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Question - Thoughts on 12-18 raid set up for Rizlona

Joined
May 1, 2013
RedCents
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Hey Gamers,

I've been rolling around with a 6 box on Rizlona for the last couple weeks and loving it... but my thirst for big boy raids is growing.

I want to step it up and look at making a 12-18 squad.

What are your thoughts on classes and do-able content for the Kunark and coming Velious era?

Currnetly running - SHD / SHM / BRD / 3 x MNK
 
If you are going to be boxing 18 - need to look at the overall raid makeup.
Grp 2: War, Clr, Brd, Mag, Wiz
Grp 3: Pal, Clr, Enc, rog, rog, rog

so your raid makeup will be:
Tanks: war, sk,pal
Healer: clr,clr,shm
Adps/CC: Enc, brd
dps: mnk,mnk,mnk,mag,wiz,rog,rog,rog

Ports: wiz
Buffs = all but druid, ranger
COTH...tick

Just out of curiousity..why the 3 mnks?
 
as per the pm response i sent back - I know little about tlp stuff, so i don't have a whole lot of "vetted" advice to give.

however a couple of things can make your life easier.

Definitely need a chanter (clarify and mez stuff) or two, definitely need a couple of clerics (rezzes and buffs and heals), and i would definitely get a couple wizzies/mages for easy damage and ports

like i mentioned in PM, if you can find a buddy who wants to do the same thing, it is going to exponentially make your life easier - because you will have another brain to help make choices and react when things don't go to plan, and being able to react when things don't go as planned is the difference between making incremental progress towards a win, and getting frustrated and giving up
 
As Szazor said, raid composition is going to differ from group composition because the goals are different. For example, I'll put an enchanter in every group I have but on most raids, especially on the TLP side the enchanter is only good for charm (unmezzable mobs, mechanics, etc).

This is similar for shaman. One or two is enough to buff the raid.

Bard is pretty important early on for boosting resists and they can add to any group both short term and long term, so I'd definitely have a few of those.

I'd start by designing what you want your raid to look like. If you're wanting to do stuff close to era you're going to need it pretty optimized and you'll probably want at least two warriors.
 
You 100% will need a warrior tank and a couple clerics. I don't see 1 shaman and 1 cleric keeping up on anything with MOTM, even classic content. Also consider that you will be just single cleric healing until you get whatever mob slowed which just seems sketch.

MOTM tends to drag out fights way longer than they should be so your biggest issue will be mana so an enchanter will also be necessary. After that, like Szazor mentioned, it's all about having different buffs and diversifying your dps a bit because gearing 10 of the same class will be very difficult. I run 18 on Rizlona and have had a lot of fun :

Tanks: war - sk
Heals: 3x clr - dru - shm
Support: enc - 2x brd
DPS: rng - rog - 5x mnk - mag

The only drawback to this comp is the lack of porting. In hindsight it wouldn't have been the worst idea to drop 1 monk for a wizard but I'm too far in at this point.
 
To Sic's point- it really will pay huge dividends to buddy up with another 18 boxer so you can plan the overall raid dynamics.

My 24:
5 Tanks: War, war, Sk,Sk, Pal
5 Healer: Clr, Clr,Clr, Shm, Dru
2 Support: Enc, Bard
12 Dps: Rog Rog Rog, Mag, Mag, Wiz,Wiz,Wiz,Wiz,Ber,Ber,Ber


My Next 6 will probably be: Pal (Splashes r nice), BST, BRD,Nec, Nec, Nec - But ill wait to see what happens to Necro Raid dps with the nerf.

The other thing to consider is when you are running huge number of toons - it can be like herding cats. Great thing to be able to Coth grps, have a porter in each grp, SOS campfire. It will make your raiding life a lot easier
 
Hey there!

I definitely like your x3 monk idea! Monks are very OP with epics especially with kunark here. If you want to raid with the "big boyz" for raids, I'd suggest a cleric in each group and bard. The group heals and resists are a must have!

I'd suggest for your next groups.

War/cleric/bard/mage/wiz/enchanter not the fastest group for leveling, but it offers the key elements you need for raids.

Pally/cleric/ranger/necro/bard/dealers choice here for last spot. You can either go beast or Rogue dps, or druid for more heals.

The best thing about this it offers you all the buffs in the game, the utility is all there with dps. I like having the necro for corpse recovery also long duration dots. Plus this sets you up for future expansions like ramp tanking ect.

I hope these ideas help some! On ragefire and on Riz my main 6 box group I run.

Pally/cleric/enchanter/ranger/monk/bard and Druid for a 7th. I ran this from kunark on, and I loved it great group!

Best of luck!
 
Hey Gamers,

I've been rolling around with a 6 box on Rizlona for the last couple weeks and loving it... but my thirst for big boy raids is growing.

I want to step it up and look at making a 12-18 squad.

What are your thoughts on classes and do-able content for the Kunark and coming Velious era?

Currnetly running - SHD / SHM / BRD / 3 x MNK

12 box vs 18 box will change my advice quite a bit. Either way, you need a warrior tank. I'd go 3 clerics minimum either way as well. 1 bard per group. You need to ensure maximum buff coverage. You already have shaman. You need an enchanter. People also underestimate druid debuffs drastically, plus additional heals, buffs, and ports. You'll want to maximize your melee DPS with your remaining open spots. Monks are definitely your best bet for sustained and burst DPS for a long while. Some people swear by a porter per group, but you don't need that as long as you have 1 wizard and 1 druid. You'll be able to TL everywhere. Eventually you will want a BST for Fero and kitty crack.
 
In my opinion, you are going to want to change some classes up until GoD or so, so i have 2 sets that i am using for 24. I will probably switch my mages to rangers during velious but I havent really decided yet.

This was my setup for classic.
1598363754253.png




this is my setup for GoD and Beyond.
1598363790033.png
 
Braedo's 24 then looks like this.

Tank (2): WAR,SK
Healer (6): CLR, CLR, CLR, CLR, DRU, SHM
Support (7): Enc,Bst, Bst, BRD,BRD,BRD,BRD
DPS (9): Wiz, Mag, Zerk,Zerk,Zerk,Mnk, Mnk, Rog, Rng

Its interesting to see how everyone's play style is a little different - I have always seen Tanks as super critical, so i would be feeling a little naked with just war/sk.

I would be interested to see what the perfect 54 person raid would look like.
In reality, the guild doesn't usually have the playerbase anymore to choose the exact raid makeup...but if you are running 54 boxes - you do.
 
I can't think of any raidable content that you will do in Kunark and Velious that an SK would help with. Basically you need warriors rotating defensive disc a complete heal chain, and bards boosting up your resists. 3 x Warriors, 5 x Clerics, 1 x Enc, 4 x Bards, 1 x Shm, 1 x Mag and 9 x DPS.
 
Braedo's 24 then looks like this.

Tank (2): WAR,SK
Healer (6): CLR, CLR, CLR, CLR, DRU, SHM
Support (7): Enc,Bst, Bst, BRD,BRD,BRD,BRD
DPS (9): Wiz, Mag, Zerk,Zerk,Zerk,Mnk, Mnk, Rog, Rng

Its interesting to see how everyone's play style is a little different - I have always seen Tanks as super critical, so i would be feeling a little naked with just war/sk.

I would be interested to see what the perfect 54 person raid would look like.
In reality, the guild doesn't usually have the playerbase anymore to choose the exact raid makeup...but if you are running 54 boxes - you do.

The more tanks you have the more gear is spread out. Typically if you can't keep your 1st warrior alive who is the better geared warrior then you weren't going to succeed anyway.
 
I would also add that I raid with another player who runs 30. so combined we have 2 war and 2sk. you could argue needing another warrior early on but by GoD or perhaps earlier we never touch CH again.
 
Is there a thread anywhere on how to optimize a PC for 18 or 24? I run 12 now, and am strongly considering expanding. However, I worry about performance. My PC is pretty good, but not top of the line...
 
When you run so many toons, how to you get experience for them all? Do you experience each group separately, or do you experience in a raid?
 
Is there a thread anywhere on how to optimize a PC for 18 or 24? I run 12 now, and am strongly considering expanding. However, I worry about performance. My PC is pretty good, but not top of the line...

and

The only issue is that with the latter you can end up with autofollow issues, and healers may not react quick enough (I turn it off for clerics and MT)
 
I can't think of any raidable content that you will do in Kunark and Velious that an SK would help with. Basically you need warriors rotating defensive disc a complete heal chain, and bards boosting up your resists. 3 x Warriors, 5 x Clerics, 1 x Enc, 4 x Bards, 1 x Shm, 1 x Mag and 9 x DPS.
I have seen several lists in this thread and others and almost all of them suggest at least 1 Mage. Why? Just for CoH? Mod Rods?
 
I have seen several lists in this thread and others and almost all of them suggest at least 1 Mage. Why? Just for CoH? Mod Rods?
Mod Rods are huge on long fights and CoH is necessary for those stragglers!
 
My 3 groups looks like this:

Group1:
Warrior <-- Main Tank
SK
Paladin <-- Offhealing and keeping clerics alive
Cleric
Cleric
Bard <--- Resists and buffs

Group2: (DPS group focused on melee)
Shaman <--- Healing, ADPS
Bard <--- ADPS
Beastlord <--- ADPS and DPS
Rogue
Berserker
Ranger

Group3: (DPS group focused on casters)
Druid
Magician
Magician
Wizard
Enchanter
Necromancer

But on Rizlona you dont have Berserkers and Beastlords yet, so I would change them to one monk and one rogue
 
Question - Thoughts on 12-18 raid set up for Rizlona

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