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Question - Stick and cancelling navigation

mikesrg

Member
Joined
May 22, 2022
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250¢
When using kissassist I am often unable to move the toon manually once the fight is engaged. Sometimes I just want to change the facing or move backwards towards camp. It there a setting for cancelling the navigation when player inputs are detected like there is for the moveutils. I still get confused on where the stick is being controlled since it seems to load in the base mq2, kissassisst, and even mq2melee.

As a follow up question, is there a setting to disable the hard target lock when combat is going? There are times where changing the target could be useful. I know the macro is designed to be used as a set it and forget combat automation, but I figured asking does not hurt.
 
When using kissassist I am often unable to move the toon manually once the fight is engaged. Sometimes I just want to change the facing or move backwards towards camp. It there a setting for cancelling the navigation when player inputs are detected like there is for the moveutils. I still get confused on where the stick is being controlled since it seems to load in the base mq2, kissassisst, and even mq2melee.

As a follow up question, is there a setting to disable the hard target lock when combat is going? There are times where changing the target could be useful. I know the macro is designed to be used as a set it and forget combat automation, but I figured asking does not hurt.
if you are using mq2melee, you probably want to turn it off usemq2melee=0 in your ini
 
OK so I thought about this and please allow me to pick your brain. That will disable the other stuff it does which is nice. Taunt, disarm.

I set the mq2melee option stickbreak (1) 1=AllowBreakOnKB

That should let me move it with keyboard commands ya? I get confused on where MQ2melee is loading from. It seems to come default with the MQ@ compile and sometimes i have to unload it. Then kissassist has a option to use it as well.
 
When using kissassist I am often unable to move the toon manually once the fight is engaged. Sometimes I just want to change the facing or move backwards towards camp. It there a setting for cancelling the navigation when player inputs are detected like there is for the moveutils. I still get confused on where the stick is being controlled since it seems to load in the base mq2, kissassisst, and even mq2melee.

As a follow up question, is there a setting to disable the hard target lock when combat is going? There are times where changing the target could be useful. I know the macro is designed to be used as a set it and forget combat automation, but I figured asking does not hurt.
TargetSwitchingOn00/10=Off/1=On - This allows the MA to manually switch targets. TargetSwitchingON can only be turned on if your the MA, It is ignored for any other character/role.
Then follow up by having your dps set to either switch with the MA or stay on original target - also in the ini
 
Question - Stick and cancelling navigation

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