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Guide - Returning Player Guide - Max Efficiency/Automation (Updated for ToL)

Stilin

Well-known member
Joined
Feb 17, 2021
RedCents
1,328¢
I returned after a 12 year break. Back then I was a raider and max AA but returned as a noob with so much to learn. So much has changed. In a post covid world, I spent a lot of time sitting in front of a keyboard while at home and started playing again to have something to do during my lunch breaks, etc. I spent my first two months leveling up my monk and shaman from 95 to 100 and then 106 and did more gribbles than I cared to admit. My primary form of progress was from daily heroics and gribbles. This wasn’t bad XP but things definitely became harder and more gear dependent as I neared 110.

About a month and a half ago I started noticing people multi boxing; even full groups. I’ve always been pretty good at playing two at the same time or even three to a limited extent where a 3rd merc can help fill out a group to keep chugging forward, but to box six accounts at once? How is that possible?! I craved automation. WFH was the perfect time to try out multiboxing. That landed me at Redguides and what a vast resource it is! It was definitely a bit overwhelming at first on what direction to go so the initial videos by Redbot were very helpful as well as Sic’s CWTN and Mission videos. I thought it may be helpful to write a guide for people that want automation and want to get back to end-game quickly.

It starts with group makeup. You can’t skip this if you want things to be fast. You need the trifecta (tank/cc/healer) and then dps. The best group you can come up with is SK/Bard/Shaman and then Ber/Ber/Bst. I’ve tried other combos, but this is the consensus that it’s the best DPS you can get and with high DPS everything else is easier and takes less TIME. You want to level up your buddies Druid? Make this group first and get them to max AA/group gear and that chore will be a helluva lot faster. I know because I didn’t do this at first until I started watching DPS and kph and comparing it to what other people were doing.

I wasn’t afraid to spend money so I went the quick route by buying Heroic characters and plat for gear This let me group my new army with my 95 monk and shaman and immediately let me do Gribbles. If everyone starts out at 85 you're going to have to grind a bit until you are closer to 95. Gribbles got me an easy source of level 100 gear by using named drops and Marks of Valor. Latent Ether is the first cheap/good armor upgrade that gives your dps and survivability a big boost.

You need CWTN plugins. Kissassist is great, but CWTN is easy mode. I played around with Kissassist with my new army when they were level 1 to get used to moving them around, camping, chasing, etc and changing the ini files. CWTN doesn’t have ini files to manage. Sic’s hotkeys guide, https://www.redguides.com/community/resources/sics-hotkeys.1150/ is also extremely helpful. If CWTN makes it, buy it, you’ll thank me later. It’s one of those deals where you are HAPPY to give them your money. I read in another post someone said they couldn’t wait for release notes and they were spot on. Sic, CWTN and Hytiek make this game easier. I know there are others, but these are the three I feel I benefited the most from.

Once you have your group on plugins Gribbles is silly easy. You can go to FM and grind to 106 or even 110 easily. I liked the wolf area, there are no namers so there isn’t competition. 106 is the next big level as it opens up conflagrant gear. Conflagrant gear is great for returning players and lets you field a viable team that can push closer to 115. I used a lot of it at 115 because I leveled faster than I could source gear. The next push is 110 when it opens up snowbound armor. Snowbound is silly cheap and helps tremendously with the push to 115. At 115 you can get Waxing Crescent Armor from ToL. It's nearly equivalent to the CoV Velium Threaded/Ore armor but much easier to get.

When grinding to 115, you have some options. You can buy ToV TAs which get you about halfway there, but I did the MQ2Grind route. You can also buy ToL TAs which give similar XP to ToV. What a great macro. Hytiek is super helpful and taught me a lot about the game. I admire his drive for efficiency and he is a lot smarter than I am. One of the reasons I felt obligated to write up a guide was to save people from having to ask the creator’s questions. I did break down and purchased TAs to get my tank to 115 so I could get to the next gear level faster. I did a lot of MQ2Grind Darkness Howls.. probably too much, but I did stop and try to do ToV progression but wasn’t able to until my bard could mez and I had better gear and AAs. At this point ToV namers were too hard and by the time my bard could mez I could do harder content in CoV.

The next big upgrade was 115 and Velium Threaded which you craft from Crystalized Restless Ore’s. I bought ore rots for my tank and DPS’ weapons. All my DPS used a VT Great Mace which is very high damage and has great crits which help more later. I’m sure it depends on the server but I paid 250k/ore. (Since Waxing Crescent Armor is out, you don't need CoV ores as bad. You still want 4 for Augs and maybe a few for weps and non-visibles until you hit 120 (or go Baz route for ToL droppable) You need to find someone that can 6 box the missions and make a deal with them if you are in a hurry My short term goal was to be able to use MQ2Grind in Restless Assault while the Anniversary XP bonus was going on. VT gear just on my tank, got me to the point that I could tank things and get gear on my own and only took a few days. At this point I had 700k DPS sustained and burned at 1.4m. I could now do Zlandicar. Wow, now I could farm my own ores. (not nearly as fast) I could also kill CoV named in CS and WW. Zlandicar alone geared the rest of my team. I used Blizzard armor for everyone but the tank and all of the non-visible pieces filled people out. I even patched some snowsquall until the corresponding Blizzard piece dropped or patched the hole with VT. Blizzard isn’t as good as VT gear but could get up to 3 upgrades every Zland run not counting the ore.

Update: I still recommend buying ores, but you should be looking at ToL for your weapons. Blood-Stained weapons are amazing (similar to CoV raid T1), but VERY expensive. A ToL ore should be 200 to 500k. I would do waxing crescent, ToL non-vis/weaps then ToL ores to replace waxing crescent for your tank at a minimum.

I backtracked a bit here and thought maybe I can do some ToV missions? If you can do Zlandicar, you can do Grikor and Velks. This opened up another source of ores and more gear for my tearm. I used the ToV ores for the three AC augments and then a proficiency (hdex) for my dps or resilience (hsta) for my shaman.

Update: Burning SV is your first mission. It's a DPS check like Zlandicar. If you can do 3m burn you should have no problem. Bloodfalls is the 2nd easiest mission and currently has a 3hr lockout (others are 6hr), so you can farm ores here.

Hdex? I wish I understood this earlier. I thought it was “helpful” until someone told me they DOUBLED my kill rate by having 2500 hdex. Wow, what an eye opener. High hdex is a little bit better than “helpful”. Seaglass Curio (+80 hdex) are the best source of hdex. They are not lore and you should have them on every piece of gear they can fit in besides the one VT proficiency aug and Driz’s rage. You get them by camping a CS named for hours on end or just doing CoV missions (zlandicar). There is also a ToV version of it called Jasper Infused Velium Jewel (+70 hdex). Farming Griklor/Velks and Zland get your hdex up quickly. You also get other augs from their chests which help patch you up quickly. I was clueless on how I was going to fill out augs and these three namers are enough to be functional Have you seen Hytiek’s CoV Gear matrix? https://www.redguides.com/community/threads/gear-matrix-cov.75484/ I read it weeks earlier but missed the focus on hdex and didn’t understand the importance. It’s a great template.

Between farming gear, I was grinding AAs. I did some WW caretaker farming for ores but the XP was slow and I always worried about pissing the locals off with my automation and hogging a camp. MQ2Grind and Restless Assault to the rescue. RA got me to max AAs in a couple of weeks… max AAs on six characters. Still blows my mind a bit. I was now able to PL other alts to play around with and also help friends get caught up so they could raid. After max AA and low hdex I was doing around 900k DPS sustained, 2.2m burn Once you get your hdex up to 2000+ the other missions should all be doable and have acceptable DPS to be raid worthy. This is where I’m at currently. I’m doing around 1.1m DPS sustained, 3.4m burn. This is lower than I should be because I box a monk (my original main) over another zerker. It’s hard to let go of the past. :) I expect 1.5m DPS sustained and a 4.5m burn with another zerker and 2500 hdex.

Update: Max AA and 120 I sustain 2m DPS and 6m+ on burns. hDex is close to 3k on everyone. One of the biggest upgrades I found was Jann's Veil. It gave my group about 15% more DPS or so it seemed. You get it by finishing TBL Paragon.

This is a great community. I appreciate all the feedback I’ve had in the last few weeks and enjoy the automation as much or more than the game itself. I assure my wife that “I’m” not playing very much, but I still catch myself just staring at the group in awe as the blow stuff up.

TLDR: Start with the correct group, CWTN plugins, MQ2Grind, hdex, MQ2Wire (obsolete with new MacroQuest) and Mode 8 Hunter Tank and then enjoy the fun parts of the game.

Armor/Gear Path:
100 - Latent Ether/Gribbles/Mark of Valor
106 - Conflagrant (baz)
110 - Snowbound (baz)
115 - Waxing Crescent/Velium Threaded Tank (buy rots)
115 - Blizzard/ToV/Zlandicar Mission Gear rest of team (farm with your team)
120 - Luclinite Ensanguined/Ore Gear

--------------------
Update 6-9-21

A couple things that I have figured out along the way that have helped me tremendously.
MQ2Wire - this plugin optimizes your resources so it's not burning CPU rendering video on your background windows. This has made everything MUCH more reactive. No lag. All tasks perform faster. A must have imo. Obsolete with new version of MacroQuest's built in frame limiter.
MQ2Grind - I started running Mode 7 (Sic Tank). This has also helped tremendously. It took me a while to understand the red circle and how it works. Now my driver picks up adds very quickly that are nearby so aren't beating on healer/dps. Instance XP nerfed in Feb 2022, MQGrind not as effective but still helpful.

After MQ2Wire I was able to do the other CoV missions I struggled with which made maxing out type 5 aug very easy.
 
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good write up. Another option instead of 3 zerks is a bst and 2 zerks. I have both(and manymore) and it works great. yes the absolute MAX dps is sk/shm/brd/zerkx3 but a max aa with VT geared bst does pretty darn well too. i sustain around 1.5k wiht 4k+burns with bst. key on bst is 1.high pet focus earring. 2. gearing the pet. I use tov t1 weapons and conflagrant gear on it. Zlandicar usually dies in around 32 to 39 seconds. with 3x zerks it is around 20 to 30 secs. not a ton of difference. I really like the extra mana regen for sk as i chain pull and sometimes can get low on mana. with bst i am NEVER low on mana
 
I run SK, ber, monk, bst, bard, shaman. Would like to replace monk with another ber but it’s sentimental. I have not put armor or weps on my bst pet. Thanks for the tip. I do have the VT bst earring so should be good on pet focus
 
I'm curious(have been for a while but never asked anyone) about giving pets conflagrant etc. Does class matter? I know race doesn't, most pet gear has race:none, but never knew if class mattered. In which case an sk pet would need rogue gear and rogue usable weapons. I would assume either way that the right class would be best(putting necro gear on my rogueskelly wouldn't be as good as rogue gear for obvious reasons)

I've also seen people using Merc gear for some slots because of the insane heroics. If your pet never dies you could go with the biggest and best Merc gear, but I'd stick with the previous step because that stuffs wicked cheap and easy to find. Merc gears only 4 slots, so plenty to fill in with conflagrant(basically free if you use overseer for components or are killing in Ros) then tovt1 for the rest, or conflageant but then you have to spend 12k per item just for the cut gems.
 
I'm curious(have been for a while but never asked anyone) about giving pets conflagrant etc. Does class matter? I know race doesn't, most pet gear has race:none, but never knew if class mattered. In which case an sk pet would need rogue gear and rogue usable weapons. I would assume either way that the right class would be best(putting necro gear on my rogueskelly wouldn't be as good as rogue gear for obvious reasons)

I've also seen people using Merc gear for some slots because of the insane heroics. If your pet never dies you could go with the biggest and best Merc gear, but I'd stick with the previous step because that stuffs wicked cheap and easy to find. Merc gears only 4 slots, so plenty to fill in with conflagrant(basically free if you use overseer for components or are killing in Ros) then tovt1 for the rest, or conflageant but then you have to spend 12k per item just for the cut gems.
Ive never tried merc gear. I tend to stick with conflagrant, its 5k hps/mana per piece, decent atk, nice heroic dex and really nice AC.

only real time class matters is if ur focusing on certain stats for the pet. IE when my mage uses air pet vs water pet. Air pet i put SK or Paly confl with 2 crusader t1 tov weapons(rune proc ftw) and on water pet i use rog conflagrant with 2 rog piercers from T1 tov. Im not usually too focused on jewelery except on mage air pet(when im on it the pet is tanking) just what ever you do do NOT i repeat do NOT give the pet a cloak. Typically for most of my pets i use mage summoned jewelery.

I run SK, ber, monk, bst, bard, shaman. Would like to replace monk with another ber but it’s sentimental. I have not put armor or weps on my bst pet. Thanks for the tip. I do have the VT bst earring so should be good on pet focus
Actually pretty easy to go back to EOK and farm a Golden Earring, it has a higher focus
 
Ive never tried merc gear. I tend to stick with conflagrant, its 5k hps/mana per piece, decent atk, nice heroic dex and really nice AC.

only real time class matters is if ur focusing on certain stats for the pet. IE when my mage uses air pet vs water pet. Air pet i put SK or Paly confl with 2 crusader t1 tov weapons(rune proc ftw) and on water pet i use rog conflagrant with 2 rog piercers from T1 tov. Im not usually too focused on jewelery except on mage air pet(when im on it the pet is tanking) just what ever you do do NOT i repeat do NOT give the pet a cloak. Typically for most of my pets i use mage summoned jewelery.


Actually pretty easy to go back to EOK and farm a Golden Earring, it has a higher focus
honestly i dont think the one point diffrence from velium threaded being EM 23 and the golden Sages earring isnt worth the hours trying to farm for a EM 24
 
honestly i dont think the one point diffrence from velium threaded being EM 23 and the golden Sages earring isnt worth the hours trying to farm for a EM 24
If you're going to spend the time farming for chase loot, the Ice Encrusted Summoner's earring is a better use of your time. It can drop from any ToV/CoV mob in the static zones.
 
Ive never tried merc gear. I tend to stick with conflagrant, its 5k hps/mana per piece, decent atk, nice heroic dex and really nice AC.

only real time class matters is if ur focusing on certain stats for the pet. IE when my mage uses air pet vs water pet. Air pet i put SK or Paly confl with 2 crusader t1 tov weapons(rune proc ftw) and on water pet i use rog conflagrant with 2 rog piercers from T1 tov. Im not usually too focused on jewelery except on mage air pet(when im on it the pet is tanking) just what ever you do do NOT i repeat do NOT give the pet a cloak. Typically for most of my pets i use mage summoned jewelery.


Actually pretty easy to go back to EOK and farm a Golden Earring, it has a higher focus
I'd recommend the TOV drop EM earring instead (Shiver something or something off of Thos in GD). You're right Golden & Summonder ears DO have higher focus...but they're prestige. Sell those and get a half a year or full year of KRONO/playtime for a tank/dps melee box. Better (if you're doing group mages/necros/beasties) to keep them FTP configured. There's not a "HUGE" gain going from EM 21-23 to jumping to EM24-27...specially if you have a well equipped tank. My advice would be go Fire or Water...depending on your config.

Note...unless you've reached your team max (6 player) it's actually a lot better to add a second and or even a third mage and use alliance for some amazing hits. Much better to have 3 EM 21-23 pets + alliance firing off of each other than to struggle and invest plat/krono/hours chasing after chase ears...Food for thought.

Now if you have reached your max and are running static content (not missions, etc...) consider that running a full bot-box group with a bard, enchanter, cleric and 3 mages as support dps outside your main team has minimal to no cost. You can literally move 12 boxes nearly instantly with COTH and Melt any named in TOV/COV static content in seconds.
 
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If you're going to spend the time farming for chase loot, the Ice Encrusted Summoner's earring is a better use of your time. It can drop from any ToV/CoV mob in the static zones.
maybe but in the last 6 months ive killed pretty close to 45000 mobs in TOV static zones and got 1 chase item. in 1 month killing helping a friend level and quest through EOK i have gotten 3 chase items. Before TOV i spent 3 months in eok doing nothing but mass killing and got 4 of the earrings a sword a shield a belt and i believe it was a range item. since tov come out ive completed every quest in tov(including earring) on 3 different groups of toons (yes even hunter achievements) and i have gotten 1 chase item total since tov came out. Hence why i suggested hitting EOK to farm it.

as for the difference in EH21/22/23 vs 24/25/26 its about a 1 to 2% dps difference, not much Per fight. but when you are chain pulling and killing that 1 to 2% adds up pretty quickly. If your pet tanking its a pretty big difference in defensive abilities and survivability. my newest mage had eh21 soloing through to 115 at which point i put a CoV ore on him for the eh23. and he still doesnt solo COV or TOV as well as my mage that has EH24 and not even close to the one with the EH 27. that mage(with about the same aa as i grow bored of grinding aa on them) solos very very well and his dps in group even in group with the other 2 is way better, using the same KA ini on all 3.

Pet focus is a big difference, yes if you are gonna keep it FTP then your never gonna get the higher focus so doing multiple mages or doing a different class is the way to go. Same with bst ftp vs gold.
 
maybe but in the last 6 months ive killed pretty close to 45000 mobs in TOV static zones and got 1 chase item. in 1 month killing helping a friend level and quest through EOK i have gotten 3 chase items. Before TOV i spent 3 months in eok doing nothing but mass killing and got 4 of the earrings a sword a shield a belt and i believe it was a range item. since tov come out ive completed every quest in tov(including earring) on 3 different groups of toons (yes even hunter achievements) and i have gotten 1 chase item total since tov came out. Hence why i suggested hitting EOK to farm it.

as for the difference in EH21/22/23 vs 24/25/26 its about a 1 to 2% dps difference, not much Per fight. but when you are chain pulling and killing that 1 to 2% adds up pretty quickly. If your pet tanking its a pretty big difference in defensive abilities and survivability. my newest mage had eh21 soloing through to 115 at which point i put a CoV ore on him for the eh23. and he still doesnt solo COV or TOV as well as my mage that has EH24 and not even close to the one with the EH 27. that mage(with about the same aa as i grow bored of grinding aa on them) solos very very well and his dps in group even in group with the other 2 is way better, using the same KA ini on all 3.

Pet focus is a big difference, yes if you are gonna keep it FTP then your never gonna get the higher focus so doing multiple mages or doing a different class is the way to go. Same with bst ftp vs gold.
Well stated Arander. I fell in love with the mage class early on and overbuilt 3 mages who make the core of one of my uber sub teams that just powns everything. That being said...having been on these forums about half a year now and learning the ropes of the automation and plugins ... i'm not sinking plat/membership on alts any more...

Here are my personal personal rules to maximize fun/play/enjoyment:
  • Non-Prestige upgrade order (personal choice) for alts: Tanks / Healer / Crowd Control / DPS / Casters.
  • Krono pop-order (same as above)
  • Rare loot sell - Unless it's War, Pal, SK ... sell sell sell ... i can use the krono to keep my main crew going and to pop on alts.
  • Every team will have this basic makeup: Tank/Enchanter/Cleric (nothing agaisn't bards, shamans, druids...i just want each team to be as sturdy, easy-to-play, and resilient as possible at the lowest possible cost).
  • If a real players are lfg near one of my teams, offer them a seat. Always nice to make a friend and help another fellow players.
  • Rot loot, always /ooc and /general. Open corpses, i don't hold loot on tells
  • Large Noobie / Family Guild that sustain servers get /parcel all my overage stuff I'm not intending to sell free of charge.
  • Don't flood bazaar with farmed items. Find 2 or 3 true players who re-sell/buy and figure out a reasonable arrangement to /barter to them. My personal rule of thumb on these...i'm usually happy with 1/4th or 1/3rd of the average or normal sale price.
  • Use your extra slot of free accounts to store raw materials. Buy or make a bunch of extraplanar satchels and parcel all your overage trademats to them. This will help you relax when you bots fill up and help with the idea above.
  • Encourage (sell cheap, buy from, and or sell Kronos) to real players who sell finished goods/armors at reasonable prices.
  • Buff for free, Summon Corpses, and Rez for free anyone that needs it if they're in GL and I'm around.
  • MGB if the server regular's aren't around or are too busy to help everyone.
  • Don't hog rare camps or spots.
  • Always camp/check every zone every time before moving in.
That covers a few topics, the first few are relevant to the discussion above. I think the main distinction thinking back as I type this is considering if the mage you're building is a main, an alt, or a dps bot and doing the cost benefit analysis of going Non-Prestige vs. Prestige. Net-Net .. the logic still holds:
  • 2 Non-Prestige Mages > always more and more DPS than 1 Uber Prestige mage. If that logic fails...add a third...lol
One last nugget of wisdom...if you are dead set on going ball-to-the-wall mage (it's fun I have) ... raid earrings (TOV in particular) are a lot easier to get now...just talk to some friends, sit in a few raids...should have one within days which are much better than all of the above. With that in mind use the extra time for fun and sell the rare ears to fund your efforts. Enjoy!
 
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Thanks for the guide, I just recently started up a box squad that is still working their way to 115. I already had a pretty decent SK to tank so not too worried about deaths. How do you guys all handle type 7/8 augs on your healers and DPS when a single aug can either cost as much as several threaded pieces or just take forever to camp? Starting with RoS/EoK augs will probably be easier but there arent many of them to go around and are sometimes surprisingly expensive when they show up.
 
How do you guys all handle type 7/8 augs on your healers and DPS when a single aug can either cost as much as several threaded pieces or just take forever to camp?
I get a list of all the augs in an expansion and then plot out what character wants which augs based on the aug stats. Healers/Casters get wis/int, melee dps get hdex, tanks get high AC, etc. If there are multiple toons who want the same aug, I camp it until everyone has what they want. I use google docs sheets to track augs as they get looted.
 
I would camp augs and xp at the same time. Earthlove is a great one if you can break the house. There is a spot in BW you can camp gullerback and the spirit of incineration at the same time.
 
Biggest thing with augs is to keep sk geared first in HDEX/AC augs. So camp as you level 100%. For the rest of the classes, I usualy just recommend to hit 115 then worry about it via missions. At 115 you can get a fair amount of augs via ores both ToV/COV. TOV especially 2 ores per mission boxing all 4 in an hour will gear you super fast.
 
I also run a Monk/Zerk instead of Zerk/Zerk, to be honest the difference in damage isn't enough to warrant changing that i've noticed.
 
I also run a Monk/Zerk instead of Zerk/Zerk, to be honest the difference in damage isn't enough to warrant changing that i've noticed.

So that’s interesting. My 3 ber group they can hit 1.2mil on like zlandi burns - occasionally 1.5Million dps. The monks can only hit about 900-1million. You don’t see any diff in dps between the monk and zerk?
 
So that’s interesting. My 3 ber group they can hit 1.2mil on like zlandi burns - occasionally 1.5Million dps. The monks can only hit about 900-1million. You don’t see any diff in dps between the monk and zerk?
It's not as simple as that, outside of a burn they are very similar in dps, also the monk has none of the downsides that the berserker has (self root, blind, hp based abilities) and has far higher survivability. Also Masters Synergy is extremely nice in addition to Fury's Synergy.
 
It's not as simple as that, outside of a burn they are very similar in dps, also the monk has none of the downsides that the berserker has (self root, blind, hp based abilities) and has far higher survivability. Also Masters Synergy is extremely nice in addition to Fury's Synergy.

I have to be honest I don’t use the monks as often as any o my other chars these days. I always felt like they were lagging behind ber in terms of rotation - i.e 100-200k less dps in the small burn disc rotations. You’ve got me curious enough that I’m going to play with them a bit more To test out.

I just know overall my rogue and ber/bst groups have been so much easier to run.
 
Keep in mind when thinking about a group's DPS that it isn't always about the raw DPS. Sometimes it's about their utility, and if they are a "giver" or a "taker" or both.

Characters like the Berzerker are considered "Takers" they by themselves are pretty good to have in a group in terms of raw damage, but they are amplified by "givers" such as the beastlord. The only way berzerkers are "Givers" are their aura, and their alliance. In terms of giving, the aura provides no real advantage to another berzerker, meaning the only real benefit you obtain from having multiples will be their alliance. Their alliance can be triggered with a bard and 2 berzerkers provided the mob lives long enough. So I'd argue that having more than 2 is unnecessary.

Much like clerics have their one job, to keep people alive. If the end goal is DPS you'd likely be better off replacing a cleric with a shaman. Enchanters have lots of benefits for casters, so I'd say the berzerker are better off with a bard due to the many advantages they provide to melee toons.

The beastlord provides an added advantage by being both a giver and a taker. Providing DPS and benfits to both mana using characters and their DPS.

Ultimately the best group is the one you enjoy. So with all this mind, it's mostly important to enjoy your group. If you don't enjoy it, then the group is not good.
 
Updated today, thanks for all the comments and cents!
 
Keep in mind when thinking about a group's DPS that it isn't always about the raw DPS. Sometimes it's about their utility, and if they are a "giver" or a "taker" or both.

Characters like the Berzerker are considered "Takers" they by themselves are pretty good to have in a group in terms of raw damage, but they are amplified by "givers" such as the beastlord. The only way berzerkers are "Givers" are their aura, and their alliance. In terms of giving, the aura provides no real advantage to another berzerker, meaning the only real benefit you obtain from having multiples will be their alliance. Their alliance can be triggered with a bard and 2 berzerkers provided the mob lives long enough. So I'd argue that having more than 2 is unnecessary.

Much like clerics have their one job, to keep people alive. If the end goal is DPS you'd likely be better off replacing a cleric with a shaman. Enchanters have lots of benefits for casters, so I'd say the berzerker are better off with a bard due to the many advantages they provide to melee toons.

The beastlord provides an added advantage by being both a giver and a taker. Providing DPS and benfits to both mana using characters and their DPS.

Ultimately the best group is the one you enjoy. So with all this mind, it's mostly important to enjoy your group. If you don't enjoy it, then the group is not good.
Agree 1000% both in the class tips, as well as the overall fun factor. Factor in upkeep as well, end-game wise melee classes (tanks/dps) in general are going to be very dependent on prestige gear to get the most of them (maybe with the exceptions of ranger/bard/beastlords)...but in general berzerkers, monks, rogues, since they're reliant on augs/gear/weapons to really shine have to stay subbed. While their dps may be higher in most situations their upkeep is also more.
 
Guide - Returning Player Guide - Max Efficiency/Automation (Updated for ToL)

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