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Utility Spell Data GUI 2026-10-04

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Other Authors
Claude
Server Type
🏢 Live
Source Repository
https://github.com/awcook97/spelldatagui
Trying to figure out how spells work? Or how to calculate what spell would be best for a given situation? Or you just like to datamine the game in order to perfect your class? No matter the reason, it doesn't hurt to be able to quickly look and see what the internals of your spells look like.

This was built because i was tired of typing
/lua parse for i=1,255 do printf("%d %s", i, mq.TLO.Type("spell").Member(i)()) end
for referencing members of every spell i was trying to compare.
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boxbuddy
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  1. 2026-10-04

    Type Cleanups. 6b728f7 ~boxbuddy Cleanup 06b8b6e ~boxbuddy Hardening 7568fe7 ~boxbuddy Auto...
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