So this I am trying to look at a few ways to do this, either in KA or in reacts and trying to formulate the best way to do it. Basic idea is that I want my monk to fire off his disciplines (Stonestance Discipline, Thunderkick Discipline, Whirlwind Discipline, etc) when the average level of my extended targets is greater than my own level or possibly a set level later on. And this is just rough spitballing here but something along the lines of ((${Spawn[${Me.XTarget[1]}].Level}+${Spawn[${Me.XTarget[2]}].Level}+${Spawn[${Me.XTarget[3]}].Level}+${Spawn[${Me.XTarget[4]}].Level}+${Spawn[${Me.XTarget[5]}].Level}+${Spawn[${Me.XTarget[6]}].Level}) / ${Me.XTarget} >= ${Me.Level})
I got the echo to go off on the first part and it does show the correct levels and the / and then the number of targets but doesn't actually calculate out so not sure if I am doing something wrong. It did have Null's for the remaining xtargets if they were empty (not sure if that threw a wrench into the equation)
Can anyone point me in the right direction here?
I got the echo to go off on the first part and it does show the correct levels and the / and then the number of targets but doesn't actually calculate out so not sure if I am doing something wrong. It did have Null's for the remaining xtargets if they were empty (not sure if that threw a wrench into the equation)
Can anyone point me in the right direction here?

