemy-stuff to char1 and tinkering-stuff to char2....
any more information about this possible feature available?
Unfortunately, there is no way to know which trade skill an item is for (other than looking online).
 
Unfortunately, there is no way to know which trade skill an item is for (other than looking online).
Back on the previous discussion page, I thought Rare Spawn and JB were saying that we already have those data bases built through TCN?
 
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Back on the previous discussion page, I thought Rare Spawn and JBL were saying that we already have those data bases built through TCN?
Yes, JB's databases do contain lots of that info, but those are his IP.
Organizing TS items by trade skill discipline might be something for the roadmap... However, I'm not sure having mules dedicated to specific TS disciplines is even necessary anymore.
With TCN's ability to query your toons for what you need, and with TSC keeping the spread to a minimum, organizing TS items by discipline on separate mules seems redundant.
 
Yes, JB's databases do contain lots of that info, but those are his IP.
Organizing TS items by trade skill discipline might be something for the roadmap... However, I'm not sure having mules dedicated to specific TS disciplines is even necessary anymore.
With TCN's ability to query your toons for what you need, and with TSC keeping the spread to a minimum, organizing TS items by discipline on separate mules seems redundant.
Could be just force of habit, but personally, I'll keep them mostly seperated, I sub 6 accounts and have my Depots sorted by TS disciplines, with each account holding 2 disciplines. Each account has 690 slots and most are half full already. (yes, I am a TS hoarder from the very beginning!) Previously, I had my disciplines all sorted onto seperate neighborhood plots, and used the "shopping" function of the TSC mac to run grab what I needed from each plot. The main advantage of that system was I could throw a merc into my group and keep exp/farming, while one toon ran off and tradeskilled. Now I have to pull off that for a bit to gather materials.

These are just my thoughts, I absolutely love what you've done with TSC Lua, and it finally got me off my butt to get 40ish toons across 6 accounts properly sorted!
 
It will take some time and R&D, but it's on my roadmap: Including Real Estate to the consolidation routine (scanning, grabbing, depositing, consolidation).
 
Sometimes I feel like a problem child...

Somehow, on one toon, I managed to screw up my UI. I guess I dropped one window on top of the other while moving stuff out of the way of the Depot Window.
Screenshot 1.png
And this is what I get when I run TSC, I am unable to click on this window or manipulate it in any way. Sooooo, how do I reset the UI on one toon?
 
I had this happen once too. Very annoying.

Trying to remember how I fixed it. I think I opened MacroQuest_Overlay.ini and looked for anything related to TSC or Match List windows, and deleted the entries. That should reset the positions of the windows.

Edit: actually don't do that I messed something up. let me figure this out.
 
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Okay this is a shitty solution, but all I can offer at the moment until I figure out what's causing this.

Open your console (Ctrl + ~). Then go to Windows > Settings. Go to the overlay tab and click Clear Saved ImGui Window Settings.

This will reset ALL ImGui windows, unfortunately, so you'll have to place everything back where you want it. Sorry

Screenshot 2023-07-29 140600.png
 
I had no luck with that fix... I even tried deleting the docking data at the bottom of the INI. (yes, I backed up the INI first). And now, just tried deleting the whole file....

Ah, and you just posted something else... will try that now!
 
Okay this is a shitty solution, but all I can offer at the moment until I figure out what's causing this.

Open your console (Ctrl + ~). Then go to Windows > Settings. Go to the overlay tab and click Clear Saved ImGui Window Settings.

This will reset ALL ImGui windows, unfortunately, so you'll have to place everything back where you want it. Sorry

View attachment 50087
This worked! Thank you!
 
Just bought this today.. awesome job @rawmotion

Suggestion, for certain tradeskill items (alch, poison, etc) can something be added to filter those items out to go to those specific classes if you have them online?
 
I'm getting stuck on grabbing stuff (fish scales...) from the depot, I guess calculation of free inventory slots is done before taking different stack sizes in account (1 in TSD, maybe 10 in inventory)?
 
...if I ignore the fish scales, I get stuck at this:

Code:
[TsC] Looking for items to give away...
[TsC] Toon1  has 21  slots left
[TsC] Giving Distilled Grade AA Mamba Venom to Toon1
...a\Local\VeryVanilla\MacroQuest\Release\lua\TSC\utils.lua:344: attempt to compare number with nil
stack traceback:
    ...a\Local\VeryVanilla\MacroQuest\Release\lua\TSC\utils.lua: in function 'tradeNewest'
    ...a\Local\VeryVanilla\MacroQuest\Release\lua\TSC\trade.lua:59: in main chunk
Ending lua script 'TSC/trade' with PID 28 and status -1
 
Release TsC – Automated Inventory Management & Consolidation For Your Whole Crew

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