I've been starting to raid on Project Lazarus and the guild I raid with has some requirements/expectations for raid members. I wanted to get a thread going to get some discussions started about how best to meet these requirements. I tried the automation they suggested, its okay... but I'd rather use RGMercs if possible. E3 is okay from a configuration and operation standpoint but it seems to use way more resources than VV + RGMercs + the extras I like running.
Just a reminder, this thread is for open discussion and suggestions around how to handle these requirements. This thread might help anyone in a similar boat who wants to raid with RGMercs but also has some expectations to meet and specific instructions to execute.
Cures
In E3 you can specify what spell to use to cure a specific ailment. Here is an example of what cures are expected for a Cleric...
[CODE lang="ini" title="E3 Cleric Cures"][Cures]
AutoRadiant (On/Off)=On
Cure=
RadiantCure=Mark of Death/MinSick|1/Zone|anguish
RadiantCure=Feedback Dispersion/MinSick|1/Zone|anguish
RadiantCure=Feratha Aura/MinSick|1/Zone|riftseekers
RadiantCure=Gaze of Anguish/MinSick|1/Zone|anguish
RadiantCure=Kneeshatter/MinSick|1
RadiantCure=Poisoned Flames/MinSick|1
RadiantCure=Pyronic Lash/MinSick|1/Zone|riftseekers
RadiantCure=Fulmination/MinSick|1/Zone|txevu
RadiantCure=Wanton Destruction/MinSick|1/Zone|anguish,txevu
RadiantCure=Packmaster's Curse/MinSick|1/Zone|anguish
RadiantCure=Chains of Anguish/MinSick|1/Zone|anguish
RadiantCure=Relinquish Spirit/MinSick|1/Zone|anguish
RadiantCure=Fabled Destruction/MinSick|1/Zone|unrest
CureAll=Word of Vivification/Gem|5/CheckFor|Mark of Death
CureAll=Word of Vivification/Gem|5/CheckFor|Packmaster's Curse
CureAll=Word of Vivification/Gem|5/CheckFor|Gaze of Anguish
CureAll=Word of Vivification/Gem|5/CheckFor|Wanton Destruction
CureAll=Word of Vivification/Gem|5/CheckFor|Feedback Dispersion
CureAll=Word of Vivification/Gem|5/CheckFor|Corrupted Claw
CureAll=Word of Vivification/Gem|5/CheckFor|Chains of Anguish
CureAll=Word of Vivification/Gem|5/CheckFor|Relinquish Spirit
CureAll=Word of Vivification/Gem|5/CheckFor|Touch of Anguish
CureAll=Purify Soul/CheckFor|Mark of Death
CurseCounters=Word of Vivification/Gem|5
CurseCountersIgnore=
PoisonCounters=Word of Vivification/Gem|5
PoisonCountersIgnore=
DiseaseCounters=Word of Vivification/Gem|5
DiseaseCountersIgnore=
CorruptedCounters=
CorruptedCountersIgnore=[/CODE]
XTarget Healing
A list of XTarget assignments are given out at the beginning of a raid and its expected that you configure your healers for this list. These are the priority heals but you still need to keep your group alive as well.
Taunt
Its suggested that tanks create buttons to toggle taunt + aggro generating abilities off/on depending on whether you are assigned an official tanking role.
MGB
The ability to cast specific MGBs upon command.
Anchor
In E3 there is a command that the driver can issue that tells the group to anchor to a specific location or target. The group isn't really 'camping' as we know it. The group will stand in a spot but will run as far as needed to assist you when fighting, after the fight, they run back to the anchor spot. In the raids i've been in with this guild, the raid leader will instruct the groups to park non tanks in a specific spot in a few places during the raid.
Backoff
E3 has the ability for the driver to issue a command to make the group stop fighting. Likewise, there's an inverse command to toggle this back off again so they continue.
Other random things i've noticed while raiding with RGMercs
This is what I have so far, if anyone has any suggestions it would be appreciated. If anyone else is in the same boat and has additional things to add to the list, feel free to mention it. I am hoping for a constructive thread where we can sort this all out.
Just a reminder, this thread is for open discussion and suggestions around how to handle these requirements. This thread might help anyone in a similar boat who wants to raid with RGMercs but also has some expectations to meet and specific instructions to execute.
Cures
In E3 you can specify what spell to use to cure a specific ailment. Here is an example of what cures are expected for a Cleric...
[CODE lang="ini" title="E3 Cleric Cures"][Cures]
AutoRadiant (On/Off)=On
Cure=
RadiantCure=Mark of Death/MinSick|1/Zone|anguish
RadiantCure=Feedback Dispersion/MinSick|1/Zone|anguish
RadiantCure=Feratha Aura/MinSick|1/Zone|riftseekers
RadiantCure=Gaze of Anguish/MinSick|1/Zone|anguish
RadiantCure=Kneeshatter/MinSick|1
RadiantCure=Poisoned Flames/MinSick|1
RadiantCure=Pyronic Lash/MinSick|1/Zone|riftseekers
RadiantCure=Fulmination/MinSick|1/Zone|txevu
RadiantCure=Wanton Destruction/MinSick|1/Zone|anguish,txevu
RadiantCure=Packmaster's Curse/MinSick|1/Zone|anguish
RadiantCure=Chains of Anguish/MinSick|1/Zone|anguish
RadiantCure=Relinquish Spirit/MinSick|1/Zone|anguish
RadiantCure=Fabled Destruction/MinSick|1/Zone|unrest
CureAll=Word of Vivification/Gem|5/CheckFor|Mark of Death
CureAll=Word of Vivification/Gem|5/CheckFor|Packmaster's Curse
CureAll=Word of Vivification/Gem|5/CheckFor|Gaze of Anguish
CureAll=Word of Vivification/Gem|5/CheckFor|Wanton Destruction
CureAll=Word of Vivification/Gem|5/CheckFor|Feedback Dispersion
CureAll=Word of Vivification/Gem|5/CheckFor|Corrupted Claw
CureAll=Word of Vivification/Gem|5/CheckFor|Chains of Anguish
CureAll=Word of Vivification/Gem|5/CheckFor|Relinquish Spirit
CureAll=Word of Vivification/Gem|5/CheckFor|Touch of Anguish
CureAll=Purify Soul/CheckFor|Mark of Death
CurseCounters=Word of Vivification/Gem|5
CurseCountersIgnore=
PoisonCounters=Word of Vivification/Gem|5
PoisonCountersIgnore=
DiseaseCounters=Word of Vivification/Gem|5
DiseaseCountersIgnore=
CorruptedCounters=
CorruptedCountersIgnore=[/CODE]
XTarget Healing
A list of XTarget assignments are given out at the beginning of a raid and its expected that you configure your healers for this list. These are the priority heals but you still need to keep your group alive as well.
Taunt
Its suggested that tanks create buttons to toggle taunt + aggro generating abilities off/on depending on whether you are assigned an official tanking role.
MGB
The ability to cast specific MGBs upon command.
Anchor
In E3 there is a command that the driver can issue that tells the group to anchor to a specific location or target. The group isn't really 'camping' as we know it. The group will stand in a spot but will run as far as needed to assist you when fighting, after the fight, they run back to the anchor spot. In the raids i've been in with this guild, the raid leader will instruct the groups to park non tanks in a specific spot in a few places during the raid.
Backoff
E3 has the ability for the driver to issue a command to make the group stop fighting. Likewise, there's an inverse command to toggle this back off again so they continue.
Other random things i've noticed while raiding with RGMercs
- When there are targets on the raid's xtarget list, my tank can't run freely. He will take a few steps then stop. I run some more, he takes a few steps and stops. The only way I can get around this is to toggle pause on my tank until i get to where I need to be but then I usually have to get the rest of my group parked somewhere and execute some more commands. Fighting with this was frustrating as I couldn't keep up with the rest of the raid force and it felt like I was fighting with RGMercs the whole time.
- How do you set RGMercs to assist the raid MA? I had to create a button for my driver to assist the MA and I just hoped my group jumped in when they saw me fighting a mob.
This is what I have so far, if anyone has any suggestions it would be appreciated. If anyone else is in the same boat and has additional things to add to the list, feel free to mention it. I am hoping for a constructive thread where we can sort this all out.

