• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - pull ignore list

Joined
Dec 18, 2015
RedCents
91¢
Version of KissAssist.mac?
11.001
When did your problem start?
always there
Character Role?
  1. PullerTank
What class is having this issue?
  1. Ranger
How often does this issue occur?
Always
Can you reproduce the issue?
yes by having more than 25 mobs on the ignore list
i was wanting to know if there was anyway to increase the number of pull ignores in kissassist_info at all? as only 25 you can add is really hard especially in zones like brother island and makes it very limiting... if anyone knows a solution please let me know
 
Usually using a combo of MobsToPull and MobsToIgnore is enough to work.

Otherwise those number caps are hardcoded, so you'd need to modify your KA code. I think it's one of the "for j 1 to 25" loops in the FindMobsToPull sub.
 
Usually using a combo of MobsToPull and MobsToIgnore is enough to work.

Otherwise those number caps are hardcoded, so you'd need to modify your KA code. I think it's one of the "for j 1 to 25" loops in the FindMobsToPull sub.
i have no idea what you mean but i'll see if mesiko will respond
 
Heh, yeah I just mean the 25 cap isn't something you can change via the toon ini or kissassist_info.ini files.

If you want to try it yourself.
  1. Download Notepad ++ for free
  2. Open your copy of kissassist.mac
  3. Ctrl-F (Find) this text: for j 1 to 25
  4. Change each 25 to 35 (or whatever cap you need)
  5. Add a new mob at kissassist_info.ini MobsToIgnore entry 26+ and restart KA on your puller
  6. If that works, you're now a programmer
 
MobsToIgnore is NOT an Array. It is a delimited string. The entries in the string are added to an /alert list. Who would of thunk that anyone would need to add more than 25 names to the list? There is a limit on how large an ini string entry can be, so keep that in mind.
 
Ah, shame, figured it would have been done as an array.
Some zones are full of dummy npc things, shards landing being one I have run across, much of that expansion has npc things all over that can cause issues with pulling.
 
Some zones are full of dummy npc things, shards landing being one I have run across, much of that expansion has npc things all over that can cause issues with pulling.
That's exactly my point lol... especially brother island where the brothers camp is cause t h.g.h e npc's change alot there and faction hits are a killer lol
 
You could try just pruning your mesh to not include those areas so your puller won't be able to find a path to pull them. That's what I did in neriak 4th gate camp outside queen's palace.
 
Problem - pull ignore list

Users who are viewing this thread

Back
Top
Cart