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Tipt flag in 10 minutes

timmycheck

New member
Joined
Sep 28, 2005
RedCents
Nothing ground breaking, I apologize if this has been posted before. Here's how it's done:

-Have your group make a corpse at zone in.

-Have a Necromancer target one of the two mobs on the bridge at the end of the map, warp up (neither of the two mobs see invis). There's a safespot at the end of the bridge where the zone out grave is.

-Necromancer summons up the bodies and rezzes.

-Group meds, buffs, pulls the two trash mobs on the bridge and group moves onto the bridge.

-Caster pulls the named onto the bridge (preferably with dispell as the trash mobs tend to haste each other up there). Named is killed.

-Hail the NPC at the grave for your flag. Easy and fast.

There are some common misconceptions about Tipt such as the named being harder if you don't clear the trash first, flag mob doesn't pop if you don't get the key or complete the riddle, etc. but none of them are true.

If you were doing this as a Necromancer for some friends you could simply tell them you have the no-rent key on a corpse from a previous mission and you FDed all the way up to behind the bridge.

Also if you don't have a Necromancer you can use a rez class (Cleric, Paladin, or even a Shaman or Druid to rez a real rezzer) with the corpse summon plugin and do it that way.

Alternatively if you were playing the whole group you can warp up there and finish the trial within two-three minutes.

-Timmy the Turtle
 
You could just /corpsedrag and use Clerics or Paladins (or Shamans or Druids)
 
Here's how I do tipt.

1) If you're smart and have a loc to the other side of the bridge behind Jhiru, awesome. If not, target one of those last 2 mobs, or Jhiru, hit DA, and warp up. Run as far as you can across the bridge, get a /loc of a safe spot (or even a dangerous, the mobs don't see invis) and /warp succor. Write this loc down for future use.

2) Warp your main char there. Now if you're doing a grp, have them all die and use Cronic's MQ2CSUM plugin and /sumc their corpses up to the opposing side of the bridge.

3) Buff up. Clear the 2 mobs on the bridge. Watch the map, making sure you have MQ2MAP loaded. Once the kyv paths to the side, have ramp tank pull Jhiru to about halfway down the bridge. Fight him there, and burn him down quickly.

Grats on Tipt.
 
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the fact is, if you pull the kyv named past the bridge (to the zone out) he will hit 3k and fast.
 
seek&destroy said:
Write this loc down for future use.

Instead of writing it down you could just use /waypoint add tipt (or another name) then you could use /warp wp tipt instead of writing out the loc whenever you wanted to use it.
 
Used this kinda tactic couple of times already in past is very nice and does work perfectly.Just kill the 2 roamers after rezes (if in group) or kill them right away (if everyone in group has /warp). Make sure healers are FM cause named tends to hit hard and fast.The location i used to warp up is 2250, 1600, 731 (all numbers are positive) that should bring behind bridge and far enough away from roamer so its safe too
 
Why does it matter whether you fight him on the bridge or not? Does the Name's DPS diminish if you fight him on the bridge vs. on the land beyond the bridge? Also does pulling him with Dispell truly reduce his DPS?
 
Warmonger said:
Why does it matter whether you fight him on the bridge or not? Does the Name's DPS diminish if you fight him on the bridge vs. on the land beyond the bridge? Also does pulling him with Dispell truly reduce his DPS?

If you fight him past the bridge or past the gate he will 'redouble his efforts' and hit for over 3k a pop. Dispelling him will reduce his dps by a large margin, he is buffed by shamans/enchanters nearby.
 
Does COTH work in this zone? I forget what zone it is. If so, the Mage could just COTH the group without all the rezzing.
 
I'm almost 100% sure it does... If I remember right that's how guilds used to flag a bunch of people. They'd have either a mage in the group after they completed it and then they'd CoH, or have an sk/necro summon a mage then CoH the rest. This was before the nerf where you can't add members of course.
 
I play a mage as my main. I remember when I was working on GoD flagging, I used the warp up there trick to flag a few friends. CoH did not work then, I had to warp summon corpses and rez with a cleric I warped up. So, unless they changed it since about this time last year, CoH does not work there.
 
Not sure about the CoH thing because i just /warp but the Named DOES hit harder if he is pulled to area at the zone out instead of near where he spawns. Fight him on the bridge and he is cake! 1k hits compared to 3k hits and fast off the bridge near the zone out.
 
Tipt flag in 10 minutes

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