Trying to figure out how spells work? Or how to calculate what spell would be best for a given situation? Or you just like to datamine the game in order to perfect your class? No matter the reason, it doesn't hurt to be able to quickly look and see what the internals of your spells look like.
This was built because i was tired of typing
for referencing members of every spell i was trying to compare.
This was built because i was tired of typing
/lua parse for i=1,255 do printf("%d %s", i, mq.TLO.Type("spell").Member(i)()) endfor referencing members of every spell i was trying to compare.
