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Problem - Target 'Locking' on multi-mob pulls / Mezzed Mobs

kknights

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Oct 22, 2014
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So... I normally 3 or 4 box content: I (mostly) play my Enchanter as a normal PC and have the rest of the group all running on KA. In general, the group runs fine if there is only one mob in camp. However, if I pull multiple mobs with the Enchanter, run to camp, and Mez everything it starts to cause problems. If any of the toons running KA "picked" a target prior to the mobs being mezzed, they will not change target and attack any other mob until that original target dies.

I suppose an example would be I pull 3 mobs, A, B, and C, to my camp and AE mez. KA toons picked mob B on target before it was mezzed, but then stop attacking because it gets mezzed (which is fine). However, if I keep mob B mezzed, and break A and try to kill that mob, all the KA toons will just sit there and ignore mob A (until mob B is dead and they will pick a new target). I can't even try to manually change the KA toon's target: it will instantly try and go back to the original target it selected even if that mob is still mezzed.

I don't know if this is just an inherent downfall of playing this way or if I just don't know what setting to tweak. Any help is appreciated.
 
There is a command to make the toons acquire a new target.
/switch

Have the toons assist your tank and not your chanter since you are choosing multiple targets and that's causing the problems. Let the tank grab a mob the other toons assist the tank and you mez the rest
 
There is a command to make the toons acquire a new target.
/switch

Have the toons assist your tank and not your chanter since you are choosing multiple targets and that's causing the problems. Let the tank grab a mob the other toons assist the tank and you mez the rest



The problem I would run into there is that my tank is a merc (I never have the others assisting the Ench either). I have the other characters set to assist the merc tank but if the merc changes targets to something else (like when I break a mez) the toons still stick to that original one (even if it's mezzed).

Sounds like maybe I just need to make a '/switch' hotkey? Not the worst scenario. I was having to kill KA and restart on them to fix the targets or just break all my mezzes lol
 
What I did when playing this style was. I created a hotkey that would assist the MA and then broke the mez on that mob. so after pulling multiple mobs to camp and mezzing them all, I would /assist ToonNameHere then cast damage spell on mob to break mez and everything would run as intended.

The /switch command works to.

So... I normally 3 or 4 box content: I (mostly) play my Enchanter as a normal PC and have the rest of the group all running on KA. In general, the group runs fine if there is only one mob in camp. However, if I pull multiple mobs with the Enchanter, run to camp, and Mez everything it starts to cause problems. If any of the toons running KA "picked" a target prior to the mobs being mezzed, they will not change target and attack any other mob until that original target dies.

I suppose an example would be I pull 3 mobs, A, B, and C, to my camp and AE mez. KA toons picked mob B on target before it was mezzed, but then stop attacking because it gets mezzed (which is fine). However, if I keep mob B mezzed, and break A and try to kill that mob, all the KA toons will just sit there and ignore mob A (until mob B is dead and they will pick a new target). I can't even try to manually change the KA toon's target: it will instantly try and go back to the original target it selected even if that mob is still mezzed.

I don't know if this is just an inherent downfall of playing this way or if I just don't know what setting to tweak. Any help is appreciated.
 
Also make sure that your group isn't assisting at 100%. Give the main tank time to do his switching before they lock on. KA is bad to switch targets right before engagement. Sometimes the main tank will target a mob while all 8 are coming into camp.. and then wait until after I've mezzed, then boom switch to another.
 
Problem - Target 'Locking' on multi-mob pulls / Mezzed Mobs

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