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kaen01

I am not a complete idiot!..some parts are missing
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This is not different from main kissassist 10.2.6, a few changes though that fixes a few issues.

  • Removed a bit of looking for pullspam.
  • Made it so bards dont do the sit and stand dance when looking for pulls
  • If bard puller needs to med, he wont sit, but he will play the song in 'TwistMed=' so make sure to set it to your mana song
  • Adds a new line to general [General] Section 'CombatMedSit=0' in an attempt to fix the somewhat hidden feature where casters will cast adn sit in combat.
    In 10.2.6 kissteam tried to implement an idea some of us that plays in tlp was looking for, the ability to have our casters sit after casting their spells in combat, so we could actually start medding and not just stand around.
    The line in [General] 'MedCombat=0' was given a second option, 'MedCombat=2' to enable that feature, but it never worked right, and caused more issues than it fixed, so i said ot heck with Medcombat=2!!! and just redid the code to it own line, which i named 'CombatMedSit=0', if its 1, you will stand up in combat, cast your dots, mez, heals, but if nothing happens for another 6 seconds you will sit down again, unless your target is actually targetting you, or your are mounted, if you are hit oyu wont instantly sit down either, you will wait another 6 second to attempt to sit down.
    This made my group on TLP really mana efficient, so i been running this for a while and it works.
  • Sets /mapfilter spellradius to a nice visible blue color, and when ever you use the command /maxradius to change your pull area, it will also change spellradius to show that same area, this is extremely useful and nice.
    Start your puller, hit him with /backoff, then use /maxradius 250 or whatever, and you will have a visual cue on your map that shows your pull area, then when you are satisfied, hit puller with /backoff and he goes to work.
  • Changed a few sit and stand lines, this should make it so if your guys are medding and you have them chase you, they wont attempt to sit down while moving, i believe ii got them all, but might not, in my testing i didnt notice anyone sitting while running to my main character.
  • Characters will be less likely to charge out of camp to engage mob, usually they will move just as it enters campradius, so be aware of that, instead of normal where they will charge out and kill stuff like crazy outside camp.
  • Necros can now use their mana drains in [DPS] section so your team can benefit from the mana recourse regen from it, no matter if the mob is a caster or not, as that is how the spell functions.
  • On TLP servers you will now use the standard ui stuff to click items from containers, instead of mq2exchange which was sometimes making a mess of your bags.

I believe that is all the changes i have made, and it might not be a perfect fix, but running an instance for 6 hours straight a few times a day, with no issue, i figure its as good as it gets, could it be prettier in the code? its prettier than Maskoi's code anyways :P

Use it if you have the same issues as i have, dont use it if you dont care.

But i figured id put it out here.
 

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Looking forward to going through this. Always interesting to see how others tweak KA.
 
Every thing you have listed I found to be an annoyance. Will try tonight when I get home. Thanks allot for this =)
 
Haven't tested it yet, but all of this sounds like it should be moved to KA's implementation.

Thanks!
 
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