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Question - PullerTank stands at return to camp spot if others engage mob b4 its back

surfdog21

Seasoned veteran member
Joined
Jul 26, 2016
RedCents
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So my ranger bow pulls a mob, and if the bow damage is enough other members rush out to it, but the ranger just stands waiting for the mob to come back. As you know with headshot the damage can be so much that to reduce their assist % would suck on non hs damage.

Is there a way to make it so they dont rush out until the mob is in camp or better yet, if the mob doesnt come back, and members assist and rush out, a condition could be set up to use the bow from camp.? (The ranger is set up to melee after pulling mobs to camp)
 
My first thought is meleedistance- please post your INI file for your ranger and tank.
 
Try pulling with a non aggro spell so you don't damage the mobs.
or lower your groups assistat=
 
Try pulling with a non aggro spell so you don't damage the mobs.
or lower your groups assistat=

I understand this, but I dont want to do this because;

I want to pull mobs from the max range of my bow. To lower group assist % will raise the kill time per mob.

please post your INI file for your ranger and tank.

The puller is the tank.

Code:
[General]
KissAssistVer=10.2.6
Role=pullertank
CampRadius=60
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=20
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
MiscGem=8
MiscGemLW=0
MiscGemRemem=13
HoTTOn=0
CampfireOn=0
CharInfo=Ranger|110|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
ConditionsOn=0

I will have to think about this some more.
 
I want to pull mobs from the max range of my bow. To lower group assist % will raise the kill time per mob.

Pulling is a different system than assisting. changing your /assistat is not going to affect pulling with your bow.

please include your full INI file, you just posted like 20% of it.
 
I thought about it and reduced /MeleeDistance on all of my toons from 75 to 25 and that seems to work, rather than reducing the /AssistAt % - Thanks though Frimp!

I know /AssistAt is not going to affect pulling with a bow lol....but using damaging spells will hehe. I cant cast spells to pull mobs from the distance I can with a bow. I was talking to Maskoi about 2 different issues he suggested earlier in the post.

TY for your input though!! <3<3
 
Last edited:
Question - PullerTank stands at return to camp spot if others engage mob b4 its back

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