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Question - Progression 6 box (LJ) for Luclin and beyond Need help.

JackDaniels

Active member
Joined
Jul 29, 2012
RedCents
259¢
Hi all, i have been toying around on the progression server playing with a friend occasionally. They are in the servers top guild but we goof around ( they help me some) on off nights. That being said i did not really play eq during any of these time frames and would like to stop putzing around and make a 6 box team going forward.

I am 99.8% sure all 6 toons will be non raid group only characters. Slight chance 1 toon ( would be a dps ) might be able to tag along on a few raids ^ and get some rot loot but best to not count on it. Also to note i have no real concrete playing time in EQ until HoT expansion so from Luclin ( soon to be PoP) and going forward i have no idea whats coming.

1) I understand how easy wizards/mages are to box, but i really prefer melee groups even if it does limit me some.
2) Having a real hard time deciding between a bard or chanter. I got spoiled on live with my bard having almost immediate access to aoe mezs, but without that, chanter just seems to dominate for cc?
3) On live i always tended to be too *safe* running to many hybrids or back up classes and never really had high dps groups, wonder if that's why i constantly felt like running into brick walls. Can i run tank/healer 4 dps in PoP and beyond? ( often ran tank / healer sham + a bard or chanter leaving only 1 or 2 actual dps slots open)


I have several classes at 60 already, Cleric, Shaman, Wizard, Rogue, Ranger, Bard(58) that i can split off and i have no issue making new characters, none of these have epics ( cept cleric) or more then 15-30 aa and all are in baz gear so not much of a loss.

Ideally i would love to run Warr-Cleric-Bard-Rog-Monk-Beast this team i think would be good dps but the lack of any real CC and no snare concerns me does chanter even make sense in this group?

Warr-Cleric-Bard-Rog-Monk-Wiz should be solid team, but lack of CC, and losing a dps slot to caster. Could change out bard to chanter

Open to other suggestions or comments, Warr-Clr are locked in, on live i always had an SK this time i want to roll Warr. I would Really like to somehow get Rog + monk into group as i never got them to work on live either, If one must be dropped then keep Rogue.

Shaman/Beast. We all know shaman box buffs rock, but honestly i was never able to get much out of my shaman ( on live) other then buffs, slow and just a back up slot.( waste of either a full heal or dps slot 95% of time) I keep hearing how OP sham slow is in Pop and a couple expansions beyond, but couldn't the Beast fill that slot and add a lot more dps? Or should i keep the Sham with Cleric and keep trying to find a way to get dps out of it?
 
Warrior, Cleric, Enchanter, Bard, Ranger, Wizard. No doubt!

The only thing I'd say is you really always want to have a port character. Without it you lose so much time. So wizard or druid is an absolute must. Chanter CC is better and they can actually do decent dps with nukes/dots. Shaman slow is better, but shaman are so inferior to ENCs otherwise.
 
I am not concerned with a few minutes of travel. PoP is around the corner and while i agree ports are nice their days of being nearly required are coming to an end. I am not 100% opposed to using a wizard ( really have no draw to druid class at all) the group you suggested just doesn't meet my interests. Thanks tho :)
 
Bards have a really good snare you can twist in.
Depending on what you want to do either of those groups work Chanters do make life easy if you like to do camps with a lot of mobs, they win for cc atm

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And bards do have a mez but chanters win by a lot for kissassist

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Warr-Cleric-Bard-Rog-Monk-Beast loos like a great group, If it was me i'd change the warrior to paladin for backup heals and better group tanking
 
i hear ya Jhara, my *main* on live has always been teh SK, i have a secondary tank which is a paladin, Knights are so versatile. This go around has got to be the Warrior tho. Its hard trust me, i already had both knight classes started because their my "insta comfort". I made myself delete em off my tank account. I am going to learn to play a warrior or perish horribly lol.

and as for what i wanna do, It needs to pretty much cover all bases.

i know i will be group geared only, so i need to be able to farm gear, kill named and grind levels/aa. i am not opposed to making due with gear i have, grinding to max level and then going back to start camping gear while AAing. i am usually fond of a good grind. I dont need or plan to accomplish any server firsts or be bleeding edge, i just want to be as self sufficient as possible, so that when i join up with friends ( they can load up from 2-12 toons) i can at least contribute instead of being a carry. ( IE going back an expansion or two to do content or raids)
 
Imho a Warrior Ranger Cleric Chanter Wizard monk or rogue would be an ideal group. this group would make your life a lot easier but in the end you gotta do you.

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BL's also get an aa snare proc on their pets. Between bard and BL proc you shouldn't have too many problems with snare.
 
Its not possible to make bards snare at a certain % with kiss is it, i pretty much have to put the snare in the normal twist line up.
 
correct but if you twist 3 or 4 songs it will perma snare any mob
 
Warr-Cleric-Bard-Rogue-Monk-Beast

This combo means i only have to level up a monk/beast duo to 40 and can start grouping all 6 toons.

Will have to make due with bard snare for now if needed, but once Pop hits ( in i think 6-8 weeks?) the Beastlord gets a pet snare i can use.

Bard gives me at least some emergency CC abilities, but between bard and monk i should be able to mostly single or double pull what ever my tank is comfortable handling i assume?

Bard/beast give some mana regen for Cleric and beast. Bard / Beast should help augment the Dps of Rogue/monk. Bard songs for travel, not as nice as ports but acceptable to me.

I am still considering Trading Bard for Chanter, KEI line, Haste, and solid CC, but over the course of the next 2 - 3 years, Pop/LoY/LDon into GoD, into OoW, PoR/ DoN. Does anyone who played then really think the chanter cc is required over a bard/monk puller? wouldn't the dps with bard tip the scales in most of your day to day life?
 
Trading Bard for Chanter, KEI line, Haste, and solid CC, but over the course of the next 2 - 3 years, Pop/LoY/LDon into GoD, into OoW, PoR/ DoN. Does anyone who played then really think the chanter cc is required over a bard/monk puller? wouldn't the dps with bard tip the scales in most of your day to day life?

If you are going to be pulling manually with the monk then the bard is fine, if you are going to be afk with your tank pulling then go with the enchanter.

edit * dps wise, you will notice a bit more dps with the bard imo but if you're dead because of not having an ench what good is the added dps =)
 
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Ya i don't ever run afk, specially on a TLP.

I mean i might let them run while i run to the bathroom or let the dog outside, grab a coffee type thing, but that's usually when i pull a couple mobs and can be back before fights over type situation. I am never to far away out of ear shot.
 
If you are planning for group content going into GoD, you will need 2 healers. You should have ample time to prep a few toons.
 
Yanno, i keep hearing awful things bout GoD and in all honesty i think i will end up skipping most of it. I have a feeling PoP is going to be a heavy cock block battle on LJ, and i am getting ready for a cross country move right at the start which is gonna put me even farther behind the curve. Being semi casual and not in a hurry i may end up tryin to just farm more pop or LDoN gear and maybe pass over GoD for Omens. See how it goes. Either way i will still ahve my 60 shaman That is on the Beastlord account, so i can always sub those 2 in and out as healing or dps is required, i will keep shaman at least in levels if not gear/aa
 
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If you are planning for group content going into GoD, you will need 2 healers. You should have ample time to prep a few toons.

My current group setup has a shaman/druid. Would that be enough or do you absolutely need a cleric? I'm in the process of leveling a paladin tank as well for my group.. although I'm reading a lot about warriors being the way to go for progression since knights basically need to be raid gears to tank mobs... my only 2 60s are a necro and druid atm

With me being semi-casual, the only character i'll probably be able to get raid geared would be a dps, as my tank wouldn't be a main. My tank will end up having off pieces of raid loot, maybe, and whatever group/small raid stuff I can get
 
Warrior
Cleric
Bard
Melee (I'd go with monk over rogue, but whatever)
Beastlord
Wizard

Get KEI (or VOQ in pop), good to go for hours. Beastlord can be your general slow bot, and for anything more difficult you can have your bard cast Requiem of Time for a better slow.

If you're macroing, your bard will CC just fine.

Drop the wizard if you really don't want ports and slot in your second melee (or in GOD, you could slot in a zerker, which will be really nice in OOW if you can get a 1.5/2.0).

I highly doubt you'll really need a second healer in group content. The game has changed by a huge margin. If you gear your cleric it will probably end up overhealing everything anyways as mana really wont be a problem, especially if you're sitting or on a mount. The beastlord can spot heal in situations where your cleric is getting beat on. Sure, it'll go OOM quick, but who cares as long as you win.
 
Question - Progression 6 box (LJ) for Luclin and beyond Need help.

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