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Problem - Shaman not healing tank?

Kryp

Well-known member
Joined
Dec 3, 2022
RedCents
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Not sure whats going on. Been pretty much PLin this group up until this afternoon so was really the first crack at using my shaman to heal my Warrior in a group setting. I attempted to run GMM using Grind and my warrior engaged the first group and never got healed once by the Shaman resulting in an instant wipe. Attempted it again and same thing.

Shaman is 114 and warrior is 113 with the rest of my group 110 - 112

Also the shaman doesn't seem to be meditating when required.

1709764019942.png
 
deffinitley not invis. He seems to keep meming and unmeming savage growth in slot 13 every few seconds though. Mems ward then back to savage and back and forth.
 
Tried again and same thing. He seems to heal himself but not the tank.
 
Is your SK set to be the MA for the group and the shaman?

I am doing a pass on shaman healing tonight, unrelated to this and I got caught myself once not setting the MA.

Two other big issues I am fixing tonight:
- I am adding some extra healing logic to always try to heal the MA first before anyone else.
- If it decided that BigHealPoint is the right rotation to use but nothing from that rotation will CAN actually cast it will just keep trying over and over until you die. I changed this tonight so that if any heal rotation fails it will actually move on to all the other rotations to try to do /something/ even if not optimal.

Give it another try after these go in and see what happens. Also if you can turn on Debug or Verbose and try to watch what is happening in console that might help.
 
This is where I say it's NEVER the Shaman's fault and dude you should buy the plugin.
Yeh Plug-ins are great and I own quite a few but trying to make this work.

Derple has done a great job and it's still quite new so there will always be some bugs to work out. The more that use it the more testing it gets.
Is your SK set to be the MA for the group and the shaman?

I am doing a pass on shaman healing tonight, unrelated to this and I got caught myself once not setting the MA.

Two other big issues I am fixing tonight:
- I am adding some extra healing logic to always try to heal the MA first before anyone else.
- If it decided that BigHealPoint is the right rotation to use but nothing from that rotation will CAN actually cast it will just keep trying over and over until you die. I changed this tonight so that if any heal rotation fails it will actually move on to all the other rotations to try to do /something/ even if not optimal.

Give it another try after these go in and see what happens. Also if you can turn on Debug or Verbose and try to watch what is happening in console that might help.

Yes I did have MA as my warrior. Like I said it's switching slot 13 constantly between growth and ward and not much medding going on.

Not sure why he doesn't heal the tank at this point.

I'll give the new tweaks a try when they get loaded.

Appreciate all your hard work with this project.
 
Also if you turn on verbose and it is too spammy do this:

/rgl setlogfilter Heal

This will filter out only healing information.
 
Yeh Plug-ins are great and I own quite a few but trying to make this work.

Derple has done a great job and it's still quite new so there will always be some bugs to work out. The more that use it the more testing it gets.


Yes I did have MA as my warrior. Like I said it's switching slot 13 constantly between growth and ward and not much medding going on.

Not sure why he doesn't heal the tank at this point.

I'll give the new tweaks a try when they get loaded.

Appreciate all your hard work with this project.
Was he needlessly recasting growth? here is the condition for the growth buff - maybe it is wrong?

{ name = "GrowthBuff", type = "Spell", cond = function(self, spell, target, uiCheck) -- force the target for StacksTarget to work. if not uiCheck then RGMercUtils.SetTarget(target.ID() or 0) end return RGMercUtils.GetSetting('DoGrowth') and RGMercUtils.TargetClassIs("WAR", target) and not RGMercUtils.TargetHasBuff(spell, target) and RGMercUtils.SpellStacksOnTarget(spell) end, },
 
TargetHasBuff(spell, target)
as far as I know, shrink and growth does not appear on the targets Spells, it just changes the size.
If I remember well, spawn.height may be the right member, if you want to determine, if a growth may be cast.
A spawn.height of 7 i.e. should represent the height of a barbarian Regarding the Wiki
 
Seems everything is fixed with one of your most recent updated. Thanks!
 
Problem - Shaman not healing tank?

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