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Raid Strat: Citadel of Anguish - Keldovan the Harrier

Druid007

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Joined
May 16, 2005
RedCents
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ok!!

i know i promised these ages ago, so spose i will finally get round to posting them.

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Keldovan the Harrier

Keldovan is the first named you will come to in anguish. He is situated just inside the actual citadel.

Raid Setup

Set up the raid in this method.

Group 1 - Warrior, Warrior, Warrior, Druid, Cleric, Cleric
Group 2 - Shadowknight (ramp tank), Druid, Shaman, Cleric, Druid, Ranger
Group 3 - Paladin, Rogue, Cleric, Necromancer, Wizard, Druid

Rest of the groups just set up as per normal raid setup.

Start of the raid

Pull and clear all trash around the pit areas and pull mobs from the passage past the pits.

After all these are clear, position groups 1 and 2 into the first jail cell on the left just past the pits.

Position group 3 plus the rest of the raid into the pit closest to the entrance of the castle on the right.

The Pull

Once your raid is set up and ready, get your ramp tank to pull Keldovan into the jail cell where groups 1 and 2 are.

Upon tagging Keldovan, a mob will pop in each of the 4 pits. The raid in the pit start killing the mobs that pop in the pit they are in.

Debuffing and Slowing

To be able to debuff and slow keldovan the harrier, pit mobs must be killed. The people in the pit must kill 6 mobs before all spells will be able to stick on keldovan.

Tanking Keldovan

Keldovan casts an unresistable AE which reduces effective healing on the target by 80%. The druid in group 1 must chain casts RGC onto the main tank, and one of the druids in group 2 must do the same on the ramp tank, while the other heals.

After 6 Pit Mobs are Killed

Once the raid in the pit has killed 6 pit mobs, all but group3 must move out of the pit, hug the far right wall and run round to where harrier is being tanked and begin to dps. Be carefull here as to not agro any of the other pit mobs.

Group 3 must continue to kill mobs that pop into the pit, or else harrier will start to regain some spell immunities.

The Kill

Once the raid has moved to harrier, simply DPS disc him dead, he has low hp and low max hits compared to other named in anguish, so just kill him!

Once he is dead, have the raid move back to the pits and kill all the pit mobs, then move back to where harrier died and basque in the glory and loot you have deserved.

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Safe hunting, more to follow after i have finished work!!

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Wow...

We just set up at the corner there no cells or anything... The biggest areas where we differ are the pull and afterwards though.

For the pull we use a bard, Bard gets Bestow Divine aura on himself and walks into KTH's room and aggros, runs back out to the pole right next to the pits. When BDA is about to wear off he uses deftdance ( carefully timing it) When DD is about to go he uses his own DA ( Kazumi's) and then fades and lets the ramp tank tag it and drag it right to the corner.

Why do we do it this way? It allows for about 45-60 more seconds where KTH is engaged and the pit group is killing mobs and no one is taking damage. In otherwords it shortens the time you have to tank him unslowed, etc.

At the end we never kill the rest of the pit mobs. We just avoid the pits untill our raid is done, too easy.
 
thats the beauty of EQ and raid strats, nothing is diffinitive. guild i am in was hailed in anguish for killing a couple of the named in ways the devs never thought of.

every guild plays to the strength of their raid and what works for them :)
 
Lol anguish named that pisses me off most is the Warden. Not because its a challenging strat but because of his damn'd AE
 
hehe, yeah, as a druid it certainly is a pain when im trying to get off ancient ice nuke :P

though at 35% stun resist i do quite well to avoid the stun during the fight :)
 
Wow, this is completely different from how my guild does it. I think your way is farm more efficient ours. Now let me make sure I understand this. Just as you enter the castle, you have your pit groups in the first pit on the right. Once the six adds are dead (we always killed eight), all but one group runs out of the pit, avoiding the other pits, and go DPS Harrier?

The way we do it is we corner pin him next to the pit, and have a bunch of groups in the first pit on the right killing pit mobs. The remaining three pit mobs get rooted by the root team. After we kill 8 adds, all the non-hybrid melee toons go up and DPS Keldovan. It'd be nice to free up a root crew and the hybrids.

Thanks for the strat!
 
yeah, that is the basic idea, can do the pit idea along with your positioning adn will work just as well, we just liked to separate them as much as possible :)
 
just a note ... it is 4 pit mobs that have to be killed
 
lmao....

COMPLETELY and TOTALLY different than my guild did this encounter.

We kited the pit mobs and simply healed, cured and tanked this encounter, straight up plow style.

later on, we started killing just one of the pit mobs while the other 3 were kited.

my understanding is that each pit mob represents a resistance/AE that harrier has/does.

different strokes for different folks. :)
 
My favorite thing to do in Anguish is to split the raid up into 2 or 3 depending what classes there are - then get 2-3 instances going at once. KTH, and TURE can easily be done by 18 -24 ppl, and it allows for more minis to drop augs, and nice DKP too. Could probably even do Hanver if you got the right ppl too.

Pretty much KTH you just need to have 1 group in the pit after the first 5 are killed, rest of the raid DPS KTH. No need to even kill the other 3 pit mobs, unless you are planning on adding people to the raid later and have no mage to CoTH.
 
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Raid Strat: Citadel of Anguish - Keldovan the Harrier

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