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Release Tradeskill Construction Set NeXt 4.1991b

DPG DB whatever they call themselves, can't get items from the TSD without being at the bank, hello!..
 
lastly are you using the default UI or custom?
Normally I use sparxx but I have tried with default as well and seen no difference. I have restarted my pc and loaded one instance of eq. Would you like me to run setup again or try to run the Lua?
 
DPG DB whatever they call themselves, can't get items from the TSD without being at the bank, hello!..

pretty sure you're not supposed to be able to force open the window anywhere you want, either...

getting

View attachment 43922

with

print(mq.TLO.TradeskillDepot.Enabled())
apparently i forgot to register that specific one on accident. pushing out a fix.

also, i meant in your script, do something like "Looking for tradeskill depot items..."
 
Normally I use sparxx but I have tried with default as well and seen no difference. I have restarted my pc and loaded one instance of eq. Would you like me to run setup again or try to run the lua?
Just try and run it..
 
pretty sure you're not supposed to be able to force open the window anywhere you want, either...

There was wording to the affect you could use it anywhere, but, I surmise means, you can look at it anywhere. However, if in finditem the depot is checked it will consume items directly from there wherever you are.. wrapping my head around that.

Ok this is what they mean, I guess.. Which is great for the UI..

1670377604712.png

apparently i forgot to register that specific one on accident. pushing out a fix.
 
There was wording to the affect you could use it anywhere, but, I surmise means, you can look at it anywhere. However, if in finditem the depot is checked it will consume items directly from there wherever you are.. wrapping my head around that.
It means you can use it to tradeskill anywhere. You can open it from a tradeskill window. Can only deposit or directly withdraw at the bank.
 
Just try and run it..
No window. It did, however, also try to run a hotkey I have on alt q after not sure why ?
fcda75cbd55dbf6dd00c1e5ff3d9f787.png
I find it curious that I am unable to load it on 2 separate pcs on two different networks. A friend mentioned I might need some lib files for this to work. I didn't even have a lib folder. Is it possible my install is incorrect? Attaching images of my Lua and tcn folders.

lua.png
tcn.png
 
No window. It did, however, also try to run a hotkey I have on alt q after not sure why ?
View attachment 43928
I find it curious that I am unable to load it on 2 separate pcs on two different networks. A friend mentioned I might need some lib files for this to work. I didn't even have a lib folder. Is it possible my install is incorrect? Attaching images of my lua and tcn folders.

View attachment 43930
View attachment 43931
the plot thickens

if mq.TLO.Window('TaskWnd').Child('TASK_TaskList').Items() == 0 then
mq.cmd('/keypress ALT+Q')
mq.delay(500)
while not mq.TLO.Window('TaskWnd').Open() do mq.delay(100) end
mq.cmd('/keypress ALT+Q')
end

If the quest window does not open up it ain't goin no futher..

it is waiting for the quest window to open using alt-q

I am changing this as we speak to "mq.TLO.Window('TaskWnd').DoOpen()"

So it won't need the keypress
 
It means you can use it to tradeskill anywhere. You can open it from a tradeskill window. Can only deposit or directly withdraw at the bank.
I was hoping they would have evolved from Dragon Hoard and allowed withdrawals from anywhere in the world...
 
the plot thickens

if mq.TLO.Window('TaskWnd').Child('TASK_TaskList').Items() == 0 then
mq.cmd('/keypress ALT+Q')
mq.delay(500)
while not mq.TLO.Window('TaskWnd').Open() do mq.delay(100) end
mq.cmd('/keypress ALT+Q')
end

If the quest window does not open up it ain't goin no futher..

it is waiting for the quest window to open using alt-q
Opening quest window also opened the gui! So having alt q as keybind for task window is a requirement for this! Huzzah thank you!
 
No window. It did, however, also try to run a hotkey I have on alt q after not sure why ?
View attachment 43928
I find it curious that I am unable to load it on 2 separate pcs on two different networks. A friend mentioned I might need some lib files for this to work. I didn't even have a lib folder. Is it possible my install is incorrect? Attaching images of my lua and tcn folders.

View attachment 43930
View attachment 43931
I sent the edited file, please try it..

So you can keep your binds..

This was assuming alt-q opens the quest window for everyone out there...
 
I sent the edited file, please try it..

So you can keep your binds..

This was assuming alt-q opens the quest window for everyone out there...
Your new library works even without alt q keybound. Thanks so much for taking the time to troubleshoot with me I can't wait to use it.
 
While all this was going on I was also doing this


Tradeskill Depot TCSNeXt Status:

We can determine if we have the expansion - Good

We can open the window if it is not open - Good

We can wait for the list to populate - Good

We can get counts - Good

We can grab items based on name and count from TSD - Good

TODO:

Local Depot:
Get calculated counts and if they are good determine if we are using UI or not, if using UI we don't need to grab nothing we can just consume directly from the depot, if not we need to get proper counts to grab.

Remote Depot...
 
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While all this was going on I was also doing this


Tradeskill Depot TCSNeXt Status:

We can determine if we have the expansion - Waiting

We can open the window if it is not open - Good

We can wait for the list to populate - Good

We can get counts - Good

We can grab items based on name and count from TSD - Good

TODO:

Local Depot:
Get calculated counts and if they are good determine if we are using UI or not, if using UI we don't need to grab nothing we can just consume directly from the depot, if not we need to get proper counts to grab.

Remote Depot...
the build is out already. might i suggest joining discord for realtime conversations on development, i only check forums a few times a day.
 
So when are the new expansion updates going to be integrated?
All recipe updates post TOL are a separate download

However, features (to include expansions) post TOL will remain here..

 
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Been using the sell feature, Question is does the threshold work? No matter what i set it to it sells after each successful combine.
 
Standard crafting, just starting TS.
How many did you set the quantity to, and how many are in inventory?

It adheres to the craft goal while selling/destroying. Also if you have under 4 available non ts-slots it will sell.
 
How many did you set the quantity to, and how many are in inventory?

It adheres to the craft goal while selling/destroying. Also if you have under 4 available non ts-slots it will sell.
Was making rings. last 2 inventory slots are non tradeskill bags. gives me 40 slots. I may just not be doing something right.

1670434428131.png
 
When you select the recipe there should be an inventory count in the GUI, can you tell me what it is?
Ok doing pottery now. Set to sell at 40. I set quantity to 100 to reduce vendor trips. Starts and when inv count reaches 2 (result of combine is 2) it stops and says threshold reached and sells. Then replenishes my vendor items back to 100. Then starts again.
Im sure this is something I'm doing wrong.
 
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Ok doing pottery now. Set to sell at 40. I set quantity to 100 to reduce vendor trips. Starts and when inv count reaches 2 (result of combine is 2) it stops and says threshold reached and sells. Then replenishes my vendor items back to 100. Then starts again.
Im sure this is something I'm doing wrong.
when you click on dashboard how many slots does it say are available. Dunno what pottery sells but most does not.. I usually set it to destroy unless it has any value..

the good thing with standard is it will sell if it can, if not it will destroy if both options are set..
 
Just a note, if you are trying to make a product that is a secondary artifact from the main, it will most likely not be a learned recipe in the UI.

An example is Spiritual Luclin Fish Steaks, because it is a product after the scales..
 
Just a note, if you are trying to make a product that is a secondary artifact from the main, it will most likely not be a learned recipe in the UI.

An example is Spiritual Luclin Fish Steaks, because it is a product after the scales..
I will keep playing with it.
Sell is working it just sells after every combine.
Was making Platinum amber rings and unfired hand-formed bottle.
Im only checking the sell option.
 
I will keep playing with it.
Sell is working it just sells after every combine.
Was making Platinum amber rings and unfired hand-formed bottle.
Im only checking the sell option.
unfired hand formed bottle needs to be destroyed..
 
unfired hand formed bottle needs to be destroyed..
I just tried selling by itself, worked, I tried selling with continue, it worked, I tried selling with continue and UI, it worked, tried selling with UI, it worked.

//scratch head
 
I just tried selling by itself, worked, I tried selling with continue, it worked, I tried selling with continue and UI, it worked, tried selling with UI, it worked.

//scratch head
I can sell. It is the threshold slider. No matter what I set it to, I will sell on every single combine. Won't let me wait and sell until I have created like 20 of the items.
 
I can sell. It is the threshold slider. No matter what I set it to, I will sell on every single combine. Won't let me wait and sell until I have created like 20 of the items.
oh.. heh.. the threshold is the amount in platinum...
 
I have to do the depot in parts, I am brain storming for UI non UI for standard to not grab items from the depot, but it is a bit tricky. The problems come in when you don't know a recipe and are using UI and it has to experiment, or you are using the UI for a recipe you can never know. This is in regards to not grabbing from the bank and using the slick UI feature, otherwise it is grab from depot all day every day.


Edit:

Idea #1
1) use http://eqrecipes.free.fr/ to make a giant knowable recipe list.
2) read the list in or lookup as needed per recipe if UI is turned on.
3) if UI is turned on and that recipe is on the list do not grab materials.
4) if the UI is turned on the recipe currently being made is not on the list, grab from depot.



generally:

1) request from depot - Done
2) use on standard crafting
2.1) calculate items when querying recipe (with exceptions) - Done
2.2) grab items when banking if depot enabled
3) use on batch crafting
4) use on artisan crafting
5) deposit in depot instead of bank
6) mass depoting
and more I'm sure..

I guess I could make 1 massive recipe list
 
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Release Tradeskill Construction Set NeXt

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