• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Guide - The Crusaders - CoV Mission Vid

Sorry, didn’t notice he was using mq2cleric. Does he actually say that anywhere or are you able to see his subscription?

I do use MQ2Cleric. And as I mentioned I set the cleric to chase 75 and she stays out of the way for the most part and makes this mission easier, just watch for the cube and adds that might take them out in the back.
 
I tried this mission a couple times and he first time didnt go well. The second still died but I got the second dragon and the little butterfly fairy thing killed but just as that happened the purple thing ate my tank. How do I avoid the cube? Do I need to position the dragon closer to wall or further out from wall? My Group is SK/Shm/Bard/Zerk/Zerk/Bst. Shammy was on use melee. Bard uses KA Sometimes he fights behind and other he fight front. I have the melee setting to Snaproll rear.
 
I tried his a couple times and he first time didnt go well. The second still died but I got the second dragon and the little butterfly fairy thing killed but just as that happened the purple thing ate my tank. How do I avoid the cube? Do I need to position the dragon closer to wall or further out from wall?
the cube is basically a timer. which is why i start left and go clockwise.

i've never had to avoid the cube - but i'd assume since it just paths around, be closer to a wall/corner
 
the cube is basically a timer. which is why i start left and go clockwise.

i've never had to avoid the cube - but i'd assume since it just paths around, be closer to a wall/corner
Thanks I will try that!
 
I tried this mission a couple times and he first time didnt go well. The second still died but I got the second dragon and the little butterfly fairy thing killed but just as that happened the purple thing ate my tank. How do I avoid the cube? Do I need to position the dragon closer to wall or further out from wall? My Group is SK/Shm/Bard/Zerk/Zerk/Bst. Shammy was on use melee. Bard uses KA Sometimes he fights behind and other he fight front. I have the melee setting to Snaproll rear.
The cube randomly stops at a point in each room. Just move your team and the mob away from it. If the cube moves to the wall, move to the center, if it moves to the center, pull mob to wall. The trick to this event is that whatever dragon you choose to kill first, that dragon's frontal attack is inherited by all the other dragons and becomes a point blank AOE. So depending on your group makeup, you want to pick the one that would be least problematic for you.

It is fairly healing intensive at times, especially when the adds are up. A solo shaman healer is pretty light for this. This mission also becomes much harder if your dps can't keep up. If you're getting adds on just the second dragon, you're on the slow side. I have 2 priests in group and can still get almost 3 dragons dead before the cubes or any adds go active. And I'm not burning with my zerk.
 
The cube randomly stops at a point in each room. Just move your team and the mob away from it. If the cube moves to the wall, move to the center, if it moves to the center, pull mob to wall. The trick to this event is that whatever dragon you choose to kill first, that dragon's frontal attack is inherited by all the other dragons and becomes a point blank AOE. So depending on your group makeup, you want to pick the one that would be least problematic for you.

It is fairly healing intensive at times, especially when the adds are up. A solo shaman healer is pretty light for this. This mission also becomes much harder if your dps can't keep up. If you're getting adds on just the second dragon, you're on the slow side. I have 2 priests in group and can still get almost 3 dragons dead before the cubes or any adds go active. And I'm not burning with my zerk.
I had all burns off as sic mentioned in his video and was going on turn on after second dragon was dead. My cleric is only 111 and its my understanding that he needs to be 113 to participate. so I will level him and then I should be able to do it.
 
I had all burns off as sic mentioned in his video and was going on turn on after second dragon was dead. My cleric is only 111 and its my understanding that he needs to be 113 to participate. so I will level him and then I should be able to do it.
111? yikes

CoV missions are *DEFINITELY* designed for 115
 
I had all burns off as sic mentioned in his video and was going on turn on after second dragon was dead. My cleric is only 111 and its my understanding that he needs to be 113 to participate. so I will level him and then I should be able to do it.
Yeah, these missions are rather challenging. I run these often times with other live players and many 115s struggle with the healing/dps checks. I can't imagine trying anything not Zlandicar with sub 115s.
 
111? yikes

CoV missions are *DEFINITELY* designed for 115
I have not tried it with the cleric LoL that would most likely be suicide. My main crew is all 115. Gonna focus on leveling the cleric then get back to he missions.
 
I tried this again and still can't beat it. I guess my toons keep getting too far forward but don't know how to fix it using mq2 plugins. SK, BER, BER, BER, SHM, BRD. Every time the result is the same, SK by themselves with everyone else dead. I gave up on this xpac and am focusing on SHM rezz stick. It's that or quit EQ for a while.
 
I tried this again and still can't beat it. I guess my toons keep getting too far forward but don't know how to fix it using mq2 plugins. SK, BER, BER, BER, SHM, BRD. Every time the result is the same, SK by themselves with everyone else dead. I gave up on this xpac and am focusing on SHM rezz stick. It's that or quit EQ for a while.
too far forward?

what do you mean by that?

if you're having issues with navigation (and things like followme or chasemode) you might want to check your background fps settings / limits.
 
Saving the burns was the key.
3B844DF1-824C-4BDC-BA8F-822ECA43BB61.jpeg
tenor.gif
 
Finally got this last night, after failing for 2 days. There always seemed to be some "fuck" moment that just caused me to fail. I know this, cubes suck. In order to avoid loosing members I could do one of two things. 1) kill faster - not an option for me. (WAR, SHM, WIZ, BRD, RNG, CLR) 2) Avoid cubes - PITA, but did it.

How did I avoid the cubes? Hot keys to do chase on the entire time. Drive with war. Pull to right street light, striffe to left one keeping and making sure crew is on left side/behind.

Saved burns till 3rd mob. Used glyph on war/wiz on last mob. 2 adds at the end of the last dragon was hard, but we survived.

I think when all said and done, I ended up dropping from 99.999 to 88% exp into 115.
 
i didnt box this mission, but ran it with my friends. (3 of us, maybe 4?) i played my mage, we never got hit by a cube, id lev, climb a wall, and run to the next corner, and coth everyone high on the wall. only the tank would drop down any and fight, rest of us (casters) would stay high.
 
the cubes are giant and slow and v easy to avoid. But yes, you might have to move the mob out of their path make liberal use of the "come to me" button.
 
Trick for the adds is to let them come to you and have everyone Huddled under the dragon. Save the burns for 2-3 dragon. Timer for adds don’t start until First dragon dies.

On the 3rd and 4th dragon pull the dragon back to the wall and you will be golden.
 
I would recommend starting on the NW dragon and going counter clockwise. The first one you kill dictates which AE goes out and, imo, the NW dragon has the least painful ae.

I go South and pop full 30min burns on 2nd dragon. The timer for adds starts after first dragon dies (or on engage of second, I haven't tested). All 3 dragons after the first one are tanked really close to the wall. I typically ignore adds and just tank them unless I get a foyer guardian because they do an additional ae and if it goes off at a bad time, it kills a few characters. When my tank was in no augs and t1 CoV gear I did have to kill the adds more often.
 
Does anyone dot his with just shaman as a healer? I tried recently a few times with dps toons in the ~380k HP range and just kept getting wrecked by the AE. Looked at my logs and squall didnt seem to be hitting everyone. The zerkers are running CWTN and standing right under the bellies. sham is set up to use melee but somehow doesnt have a snaproll behind option in CWTN? Bard is running KA with snaproll behind but he stands way behind the dragon, near the tail. is there a way to force him to stand closer to center of dragons like the zerkers and sham with CWTN?
 
Does anyone dot his with just shaman as a healer? I tried recently a few times with dps toons in the ~380k HP range and just kept getting wrecked by the AE. Looked at my logs and squall didnt seem to be hitting everyone. The zerkers are running CWTN and standing right under the bellies. sham is set up to use melee but somehow doesnt have a snaproll behind option in CWTN? Bard is running KA with snaproll behind but he stands way behind the dragon, near the tail. is there a way to force him to stand closer to center of dragons like the zerkers and sham with CWTN?
yup, the video in the thread you're posting to is solo shaman healer back when the xpac first came out using last xpac gear

re: snaproll in cwtn plugins - you can change your stickhows to anything you want them to be - the default stickhow0 for casters is a modified !front, where the non-caster is a modified snaproll behind

We don't default snaprolls for caster classes because you can run into interrupt issues. you can edit your stickhows in your ini if you want them to be customized to your needs.

your bard you will want to either adjust your stickhow in your kiss settings, or if you are usemq2melee=1 then in your mq2melee stick settings ( i recommend these days turning off mq2melee usage and let kiss handle things directly)
 
currently the bard has the following set up:

StickHow=snaproll rear
UseMQ2Melee=1

the zerkers are using snaproll behind 10, I'm guessing the same stickhow would work on the bard's ini file? I will try turning usemq2melee = 0 too.

thanks!
 
My take, lack of DPS.

Somehow the AE at the second dragon is so powerful that is erase most of my ToV geared toons.

I can tank em, but in a team the strongest link starts at the weakest.
 
My take, lack of DPS.

Somehow the AE at the second dragon is so powerful that is erase most of my ToV geared toons.

I can tank em, but in a team the strongest link starts at the weakest.
well, taking too long to kill something can definitely take a toll, but by the "second dragon is so powerful... erase most of my... toons" - it sounds like you need some more hps, or different healing setup
 
well, taking too long to kill something can definitely take a toll, but by the "second dragon is so powerful... erase most of my... toons" - it sounds like you need some more hps, or different healing setup


True, most of my toons has around 350k HP.

Me, the main tank has just over 500k hp and 10k AC, no glyph activated.

I tried to use 1 cleric and 1 shaman, but then the dps is really slow.


There is no way to avoid the AE? I might be wrong, but if feels like he mash the AE after the first one.
 
True, most of my toons has around 350k HP.

Me, the main tank has just over 500k hp and 10k AC, no glyph activated.

I tried to use 1 cleric and 1 shaman, but then the dps is really slow.


There is no way to avoid the AE? I might be wrong, but if feels like he mash the AE after the first one.
i did all missions ~a week into CoV wearing tov t3 group gear with 1 healer no raid gear etc

insta dying to 1 aoe with 2 healers sounds fishy

350k hps should be plenty
 
i did all missions ~a week into CoV wearing tov t3 group gear with 1 healer no raid gear etc

insta dying to 1 aoe with 2 healers sounds fishy

350k hps should be plenty


My cleric has full set of Snowsquall armor + slot 5 filled with TBM augs (Wisdom)

Also maxed AA's up till CoV expac.

Weapon and shield is level 115 FTP from ToL.

I did push it when I said ''one hit KO'' but the kill comes from the other AE the dragon does, its like the dragon mashes the AE, right after the AE unlocks for him.


I did follow this guide.

 
True, most of my toons has around 350k HP.

Me, the main tank has just over 500k hp and 10k AC, no glyph activated.

I tried to use 1 cleric and 1 shaman, but then the dps is really slow.


There is no way to avoid the AE? I might be wrong, but if feels like he mash the AE after the first one.
What are macro/plugin are you using on the Cleric?

Make sure you aren't standing at the front of the dragon with anyone who doesn't need to be at melee distance. It's been a while but I remember getting obliterated if my group was within the front cone area of the dragons.

Not sure if you mentioned your strat earlier in the thread but I found starting with the NW dragon and moving clockwise is more forgiving.
 
This bad boy.



I do have ''snaproll rear'' on my dps toons, shall I change to another position?
I believe the Dragon's abilities are Frontal Cones, however once the first dragon dies the rest of the dragons gain the first ability as a PBAE (I have not tested this however). You should be good with rear as long as you avoid the cube.

Starting with the NW dragon was a game changer for me, if you haven't tried that give it a go.

Also not sure where you are with gearing/AA's but this mission is IMO still the hardest mission including ToL. You need to have all of your key AA's maxed and fully aug'd etc.
 
Sounds like your team is stepping in "front" of the dragon. I've found that running through the dragon(s), and putting the team "camp here" as I draw the mob a little past the camp spot helps them stay out of the nasty frontal cone hit.
 
Guide - The Crusaders - CoV Mission Vid

Users who are viewing this thread

Back
Top
Cart