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he tries to cast single ds on every groupmember, but they have the group version of it already. (first picture)['GroupBuff'] = {
{
name = "Rathe",
type = "Spell",
tooltip = Tooltips.Rathe,
active_cond = function(self, spell) return RGMercUtils.BuffActiveByID(spell.RankName.ID()) end,
cond = function(self, spell, target, uiCheck)
if not uiCheck then RGMercUtils.SetTarget(target.ID() or 0) end
return RGMercUtils.SpellStacksOnTarget(spell) and not RGMercUtils.TargetHasBuff(spell) and not RGMercUtils.TargetHasBuffByName("Shared " .. spell.Name())
end,
},
},
Are you saying this group buff (casting on a group member not yourself) is casting even if it wont stack?
OR
Are you casting it on yourself?
Yeah, I actually already did that. That could be what fixed it. Gonna check some more.@Robban First things first, remove all "Shield of ... " entries from the Rathe table and check back (they are already listed under their own table). It actually appears that that author wanted the group versions there, so you could also change those out/add those in, but lets see if the original issue is resolved by that first change.
I'm blind on this one, no ranger.
yeah, I also had removed the DS things you mentioned. So it was probably that. Did a PR on itI honestly don't think it is the issue given your first picture, but I honestly don't see the issue looking at the code so hey!
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