tms
Member
- Joined
- Dec 20, 2013
- RedCents
- 1,400¢
Ok, this one i need to explain a bit.
Lets say the bard pulls 3 mobs, lv 1, lv 10, lv 10. The bard uses an AoE or DMG Shield while hitting one of the Lv 10 mobs.
The Lv 1 mob get low on health from AoE and DMG Shield and starts to run.
Lv 10 mob dies and the bard targets the Lv 1 mob, who's OOR meanwhile.
Now, the bard will just stand there, the runner targeted, while the second Lv 10 mob is beating him. He will do nothing until he is dead.
There should be an check, if the mob is to far away, the tank should just forget the mob, but atleast should react on the mobs in camp hitting him.
Lets say the bard pulls 3 mobs, lv 1, lv 10, lv 10. The bard uses an AoE or DMG Shield while hitting one of the Lv 10 mobs.
The Lv 1 mob get low on health from AoE and DMG Shield and starts to run.
Lv 10 mob dies and the bard targets the Lv 1 mob, who's OOR meanwhile.
Now, the bard will just stand there, the runner targeted, while the second Lv 10 mob is beating him. He will do nothing until he is dead.
There should be an check, if the mob is to far away, the tank should just forget the mob, but atleast should react on the mobs in camp hitting him.

