boxbuddy submitted a new resource:
Spell Data GUI - Easily view spell data
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Spell Data GUI - Easily view spell data
Trying to figure out how spells work? Or how to calculate what spell would be best for a given situation? Or you just like to datamine the game in order to perfect your class? No matter the reason, it doesn't hurt to be able to quickly look and see what the internals of your spells look like.
This was built because i was tired of typing
/lua parse for i=1,255 do printf("%d %s", i, mq.TLO.Type("spell").Member(i)()) end
for referencing members of every spell i was trying to...
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