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Question - SK good enough tank or make a warrior?

Tank Life

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Oct 31, 2014
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Hey guys, haven't played much in a while but am thinking of getting going again. I have a 100 SK with approx. 10.6k AA and just shy of 100k hp with merc buffs. If I am looking at getting a box group going, do SK's still do a good job tanking or should I make a warrior and get him leveled up?
 
For all group content the SK would just fine. Even may outshine the warrior in many situations!
 
In my opinion, SK's are better than War's as tanks in group settings.
They have the advantages of versitility and overall better aggro management.
Their self buffs (which stack with most buffs) offset alot of the mitigation the War gets naturally.
The FD ability make them successful pullers.
Taps help increase their survivability while also increasing DPS.
 
Ok. Thanks guys. I see Razkle posting about boxing multiple wizards being great, was considering SK, CLR, ENC, WIZ, WIZ, WIZ.

What do you guys think?

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It all depends on your personal playstyle...If you just want to blow shit up, it will be perfect.
 
I have a 105 maxxed out SK and Wiz. The Sk I played for 4 years and the Wiz for the last 11.

I took a page out of Raz's playbook and I made a new war,bard,clr and 3 x wiz group.

Sks' are situational. Great for AE hate. The Warr is like a Timex... takes a lickin' but keeps on tickin'.

I feel Sks are much more involved than a Warr. And their lore is more interesting. In the end they're both decent in a bot group. But if thats the one youre controlling most of the time, chose the one you'll have fun playing.
 
And don't forget the SK's pet is added DPS for free.

Either way, you can't really go wrong with a real tank in a bot grp (Pally, SK or War).
 
I use a group geared 105 SK focused on hdex and using the TDS rare mainhand and Blue Tower secondary. Once I found the knight mitigation AA toggle that puts a permanent mitigation buff on the knight I haven't had issues tanking anything in TDS or TBM.
 
Ok. Thanks guys. I see Razkle posting about boxing multiple wizards being great, was considering SK, CLR, ENC, WIZ, WIZ, WIZ.

What do you guys think?

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Logan is my new favorite user! I have a ton of groups, a TON and most of them are either war, cler, mez, wiz, wiz, wiz or SK, Cler, Mez, wiz, wiz, wiz and I never sweat buffs as most things die under the brutal onslaught of the wizzies all nuking

I love my SKs way more then my Warriors, they just tank in group better, and they hold aoe agro better!
 
Do the AOE aggros break mez? Since I am not sure what does and what doesn't, I've turned off my AE sections in KA.
 
AE agro spells/aa's/abilities generally don't have a damage component, so it shouldn't affect mez. There ARE AE damage abilities, but they're separate.
 
Do the AOE aggros break mez? Since I am not sure what does and what doesn't, I've turned off my AE sections in KA.

No, the AA's do not break mez (no dmg component), but can (if not used carefully) draw in more mobs than already there.
There are also 2 lines of AE Spells that increase hate, one does dmg, the other does not.
 
a lot of AE AA will go through walls, and cast in a bubble. IE be aware of whats around you, above and below. In outdoor/open areas, not an issue usually. in dungeons with layered tunnels/rooms... you get to find out how well you can tank and mezz.
 
More mobs mean more exp, I am not sure what the problem is? lol
 
I use a group geared 105 SK focused on hdex and using the TDS rare mainhand and Blue Tower secondary. Once I found the knight mitigation AA toggle that puts a permanent mitigation buff on the knight I haven't had issues tanking anything in TDS or TBM.


Referring to Wep Stances or something else?
 
William it's been a while since I boxed a bard,

What Abilities/AAs/songs make it so they return 25k mana every 60s ?

The regular mana song is about 700-800 man/hp a tick, so that would make it about 7k mana every 60s?
 
The dichromatic song is what he's referring to. Every class got a Dichromatic spell in TBM (iirc). The bard's version is, in my humble opinion, the most overpowered. Your hybrids/casters can spam high-mana spells about as fast as they cast and every 60 seconds the bard can pretty much fill their mana bar back up. It also stacks with the other mana/hp songs bards have.
 
Dont they have to completed all TBM progression to be able to use the 25k Dichotomic Psalm? The Dicho spells all get more powerful with progression.
 
Dont they have to completed all TBM progression to be able to use the 25k Dichotomic Psalm? The Dicho spells all get more powerful with progression.

I'm only done TBM progression through Into the Temple (b). When I use my bard's dicho song my CoTF/TDS/TBM geared SK and Ranger will go from 60% mana to full. Instantly. I can't comment on the hp portion, though, because that part seems less overpowered than the mana component. Perhaps the hp component is affected by progression but the mana component isn't? Not sure.
 
When I use my bard's dicho song my CoTF/TDS/TBM geared SK and Ranger will go from 60% mana to full. Instantly. I can't comment on the hp portion, though, because that part seems less overpowered than the mana component. Perhaps the hp component is affected by progression but the mana component isn't? Not sure.

They are both affected. The HP appears to be affected a lot more though. Here's a link to the different progression ranks of the song effects: http://everquest.allakhazam.com/search.html?q=Dichotomic+Psalm
 
Yup ... Have it enabled and then run with a 1 handed and shield.

Man ... thank you for this ... I am level 94 from 85 heroic SK and never knew what I was missing.... duh!
 
Man ... thank you for this ... I am level 94 from 85 heroic SK and never knew what I was missing.... duh!



You're welcome, dude. It changes the game for a SK tank.
 
Dicho song also gives back Endurance, which is nice as there are more mana regen options than there are for END.
 
im biased, make a warrior


those tough situations that u say whew with an sk? thats when a warrior says oh well, just another day at the office. war has a lot better single target agro (locks agro in 5 discs no waste no fuss lets u do whatever u want on other toons), and very good aoe agro, especially if u have ur shawl quest (52ac aug chance to rune when u parry or block i dont remember which) plus their innate aoe agro discs / aas. a warrior tanks mobs earlier than a sk or pally with less equipment.
 
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But pallies can rez! :)
 
I don't have 105 content experience, but up to 100 (CoTF) I really enjoyed having SK tank. My favorite thing about it is that once I got my shits and KA setup right, he didn't even need healing on named mobs and could do some pretty huge burst DPS. Never had issues with AOE agro, either.
 
I have a 105 max aa warrior and a 105 nearly max aa paladin. I have a lot more experience playing my warrior. My paladin is my "group B" tank and really all I know about the pali was to set him as a bot. I don't really play him. That said, I know knights have gotten a boost for tanking, but not really sure how that compares to warrior.....although it better still be a distant second since paladin's can out-right heal themselves and SK's can life tap to help mitigate incoming damage. However, I have a couple clerics, a shaman and druid and whatever healer merc to do all the healing.

For grind camp it really doesn't matter too much. For easy grind camps, knights might be better because you might be able to get away with them just healing themselves and add another DPS class. I did an afk camp where I my cleric was invised and I didn't know. Left them overnight afk and the cleric did zero healing because when invised, he does nada. My paladin was able to heal himself and the group the whole time. It was an easy camp, but if the tank was my warrior...it'd have been a complete wipe. Warriors tank the best, but they cannot replenish health bars.

Now for an actual tough encounter, I'd rather have a warrior and a real healer (and maybe even a back-up) since they mitigate the best for incoming damage. Where the knights can help replenish their health bars a warrior just keeps it from going down as easily, which I think works much better for when incoming DPS can spike.

Not to mention Last Stand and Pain-Doesn't-Hurt, which can make a warrior damn near impossible to kill. Last Stand refreshes in 9min, PDH refreshes in 5. Get the baby last stand BP and you got another God-mode disc that refreshes in 5 min. For the really tough shit, you use a combo, but most bad pulls, just pop one and you'll be like 'fuck crowd control lol', just tank em.
 
Now note that according to Maskoi I don't know how to play my SK.

For Raids, Warriors, hands down.

For groups, I prefer SKs, for all of the above reasons. I don't believe that other than end game encounters the differences are fairly negligible (if similarly geared). For me the abilities of the SK allow me a more versitile group make-up, allowing me to choose classes that maybe arn't good for pulling, or don't snare, etc.
 
what casca said above, a war is the best tank, bar none. sorry knights u dont get the award at all , defensively wars get it done. heals? thats for the um sissy knights or priests, when tanking just take the best.... haha im biased
 
I run 2 wars / 2 pals / 2 sks...

My preference is SK it was my main toon that I raided with back in 2005 before I quit the first time.

SKs in groups are just stupid simple to both afk macro / play. Their damage is quite nice and their AE threat is ezmode.
Warriors -- damage isn't bad / survivability is great / AE threat isn't as good as SK, but it isn't terrible.
Paladins are my least favorite:: The class just feels slow. The extra healing / survivability adds a lot to an afk group, but I just think they are Meh outside of fighting undead.


If you plan to raid tank :: War
If you just want to do group content :: Up to you

SK can FD pull if you are manually playing and need to split camps up, not that in the state of the game right now that really matters... CC for the win.
 
Depends on gear how well a tank stacks against each other in group game. If you're a raid knight, you can probably tank better than a group warrior. Hell, if you're a raid geared ranger, you can probably tank better than a group geared warrior (at least before TBM). A medicore group geared knight is going to be out-tanked by warriors. Warriors can take a mob that an under-geared knight will die to while using equivalent gear. We all agree warriors are the best raid tank and that directly translates over to group content that you are not well geared enough or high level enough to tank realiably against. The only way where it doesn't matter is if the incoming damage on your meat shield is low enough that even a knight can handle it.

That said, go all high AC TBM gear and get all the best groupable augs you can and you can probably tank whatever group crap. But I've over pulled before where if I didn't go full defensive /disc, no way any tank woulda stood long enough for an enchanter to lock it down, raid geared or not. Warriors defensive disc are game changers.
 
Question - SK good enough tank or make a warrior?

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