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Question - Puller Buffs

Joined
Sep 12, 2004
RedCents
17,245¢
I like to pull with my enchanter, but I find he doesn't rebuff runes if they drop off with chainpulling on. Is there any way via ini to make sure that I have certain buffs up before I go pull? Some kind of "mandatory" or "high priority" buff. I guess I could do it with downshits, too, but I'm not well versed in them...

- - - Updated - - -

Had to downshit and holyshit for it to work, but here it be (at level 100):

Rich (BB code):
holyflag0=1
holyflag1=1
holyflag2=1
holyshit0=/if (!${Me.Buff[Polyiridescent Rune Rk. II].ID} && ${Me.SpellReady[Polyiridescent Rune Rk. II]}) /casting "Polyiridescent Rune Rk. II"
holyshit1=/if (!${Me.Buff[Mastermind's Rune Rk. II].ID} && ${Me.SpellReady[Mastermind's Rune Rk. II]}) /casting "Mastermind's Rune Rk. II"
holyshit2=/if (!${Me.Buff[Veil of Mindshadow XXI].ID} && ${Me.AltAbilityReady[Veil of Mindshadow]}) /casting "Veil of Mindshadow"
downflag0=1
downflag1=1
downflag2=1
downshit0=/if (!${Me.Buff[Polyiridescent Rune Rk. II].ID} && ${Me.SpellReady[Polyiridescent Rune Rk. II]}) /casting "Polyiridescent Rune Rk. II"
downshit1=/if (!${Me.Buff[Mastermind's Rune Rk. II].ID} && ${Me.SpellReady[Mastermind's Rune Rk. II]}) /casting "Mastermind's Rune Rk. II"
downshit2=/if (!${Me.Buff[Veil of Mindshadow XXI].ID} && ${Me.AltAbilityReady[Veil of Mindshadow]}) /casting "Veil of Mindshadow"
 
Better to go with the Holy/down anyway, so that your chanty re-runes during combat as well as before pulling. Otherwise you get one round of runes on pull.. which can go badly.

One thing I would be leery of is if the rune fades while the chanty is running back to camp from pull and rune gets knocked off.. Will the chanty stop and start casting rune before returning to camp? If so, is there a conditional you can add to the Holyshit to keep that from happening?
 
Question - Puller Buffs

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