My esteemed dudes,
With the next (imminent) update, you should see some changes in your main window. @Derple has been derpling under the hood and has brought us support for multiple class configs:
As you can see, we now have support for seperate configs in a drop-down menu.
Here's the skinny:
I would like to offer a special "thank you" to the members of the RedGuides community, be they managers, creators, or members! Thank you for providing such an awesome community and letting me work on such a fun project! Also, a SUPER-DUPER-HUGE-HEART-OF-LOVE
to the MacroQuest developers and contributors (past and present) for giving us this lovely playground!
EDIT: THE HEART ABOVE IS ONLY AN EXAMPLE OF A HEART AND NOT INDICATIVE OF SCALE OR THE SIZE OF A SUPER-DUPER-HUGE-HEART-OF-LOVE.
With the next (imminent) update, you should see some changes in your main window. @Derple has been derpling under the hood and has brought us support for multiple class configs:
As you can see, we now have support for seperate configs in a drop-down menu.Here's the skinny:
- Project Lazarus configs are currently simply copies of the live configs. If you have been using a custom to handle their unique spell and AA adjustments, please help flesh these out! Forum posts, Discord discussions or outright PRs are all helpful!
- Beta configs will generally be large changes or overhauls that we intend to make the "new" default at some point soon. Please give them a shot and let us know what you think!
Current Beta configs: SHM - Experimental configs are just that. They may be a single mode, or have a single rotation changed for focused testing and adjustment.
Current Experimental configs: DRU (Heal improvements, especially in Burn and DPS rotations). - We can add (or remove) folders as we feel necessary, and we intend to make further refinements and adjustments to this system over time. Your feedback is welcome.
- Known Issues: Over time, you may end up with some orphaned configs remaining in your directory after we move them (when we make a Beta the new default, for example). While this may change in the future, the best practice is just to remove them manually if this interferes with your gameplay or sense of cleanliness. The beneficial side effect is that migration to a new config (when we remove an experimental or beta config) will be a conscious decision, and not a surprise! when you pull 13 mobs and you realize that you are using an entirely different config.
- @grimmier aka grimGUI hasn't been idle! Among many other tweaks, we are now able to pop almost any tab of RGMercs out into its own window:


- Not to be outdone, @Derple has added or expanded the ability to burn or force a target (with autotarget still on), and, paired with the popout, you can use this as a quasi-XTarget window if desired:
check /rgl help or see the in-game faq or wiki (updated soon I promise) for more info on new commands!
- Lastly, I am almost always tweaking a class config, and as shown above, I am ready to test out an improved Shaman.
Hybrid Mode was reworked and has definitely ramped up the DPS, while still maintaining a critical set of spells for healing.
Healing Mode has seen absolute increases all around in both healing rotations and DPS selections.
Some options were actually *removed* (as they were honestly detrimental to ever turn off or on), but especially on the subject of low-level buffs, the matter is not settled and I am very open to targeted feedback.
I would like to offer a special "thank you" to the members of the RedGuides community, be they managers, creators, or members! Thank you for providing such an awesome community and letting me work on such a fun project! Also, a SUPER-DUPER-HUGE-HEART-OF-LOVE
to the MacroQuest developers and contributors (past and present) for giving us this lovely playground!EDIT: THE HEART ABOVE IS ONLY AN EXAMPLE OF A HEART AND NOT INDICATIVE OF SCALE OR THE SIZE OF A SUPER-DUPER-HUGE-HEART-OF-LOVE.


