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Problem - SK keeps "looking for mobs"

Birdman

Tacobell
Joined
Jul 27, 2015
RedCents
1,036¢
Pronouns
He/Him
SK keeps "looking for mobs"

SK is in a spot where mob is in front of him and he pulls 1 mob then just sits their and goes " looking for mobs " and theirs one infront of him????

[Pull]
PullWith=Terror of Narus
PullMeleeStick=0
MaxRadius=250
MaxZRange=75
UseWayPointZ=0
PullWait=10
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
PullPause=0|0

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And now on top of that my zerk keeps getting down to 91 endurance and now it says "endurance is at 91, time to med" … wth? I have never had these issues before and now all of a sudden I got issues UGH !!!!

Zerk med section: used this on all my toons since the day I started redguides and now it never changed??
MedOn=1
MedStart=25
MedCombat=0
 
are you levitating? but that usually causes fail to find starting point. also could try getting a debug for the pull section, sounds like all the mobs are getting flagged for LoS issues and causing you to stop pulling.
 
Re: SK keeps "looking for mobs"

are you levitating? but that usually causes fail to find starting point. also could try getting a debug for the pull section, sounds like all the mobs are getting flagged for LoS issues and causing you to stop pulling.

I am levi atm. ill try that

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didn't make a difference, still trying to figure out why the zerker is medding so early.
 
is there only 1 mob or more than 1 within your 250' range?

I *think* awhile back a glitch came in that had something to do with mobs in range & mobs on ignore and you could end up with 1 pullable mob in range but KISS wouldn't pull it. I don't know if it could be that this glitch has resurfaced or not.
 
is there only 1 mob or more than 1 within your 250' range?

I *think* awhile back a glitch came in that had something to do with mobs in range & mobs on ignore and you could end up with 1 pullable mob in range but KISS wouldn't pull it. I don't know if it could be that this glitch has resurfaced or not.

same situation.
 
Re: SK keeps "looking for mobs"

I don't believe I am.

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im in front of the mob hah

If you're standing in an area the mesh has no idea how to get out of it doesn't matter if the mob is 1 X/Y away. It has no idea how to get to it and thus won't pull it. If you're not using MQ2Nav it will use LoS pulling which would pull it.
 
Re: SK keeps "looking for mobs"

If you're standing in an area the mesh has no idea how to get out of it doesn't matter if the mob is 1 X/Y away. It has no idea how to get to it and thus won't pull it. If you're not using MQ2Nav it will use LoS pulling which would pull it.

so do /plugin mq2nav ansd should be good?
 
i noticed if my SK set on pullertank was in his camp/pull spot and a mob was 15 to 20 units away he would just sit there and do nothing by say looking for mobs and wait 7 seconds between in a continuos loop or i manually pull the mob.
 
Re: SK keeps "looking for mobs"

I am levi atm. ill try that

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didn't make a difference, still trying to figure out why the zerker is medding so early.

Make sure GroupWatchOn is turned off on all characters except the MA and if the MA sits to med so will everyone else.
 
PullPause=0|0 is set wrongly.

PullPause=0, is the correct way of zeroing it out. make this change and your will be fixed rightly
 
Problem - SK keeps "looking for mobs"

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