- Joined
- Jun 13, 2016
- RedCents
- 31,901¢
GMM Raid #1 (Dragon in the Works) is straight-forward, mostly needing DPS and periodic target changing. I have a script that handles it with 1 group fairly easily.
However GMM Raid #2 (Night at the Museum) is proving noticeably more convoluted. I have some of it identified, zerging this thing a dozen or two times - but having some questions.
Not finding much info out there, and wondering if anyone here remembers or has notes for how the raid works.
everquest.allakhazam.com
Asking here to verify, I may be at an impasse as waves appear leashed to the room they spawn in... forcing the raid force to split which obviously dramatically increases complexity of boxing/scripting. (Not to mention spawning on top of those kiting, ick).
Not sure there's any info or answers that can get past this, but would like to exhaust my options. (I'm also limited to 7 chars; classic Group plus a second tank, not ideal)
Appreciate any information.
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Some of the general details of what I know so far, as a primer for anyone's memories.
However GMM Raid #2 (Night at the Museum) is proving noticeably more convoluted. I have some of it identified, zerging this thing a dozen or two times - but having some questions.
Not finding much info out there, and wondering if anyone here remembers or has notes for how the raid works.
Night at the Museum (Raid)
Everquest Quest Information for Night at the Museum (Raid)
Asking here to verify, I may be at an impasse as waves appear leashed to the room they spawn in... forcing the raid force to split which obviously dramatically increases complexity of boxing/scripting. (Not to mention spawning on top of those kiting, ick).
Not sure there's any info or answers that can get past this, but would like to exhaust my options. (I'm also limited to 7 chars; classic Group plus a second tank, not ideal)
Appreciate any information.
-----
Some of the general details of what I know so far, as a primer for anyone's memories.
- 2 rooms. At timed intervals a set of 1-4 mobs spawn in a room. Survive 20 minutes to win
- Friendly reminder at 60 second intervals: "A mysterious voice shouts, 'Hold these meddlers off for just 13 more minutes.'"
- Waves seem to be every 3 minutes but haven't found an emote tied to it
- Each mob has something tricky being cast or emoted. Several can't be ignored
- "a rattling roboboar" targets a raid member and runs to them. Can't kill. Happens the entire duration of the raid.
- ** Have a pretty solid LEM that kites the boar in the opposite room of current battle. (But some strat problems can interfere)
- If not kited, nasty AE FD and damage
- Chases for 30 seconds or until catches the target
- Begins chase gain 10 seconds after the previous chase ended
- Worst wave is "A beetlework, LXXX"
- Targets a raid member who must run away else pretty painful AE goes off "Bellow". HP/mana nuke plus knockback.
- The battery acid clears away.
- ** Have LEM, but needs a bit more work
- Appears Tank/#1 hatelist can be targeted and must react as well
- Targets a raid member who must run away else pretty painful AE goes off "Bellow". HP/mana nuke plus knockback.

