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    Frostreaver

Problem - Slow response from cleric

Joined
Sep 25, 2017
RedCents
3,230¢
I'm having an increasing problem with the macro. I don't think it's INI related because I've used a variety of INIs to put together the best cleric INI I can. But far too often my cleric stands around doing nothing while the tank is getting beat on. The reaction times of the macro are just terrible. It needs to react much faster because EOK and ROS mobs can drop you in one round.

Is there anything I can do beyond the heals?

HealsOn=1
Heals1=Spiritual Remedy|85|MA
Heals2=Merciful Remedy|80|MA
Heals3=Mystical Intervention|75
Heals4=Virtuous Intervention|75
Heals5=Burst of Life|30|MA
Heals6=Divine Arbitration|30
Heals7=Harmony of the Soul|35
Heals8=Syllable of Convalescence|70
Heals9=Beacon of Life|55
Heals10==Undying Life|55|MA
 
do you have DPS turned on? mines great without dps enabled. i use eqmule's version of KA

Rich (BB code):
//group heals
Heals1=Syllable of Mending|99
HealsCond1=${Group.Injured[80]} > 1
Heals2=Word of Greater Restoration|99
HealsCond2=${Group.Injured[70]} > 1
Heals3=Divine Arbitration|99
HealsCond3=${Group.Injured[60]} > 2
Heals4=Beacon of Life|99
HealsCond4=${Group.Injured[60]} > 1


//single heals
Heals5=Sixteenth Serenity|45
Heals6=Burst of Life|50
Heals7=Spiritual Remedy|95
Heals8=Merciful Remedy|94
Heals9=Furial Renewal|93
 
i would bump up your healing start HPs. my tank is a raid warrior with 250k+ hps and i start healing before you
 
I only used INI for the cleric when autocleric was broken, but its working now, and i would recommend that..

1, i dont know of any clerics that actually use Yaulp level 100+ ... I never got under 95% mana unless its a mana drain mob

2. Your heals start too low. My tank has 270k hp and i start remedy heals at 95% of tank health
 
do you have DPS turned on? mines great without dps enabled. i use eqmule's version of KA

Rich (BB code):
//group heals
Heals1=Syllable of Mending|99
HealsCond1=${Group.Injured[80]} > 1
Heals2=Word of Greater Restoration|99
HealsCond2=${Group.Injured[70]} > 1
Heals3=Divine Arbitration|99
HealsCond3=${Group.Injured[60]} > 2
Heals4=Beacon of Life|99
HealsCond4=${Group.Injured[60]} > 1


//single heals
Heals5=Sixteenth Serenity|45
Heals6=Burst of Life|50
Heals7=Spiritual Remedy|95
Heals8=Merciful Remedy|94
Heals9=Furial Renewal|93

Man, those TLO ${Group.Injured} looks fancy!! eqmule, sir could you gimme a list of those kind of TLO of ${Group} could have now? it can help to clean a big chunk of code i believe!
 
The group.injured to is not specific to mules version of KA, it is a built in to listed on the mq2 will.
 
My Lvl 110 cleric ini:
NOTE this ini ONLY works if used with MY version of kiss (its included with the rg build, name is Kissassist1004e15.mac)

this ini keeps my group alive against RoS mobs.
Rich (BB code):
[General]
KissAssistVer=10.0.4.1.55
Role=Assist
CampRadius=200
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=15
MedOn=1
MedStart=95
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
IRCOn=0
MiscGem=12
HoTTOn=0
CampfireOn=0
CustomPull=0
CastingInterruptOn=1
CharInfo=Cleric|110|GOLD
TheWinTitle=NULL
MiscGemLW=0
MiscGemRemem=1
DefaultUI=TRUE
DPSMeter=1
Scatter=0
ConditionsOn=2
MoveCloserIfNoLOS=1
GemStuckHelp=Sometimes the spellgems get stuck in a foreverloop, casting a altability that has a cast time will unstick it, this is a eq bug.
GemStuckAbility=NULL

[Buffs]
BuffsOn=1
RebuffOn=1
ChecKBuffsTimer=10
PowerSource=NULL
BuffsCOn=0
BuffsSize=10

Buffs1=Unified Hand of Emra|Dual|Symbol of Emra
BuffsCond1=TRUE
Buffs2=Rallied Greater Guard of Vie|MA
BuffsCond2=TRUE
Buffs3=Shining Fortress|MA
BuffsCond3=TRUE
Buffs4=Aura of Divinity|Aura
BuffsCond4=TRUE
Buffs5=Veturika's Perseverance|Mana|70
BuffsCond5=TRUE
Buffs6=Armor of the Merciful|Me
BuffsCond6=TRUE
Buffs7=Ornate Flying Carpet|mount
BuffsCond7=TRUE
Buffs8=Quiet Prayer|Mana|55
BuffsCond8=TRUE
Buffs9=Aura of the Reverent|Aura
BuffsCond9=TRUE
Buffs10=Summoned: Giant Modulation Shard|Mana|70
BuffsCond10=TRUE


[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=1
MeleeDistance=100
StickHow=front
AutoFireOn=0
DismountDuringFights=0
UseMQ2Melee=1

[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=Merciful Contravention|Mob
GoMSpell2=Unyielding Judgment|Mob
GoMSpell3=NULL
GoMCOn=0
GoMSize=3
GoMCond1=TRUE
GoMCond2=TRUE
GoMCond3=FALSE


[AE]
AEOn=0
AERadius=50
AESize=1

AE1=NULL


[DPS]
DPSOn=1
NoPetSpells=0
DebuffAllOn=0
DPSCOn=1
DPSSize=10
DPSSkip=5
DPSInterval=0

#needemeraldsDPS1=Divine Interposition|99|MA
DPS1=Celestial Rapidity|99
DPSCond1=${Me.XTarget} > 3
DPS2=Shining Fortress|99|MA
DPSCond2=${Me.XTarget} > 1
DPS3=Yaulp (Lesser)|99
DPSCond3=${Bool[${Me.Mount.ID}]}==FALSE
DPS4=Infallible Hammer of Reverence
DPSCond4=${Me.XTarget} > 1
DPS5=Celestial Hammer|99
DPSCond5=${Me.XTarget} > 1
DPS6=Shield of Reverence|99
DPSCond6=${Target.Named}
DPS7=Turn Undead|99
DPSCond7=${Me.XTarget} > 1 && ${Target.Body.Name.Equal[Undead]}==TRUE
DPS8=Awestrike|99
DPSCond8=${Me.XTarget} > 0 && ${Group.Leader.PctHPs} > 80 && ${Me.PctMana} > 20
DPS9=Eradicate the Undead|99
DPSCond9=${Target.Body.Name.Equal[Undead]}==TRUE && ${Me.PctMana} > 20
DPS10=Unyielding Judgment|99
DPSCond10=${Me.PctMana} > 20 && ${Target.PctHPs} > 20 && ${Group.Leader.PctHPs} > 80 && ${Target.Body.Name.Equal[Undead]}==FALSE


[Aggro]
AggroOn=1
AggroSize=2
Aggro1=Divine Peace|70|>
AggroCond1=TRUE
Aggro2=Divine Retribution|95|>
AggroCond2=TRUE


[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsCOn=1
XTarHeal2=0
XTarHeal=0
AutoRezOn=1
AutoRezWith=Blessing of Resurrection
OOCRezWith=NULL
InterruptHP=50
AutoCallOn=0
AutoCallWith=Your Call Item/AA/Spell
HealGroupPetsOn=0
HealsSize=9

//group heals
Heals1=Syllable of Mending|99
HealsCond1=${Group.Injured[90]} > 1
Heals2=Word of Greater Restoration|99
HealsCond2=${Group.Injured[80]} > 1
Heals3=Divine Arbitration|99
HealsCond3=${Group.Injured[70]} > 2
Heals4=Beacon of Life|99
HealsCond4=${Group.Injured[60]} > 1

//single heals
Heals5=Sixteenth Serenity|45
HealsCond5=TRUE
Heals6=Burst of Life|50
HealsCond6=TRUE
Heals7=Spiritual Remedy|95
HealsCond7=TRUE
Heals8=Merciful Remedy|94
HealsCond8=TRUE
Heals9=Furial Renewal|93
HealsCond9=TRUE


[Cures]
CuresOn=1
CuresSize=4

Cures1=Radiant Cure
Cures2=Group Purify Soul
Cures3=Purified Spirits|Me
Cures4=Purify Soul


[Burn]
BurnText=I REALLY NEED HEALS!
UseTribute=0
BurnNamed=1
BurnAllNamed=1
BurnCOn=0
BurnSize=7

Burn1=Fundament: Third Spire of Divinity
Burn2=Focused Celestial Regeneration|MA
Burn3=Celestial Rapidity
Burn4=Flurry of Life
Burn5=Healing Frenzy
Burn6=Castaway Breastplate of the Light
Burn7=Exquisite Benediction
BurnCond1=TRUE
BurnCond2=TRUE
BurnCond3=TRUE
BurnCond4=TRUE
BurnCond5=TRUE
BurnCond6=TRUE
BurnCond7=TRUE


[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullPath=NULL
PullMeleeStick=0
CheckForMemblurredMobsInCamp=0
PullNamedsFirst=0
ActNatural=1
UseCalm=0
CalmWith=Harmony

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=1

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=97


[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist


[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMailSize=1
GMail1=NULL


[Bandolier]
BandolierOn=0
BandolierCOn=0
BandolierSize=2
Bandolier1=NULL
Bandolier2=NULL
BandolierCond1=FALSE
BandolierCond2=FALSE


[OhShit]
OhShitOn=1
OhShitCOn=1
OhShitSize=5

OhShit1=Divine Peace|${Me.ID}
OhShitCond1=${Me.AltAbilityReady[Divine Peace]} && ${Me.XTarget} > 2 && ${Me.PctHPs} < 50
OhShit2=Silent Casting|${Me.ID}
OhShitCond2=${Me.AltAbilityReady[Silent Casting]} && ${Me.XTarget} > 2
OhShit3=Blessing of Sanctuary|${Me.ID}
OhShitCond3=!${Me.AltAbilityReady[Divine Peace]} && ${Me.AltAbilityReady[Blessing of Sanctuary]} && ${Me.XTarget} > 0 && ${Me.PctHPs} < 30
OhShit4=Divine Guardian|${Me.ID}
OhShitCond4=!${Me.AltAbilityReady[Divine Peace]} && !${Me.AltAbilityReady[Blessing of Sanctuary]} && ${Me.AltAbilityReady[Divine Guardian]} && ${Me.XTarget} > 1 && ${Me.PctHPs} < 60
OhShit5=Divine Guardian|${Group.Leader.ID} 
OhShitCond5=${Me.XTarget} > 2 && ${Group.Leader.PctHPs} > 10 && ${Group.Leader.Distance3D} < 100 && ${Me.AltAbilityReady[Divine Guardian]}


[MySpells]
Gem1=Unyielding Judgment
Gem2=Merciful Remedy
Gem3=Spiritual Remedy Rk. II
Gem4=Sixteenth Serenity
Gem5=Word of Greater Restoration
Gem6=Syllable of Mending
Gem7=Furial Renewal
Gem8=Merciful Intervention
Gem9=Merciful Light
Gem10=Awestrike
Gem11=Promised Remedy
Gem12=Shining Fortress
Gem13=Merciful Contravention
 
How fast is Group.Injuried update its value so it can be an reliable switch for casting group heal? And also how is Group.Average? Thanks boss


KA
 
the ini i posted make use of that tlo (its fast enough) and will cast group heals when its appropriate to do so, again that functionality only works in my version of kiss since the official one has some problems with group heals as well as aa heals like Burst of Life etc..., or well it had last time I checked.
 
dumb question, but how do the mechanics work when you have 3 of the "remedy" line spells like the ini shows, at 95,94,93? I would assume its going to trigger the 95 most of the time, but what causes the other 2 to go off instead? sorry, just trying to wrap my puny brain around this. thanks!
 
Problem - Slow response from cleric

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