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Request - Requesting pulling delay (1 Viewer)

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RedCents
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Hey CWTN and Sic,

I love love love using my MQ2Monk to pull. However, my tank (using KA) does not snap back to camp like my MQ2Monk, MQ2Rogue, MQ2Cleric characters do. This causes the tank to either be too far out of camp after about a half hour (because once a mob appears on the ext target window, he freezes in place and waits for the pull to come in), or he will get aggro and not be near camp so the puller/etc don't end up assisting.
When I use my KA tank to pull, there's a small delay. It checks for buffs, goes back to camp, etc. It's nowhere near as efficient, but it's stable. Using my Monk to pull will eventually cause the others (using KA) to be out of camp, and will wipe my group. My solution around this is to not use MQ2___ plugins for pulling, which really kills some of the awesomeness of the plugins.

Is there any way to have a delay in the insta-chain pulling? Or to check to make sure everyone is close enough to the camp spot where I started puller/pullertank mode on the monk?

KA pulling is semi-retarded in that it charges ahead to the mob that it has for target, basically ignoring all mobs that it aggros along the way, in a dungeon setting. MQ2Monk will go for the target, but if it picks up aggro on the path, will stop and go back to camp - perfect for dungeons where the "closest" mod on radar may not be the closest mob when navigating. This causes me to have to be super strategic in where I set up camps so my block-headed KA tank will not pull 15 mobs.



Second request: Is there any future for MQ2Paladin?
 
Hey CWTN and Sic,

I love love love using my MQ2Monk to pull. However, my tank (using KA) does not snap back to camp like my MQ2Monk, MQ2Rogue, MQ2Cleric characters do. This causes the tank to either be too far out of camp after about a half hour (because once a mob appears on the ext target window, he freezes in place and waits for the pull to come in), or he will get aggro and not be near camp so the puller/etc don't end up assisting.
When I use my KA tank to pull, there's a small delay. It checks for buffs, goes back to camp, etc. It's nowhere near as efficient, but it's stable. Using my Monk to pull will eventually cause the others (using KA) to be out of camp, and will wipe my group. My solution around this is to not use MQ2___ plugins for pulling, which really kills some of the awesomeness of the plugins.

Is there any way to have a delay in the insta-chain pulling? Or to check to make sure everyone is close enough to the camp spot where I started puller/pullertank mode on the monk?

KA pulling is semi-retarded in that it charges ahead to the mob that it has for target, basically ignoring all mobs that it aggros along the way, in a dungeon setting. MQ2Monk will go for the target, but if it picks up aggro on the path, will stop and go back to camp - perfect for dungeons where the "closest" mod on radar may not be the closest mob when navigating. This causes me to have to be super strategic in where I set up camps so my block-headed KA tank will not pull 15 mobs.



Second request: Is there any future for MQ2Paladin?
no, the intent is that your toons are where they are supposed to be. we have group watch options for such things - but there's no way to know what delay would be significant enough for your other toons to return where they are supposed to be and do what they are supposed to do - so if we're group watching - we're goin =D

yes we plan on doing all the classes - pretty sure you asked me before - pal will be sooner than some others, but all classes still take a while to put together and go through allllllllll the different stuff, and i like to be able to say i've taken a class through all the current content. but yes. we are doing all the classes

tl;dr negative on delay; positive on all classes (anything is possible in the future, but not at the moment)
 
Have you tried
/Makecamp on 10(whatever # you want)
/Makecamp Leash 50 (any # you want)
/Makecamp ReturnHaveTarget
/Makecamp RealTimePlayer

That keeps my peeps at camp and limits the distance they are even allowed to travel. I set the camp fairly small so they stick close together, and set the leash 5-10 higher than the main tank's camp radius.
If anything is on target, but not in camp, the toon will run back to the middle and wait for it to get in range
 
Have you tried
/Makecamp on 10(whatever # you want)
/Makecamp Leash 50 (any # you want)
/Makecamp ReturnHaveTarget
/Makecamp RealTimePlayer

That keeps my peeps at camp and limits the distance they are even allowed to travel. I set the camp fairly small so they stick close together, and set the leash 5-10 higher than the main tank's camp radius.
If anything is on target, but not in camp, the toon will run back to the middle and wait for it to get in range
This is for the cwtn plugin suite. What you suggested is with mq2moveutils and is not how the plugins do their camping etc, and duplicating functionality is going to cause unintended and unexpected gameplay. I do not recommend in doing this at all.
 
Thank you for correcting me.
I assumed it would be ok to use with kissassist as I haven't had any issues yet. But I will keep an eye on it now that I know.
 
Thank you for correcting me.
I assumed it would be ok to use with kissassist as I haven't had any issues yet. But I will keep an eye on it now that I know.
we specifically do not recommend using kissassist (concurerntly with the plugins) because it makes offering support near impossible since the plugins and what kissassist does are very similar - they are combat routines, and do class/combat/pulling etc type stuff.
the only thing we don't currently have is out of group assisting for dps - outside of that we have just about anything you could want. and we definitely recommend using our pulling routine and our camping modes.

you can certainly run a macro and the plugins at the same time - but you're likely going to end up with duplicate/conflicting behavior.
locking thread since the OP and the de-railed OP questions have been answered (pull delay and mq2paladin)
 
Request - Requesting pulling delay
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