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Question - Returning Player question (How to make characters not make every mob a named)

Joined
Nov 19, 2017
RedCents
603¢
I havent played in like 3 years and in some of the new zones using Kissassist my characters are on constant burn mode which is making named difficult at times. Where to i go to edit to tell my characters who the actual named mobs are and what is trash?

Thanks for any help.
 
Sic, I appreciate your response if I knew what I am doing. Is there a thread that helps with this kind of thing step by step? Any detailed help would be more appreciative. Thanks
 
Sic, I appreciate your response if I knew what I am doing. Is there a thread that helps with this kind of thing step by step? Any detailed help would be more appreciative. Thanks
you would have mq2spawnmaster setup and filled out with the mobs you want to consider "named"

then you would move all of your "burn" items into your dps/heal sections with a condition

INI:
DPS1=Big Burn Damage|99|Cond1
...
Cond1=${SpawnMaster.HasTarget}

 
I havent played in like 3 years and in some of the new zones using Kissassist my characters are on constant burn mode which is making named difficult at times. Where to i go to edit to tell my characters who the actual named mobs are and what is trash?

Thanks for any help.

I like to control when my team burns. I don't play unattended and I'm always driving my tank.

Step 1 is to edit each character's INI file and ensure:

Code:
[Burn]
BurnAllNamed=0

Then Step #2 is to have a button on my driver that sends to my entire team:
/bca //burn

You could also use the DanNet equivalent command. /dgge /burn.


Alternately,
you could use the KissAssist_Info.ini file and type in the entire list of mobs you want to burn,
in a specific zone,
then use this instead in the character ini files:

Code:
[Burn]
BurnAllNamed=2
 
Question - Returning Player question (How to make characters not make every mob a named)

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