- Joined
- Oct 18, 2013
- RedCents
- 2,776¢
Hey CWTN and Sic,
I love love love using my MQ2Monk to pull. However, my tank (using KA) does not snap back to camp like my MQ2Monk, MQ2Rogue, MQ2Cleric characters do. This causes the tank to either be too far out of camp after about a half hour (because once a mob appears on the ext target window, he freezes in place and waits for the pull to come in), or he will get aggro and not be near camp so the puller/etc don't end up assisting.
When I use my KA tank to pull, there's a small delay. It checks for buffs, goes back to camp, etc. It's nowhere near as efficient, but it's stable. Using my Monk to pull will eventually cause the others (using KA) to be out of camp, and will wipe my group. My solution around this is to not use MQ2___ plugins for pulling, which really kills some of the awesomeness of the plugins.
Is there any way to have a delay in the insta-chain pulling? Or to check to make sure everyone is close enough to the camp spot where I started puller/pullertank mode on the monk?
KA pulling is semi-retarded in that it charges ahead to the mob that it has for target, basically ignoring all mobs that it aggros along the way, in a dungeon setting. MQ2Monk will go for the target, but if it picks up aggro on the path, will stop and go back to camp - perfect for dungeons where the "closest" mod on radar may not be the closest mob when navigating. This causes me to have to be super strategic in where I set up camps so my block-headed KA tank will not pull 15 mobs.
Second request: Is there any future for MQ2Paladin?
I love love love using my MQ2Monk to pull. However, my tank (using KA) does not snap back to camp like my MQ2Monk, MQ2Rogue, MQ2Cleric characters do. This causes the tank to either be too far out of camp after about a half hour (because once a mob appears on the ext target window, he freezes in place and waits for the pull to come in), or he will get aggro and not be near camp so the puller/etc don't end up assisting.
When I use my KA tank to pull, there's a small delay. It checks for buffs, goes back to camp, etc. It's nowhere near as efficient, but it's stable. Using my Monk to pull will eventually cause the others (using KA) to be out of camp, and will wipe my group. My solution around this is to not use MQ2___ plugins for pulling, which really kills some of the awesomeness of the plugins.
Is there any way to have a delay in the insta-chain pulling? Or to check to make sure everyone is close enough to the camp spot where I started puller/pullertank mode on the monk?
KA pulling is semi-retarded in that it charges ahead to the mob that it has for target, basically ignoring all mobs that it aggros along the way, in a dungeon setting. MQ2Monk will go for the target, but if it picks up aggro on the path, will stop and go back to camp - perfect for dungeons where the "closest" mod on radar may not be the closest mob when navigating. This causes me to have to be super strategic in where I set up camps so my block-headed KA tank will not pull 15 mobs.
Second request: Is there any future for MQ2Paladin?


