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Problem - Puller role not working

Chibz

Well-known member
Joined
Nov 22, 2018
RedCents
953¢
Version of KissAssist.mac?
Kissassist 11
When did your problem start?
Yesterday?
Character Role?
  1. Puller
  2. PullerTank
What class is having this issue?
  1. Warrior
How often does this issue occur?
Always
For the past couple days both pullertank and puller not working for me. I haven't changed anything in my ini, I have updated MQ2. Normally use MQ2Nav with no problems. It is loaded and working for nav purposes, but puller will not target a mob even if it is within sight. Tried it with Bard also, not pulling. Says "Looking for mob to pull", but won't target them.
 
Sounds like pullradius or z-radius is too small, or if you have level restrictions on mob level.

Every zone? If just one, check your KissAssist_Info.ini for that zones mobstopull/ignore.

Maybe post the war ini.
 
I have been in Howling Stones a few times this week, puller has always worked fine. Now it doesn't pull, looks right at a mob on same z level within 20 radius "looking for mob to pull". War ini is below:

[General]
KissAssistVer=11.001
Role=tank
CampRadius=10
CampRadiusExceed=1000
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=15
MedOn=0
MedStart=80
MedCombat=0
LootOn=0
RezAcceptOn=1|96
AcceptInvitesOn=1
GroupWatchOn=0
CastingInterruptOn=0
EQBCOn=0
IRCOn=0
CampfireOn=0
CharInfo=Warrior|110|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=1
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
RebuffOn=1
BuffsSize=10
CheckBuffsTimer=10
PowerSource=NULL
Buffs1=Breather Rk.II|End|10
Buffs2=Champion's Aura|Aura
Buffs3=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|100
Buffs4=Commanding Voice|Me
Buffs5=Scale Touched Legionnaire Breastplate|cond11
Buffs6=Field Champion|Me
Buffs7=Pain Doesn't Hurt
Buffs8=Resolute Defense Rk.II|cond4
Buffs9=Hiatus Rk.II|End|15
Buffs10=NULL
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=50
StickHow=moveback 40%
AutoFireOn=0
UseMQ2Melee=0
[GMail]
GMailOn=0
GMailSize=1
GMail1=NULL
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
[AE]
AEOn=1
AESize=8
AERadius=50
AE1=Area Taunt|2|cond1
AE2=Roar of Challenge|3|cond1
AE3=Fundament: Third Spire of the Warlord|2|cond9
AE4=Imperator's Command|2|cond1
AE5=Warlord's Bravery|2|cond1
AE6=Projection of Fury|2|cond1
AE7=Brace for Impact|2|cond1
AE8=NULL
[DPS]
DPSOn=2
DPSSize=14
DPSSkip=1
DebuffAllOn=0
DPSInterval=1
DPS1=command:/stopdisc|99|cond2
DPS2=Culminating Stand Discipline Rk.II|99|cond3
DPS3=Resolute Defense Rk.II|99|cond4
DPS4=Battle Leap|98|cond5
DPS5=Slander|98
DPS6=Gut Punch|98
DPS7=Harmonious Precision|98
DPS8=Phantom Aggressor|98|Once
DPS9=Shield Break Rk.II|97
DPS10=Cunning Strike Rk.II|25|cond6
DPS11=Burning Shout|95|Once
DPS12=Knee Strike|95|Once
DPS13=Call of Challenge|50|Once
DPS14=NULL
[Aggro]
AggroOn=1
AggroSize=6
Aggro1=Blast of Anger|100|<
Aggro2=Grappling Strike|100|<
Aggro3=Rage of the Forsaken|100|<
Aggro4=Taunt|100|<
Aggro5=Warlord's Grasp|100|<
Aggro6=Ageless Enmity|100|<
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
HealsSize=4
Heals1=Warlord's Resurgence|65|tap
Heals2=Warlord's Tenacity|55|tap
Heals3=Blade Guardian|45|tap
Heals4=NULL
XTarHeal=0
XTarHeal2=0
XTarHealList=NULL
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=1
Cures1=NULL
[Burn]
BurnSize=20
BurnText=BURN
BurnAllNamed=1
UseTribute=0
Burn1=command:/stopdisc|cond2
Burn2=Culminating Stand Discipline Rk.II|cond3
Burn3=Pain Doesn't Hurt
Burn4=Projection of Fury
Burn5=Unyielding Attention
Burn6=Warrior's Bastion
Burn7=Dichotomic Shield|cond12
Burn8=Scale Touched Legionnaire Breastplate|cond12
Burn9=Imperator's Command
Burn10=Mark of the Mage Hunter
Burn11=Fundament: Third Spire of the Warlord
Burn12=Wars Sheol's Heroic Blade
Burn13=Warlord's Bravery
Burn14=Rage of Rallos Zek
Burn15=Imperator's Precision
Burn16=Resplendent Glory
Burn17=Brace for Impact
Burn18=Warlord's Fury
Burn19=Imperator's Charge
Burn20=Armor of Tenacious Runes
[Pull]
PullWith=Kluzen's Roar
PullMeleeStick=0
MaxRadius=150
MaxZRange=100
UseWayPointZ=0
PullWait=0
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|0
PullLevel=99|114
PullArcWidth=NULL
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[KConditions]
ConOn=1
CondSize=12
Cond1=${Me.XTAggroCount} > 0
Cond2=${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.ActiveDisc.Name.NotEqual[Culminating Stand Discipline Rk.II]} && ${Me.CombatAbilityReady[Culminating Stand Discipline Rk.II]}
Cond3=!${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.CombatAbilityReady[Culminating Stand Discipline Rk.II]}
Cond4=!${Me.ActiveDisc.ID}
Cond5=!${Me.Song[Battle Leap].ID}
Cond6=${Target.PctHPs} < 21
Cond7=${Target.PctHPs} < 16
Cond8=${Me.PctHPs} < 75
Cond9=${Me.XTarget} > 1 && !${Me.Buff[Dissident Shielding].ID} && !${Me.Buff[Dichotomic Shielding].ID} && !${Me.Buff[Third Spire of the Warlord].ID} && !${Me.Buff[Warrior's Bastion].ID}
Cond10=!${Me.Buff[Dissident Shielding].ID} && !${Me.Buff[Dichotomic Shielding].ID} && !${Me.Song[Pain Doesn't Hurt Effect].ID} && !${Me.Buff[Warrior's Bastion].ID} && !${Me.Buff[Roaring Shield].ID}
Cond11=!${Me.Buff[Dissident Shielding].ID} && !${Me.Buff[Dichotomic Shielding].ID} && !${Me.Buff[Third Spire of the Warlord].ID} && !${Me.Buff[Warrior's Bastion].ID}
 
I tried pullertank role in OT and it seems to work on flatter ground. Maybe I don't understand zradius, but is it based on up or down from where you initiate puller role? Shouldn't 100 be enough in HS pit?
 
I tried pullertank role in OT and it seems to work on flatter ground. Maybe I don't understand zradius, but is it based on up or down from where you initiate puller role? Shouldn't 100 be enough in HS pit?

Set your in game map height filters to 100 high and 100 low. If you turn it on whatever you see is within 100 zradius
 
For me, Howling Stones is very hard place to tune a pulling spot. The spot I usually go to, I set Z to 20 and use the directional arc setting to a narrow band to minimize mq2/mq2nav trying to pull through walls.

It is a .ini and Mesh generator dance to get it even work for me. The new Nav updates have actually made it almost viable. Additionally pathing in the zone will get you trained every once in a while.
 
I finally gave up using puller role in the pit and the end of the east wing. It works well in Deka camp near ST zone though.
 
Problem - Puller role not working

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