- Joined
- Nov 17, 2017
- RedCents
- 1,094¢
Ok getting what I was getting before in other builds. bard is puller played by me with ka running as manual, mage is flagged as ma and starts ka with bard targeted, rest of group have mage targeted when they start ka. Bard goes out for pull and lull's/punts a mob and tags/pulls a mob to camp. The mage will have targeted the punted mob and the group will just stand there while the mob beats on the bard. MQ reports via ${Target.Distance} that the closest mob to the mage is 45 from her spot to its spawn spot.
CampRadius=30
CampRadiusExceed=400
MeleeDistance=40
Another question, is there a way to make the group kill something that wanders into camp without the bard targeting the mob to get the mage to target it? There are roamers and twice now a roamer has walked into camp and killed 1-2 toons before I could get the bard back in camp.
/edit well another one just happened, pulled a mob to camp, mage didnt target anything instead the whole group spit out this error. "There are no spawns matching: (0-200) any ID: 25756" I tried cycling my backoff/switchnow/backoff key but nada, I ended up just running everyone manually for that fight.
CampRadius=30
CampRadiusExceed=400
MeleeDistance=40
Another question, is there a way to make the group kill something that wanders into camp without the bard targeting the mob to get the mage to target it? There are roamers and twice now a roamer has walked into camp and killed 1-2 toons before I could get the bard back in camp.
/edit well another one just happened, pulled a mob to camp, mage didnt target anything instead the whole group spit out this error. "There are no spawns matching: (0-200) any ID: 25756" I tried cycling my backoff/switchnow/backoff key but nada, I ended up just running everyone manually for that fight.
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