Derple updated RGMercs - Lua Edition! with a new update entry:
2806
Read the rest of this update entry...
2806
Read the rest of this update entry...
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~AlgarDude
- SHD(EQM) - also fix bug in Visage cancel.
~AlgarDude
- RNG(Live) - Rangers have found their tights (rather than relying on autoskill).
- SHM(Live) - removed duplicate CureNow code (Thanks aspire!)
~AlgarDude
- ENC(All) - Updated charm spells.
- Also removed unused setting form Live (Thanks Mtg4stick!)
- BRD(All) - Add additional Run Song options.
~AlgarDude
- BST/MAG/NEC(All) - Aligned pet healing rotations, entries and options for parity.
- Fixed BST Pet healing rotation in the process (Thanks lashek!)
Overhauled the way our tanks will automatically reposition during combat.
- Added new setting: "Keep Mobs in Front" (default: true).
- Uses nav instead of stick.
...
- Calculates xtarg hater positions and attempts to shift near/around the current autotarget to shift packs of mobs into the frontal arc.
~AlgarDude
- Allowed truthy entry conditions to pass for consistency with other mercs function calls.
- Corrected or improved various rotation entries surfaced during an audit.
- Tanking Adjustments - PCs assigned the group main tank role will perform many actions (stick settings, etc) as a tank would.
- Firmly decoupled MA checks from configs that were used as proxies to imply tanking.
- Fixed an issue where certain spells were falsely being gated by level checks...
~AlgarDude
- Defensive actions that were previously gated when we were targeting a named now also function whenever a named is on xtarget (and we have 100% aggro on it).
- Cleaned up orphaned comment from helpers.
~AlgarDude
- MAG(Live) - Fix for elemental form AA (Thanks Dchurch01!)
- SHM(Live) - Add Focus of Spirit.
- DRU(All) - Added select single-target HP Buffs.
- SHD(All) - Corrected some proc spell selection issues. Thanks TempusX for bringing them to my attention for EQM.
~AlgarDude
- BRD(All) - fading memories no longer waits for lower health if the aggro is on a named (walkback from previous change).
- Tanks now leverage named on XT changes better for defense rotations.
- Casting - Fix for aura checks/spirit mastery (thanks rah!)
- Adjusted autotarget selection to prevent a couple of edge-case scenarios while still preserving overall intent.
- Marked Targets are now prevalidated.
- Prevalidation path is the same for MA/non-MA.
- MA...
~AlgarDude
- Handles emu servers misreporting mercenary info; more resilient on live as a bonus (Thanks Koomba!)
Some rotation-based windows are now reorderable in the UI. Rotations will be adjusted to process in that order. Others may follow: Charm (Assist, PreCharm), Melody(Bard Rotation). Note that some entry conditions make this a very bad idea on the defaults: tread carefully.
Bard...
~AlgarDude
- Disabled by default, options have been added to open treasure chests automatically, and nav up to x distance to them.
~AlgarDude
- No longer wait for confirmation on most instant actions/discs/items .
- The mustWait flag on entry rotations will force a confirmation (cooldown triggered, cast success message, etc).
- Remove the noWait entry flag.
- Allowed early return in many cases when cooldown is triggered even if we must wait.
- Cure and Rez entries are now displayed in the Class UI.
- Class Config logic for both has been greatly simplified, they now follow the rotation entry pattern very closely.
- Rezzers will not use a rez if they detect another peer also rezzing the same corpse. This is not foolproof (especially if they both begin close to the same time). Curing...
Cure/Rez/Charm Clickies
~AlgarDude
- It is now possible to assign clickies as cure/rez/charm actions.
- This feature requires post-revamp configs.
- Doc update for AI agent instructions.
