Have you guys noticed a mercenary tanks way better then the "tank" Feature in KA?
For example, it'll do its best to taunt and retain agro, but if a second mob starts hitting one of the group members, KA/MQ2 wont run over and agro the mob off the group member, and then continue either fighting that or switching back to its original target. This is done with the mercenaries by placing them as 'tank role' but using a character as a tank, this makes it very easy for your group members to die from agro
Any comments/recommendations?