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Patch msg Sept 21 (1 Viewer)

tedthetrout

New member
Joined
Jul 1, 2005
RedCents
Patch message follows:

September 21st, 2005
_____________________

*** Missions ***

- Lockout timers for missions are now fixed. You will no longer get the 50+ day lockout timers. Those that have these long lockout timers need to log those characters into the game to have those timers reset automatically for them. There is no need to petition to get them reset, they will be reset automatically.
- Orvin in West Commonlands should port players with the Zanivar quest.
- The chance that you would loot the required items for the mission Desert Crawl was increased.
- Corgoth has remembered his obligations and has returned to the Norrath’s Keeper faction.
- Adjusted the experience reward for some of the monster missions to be more in line with the time it is taking to complete them.
- Kathi Norman is on vacation. She will return to help Griffins find their eggs as soon as she can. (ooc: The mission she gave was just too easy and is being retrofitted with more fun and challenge).
- Lowered the difficulty of Warlord Drellak in the second mission of the Walls of Xill mission line in Stoneroot Falls.
- Some mission givers in Stoneroot Falls will now see through invisibility. You may now communicate with them while having invisibility up.

*** Items ***

- Evolving items that had the same recommended and required level will now only report the required level.
- Some Illsalin level 70 hard mission items have been slightly upgraded.
- A few belts throughout Darkhollow now increase the size of your potion belt.

*** Quests ***

– A few quest combines that had a lore result were failing. These should now work properly. In some cases, you will still have the container when you are done with it. Do with it what you want. This includes the combines for the Ranger and Druid epic 2.0 that were eating their containers.
- The unbridled fury of Korbuk Brimblade will no longer bring unwanted lag to Noble's Causeway.

*** Shrouds ***

- Modified the experience scaling for Spirit Shrouds, Evolving Items, and Leadership Abilities to grant more experience at lower levels.

*** AAs ***

- The AA description for some of the new DoD AAs will now show the proper required level.

*** Tradeskills ***

– Eureka! Players can now learn some of the Depths of Darkhollow recipes that were so forgettable.
- Nest Drake eggs now work with normal flour.
- The new snake eggs found in Darkhollow make scrumptious dough, noodles, egg batter, and snake egg oil.
- We have fixed an issue with a tradeskill combines where the container is lore and is also given back to the player after the combine is completed. You will now be able to complete these combines again.

- The EverQuest Team
 
Last edited:
tedthetrout said:
Adjusted the experience reward for some of the monster missions to be more in line with the time it is taking to complete them.

Translation:
Adjusted the experience reward for some of the monster missions to make them less rewarding than content from the previous expansions we suckered you into. Thanks for giving us your money, now we are nerfing the crappy expansion we gave you and making it even more crappy.

Thanks!
 
agree, this sucks.

FunWithUs said:
Translation:
Adjusted the experience reward for some of the monster missions to make them less rewarding than content from the previous expansions we suckered you into. Thanks for giving us your money, now we are nerfing the crappy expansion we gave you and making it even more crappy.

Thanks!
 
How much exp did you actually want out of a monster mission that takes less than 20 minutes? An AA per 20 minute monster mission is absurd. Why not just give everyone that plays the game max AA's and we'll go from there.

Alwind
 
How much exp did you actually want out of a monster mission that takes less than 20 minutes? An AA per 20 minute monster mission is absurd. Why not just give everyone that plays the game max AA's and we'll go from there.

Alwind

Goes for a big DUHHH that nobody can really expect to be handed fee AA's like that, but you have to admit that it is pretty underhanded of SOE to release the expansion with this "bug" then wait a little while while people who want a peice buy DoDH and then nerf it, effectively leaving us with another worthless expansion.

Did any of you honestly think that the experience from these missions was a mistake?

More importantly, if it WAS a mistake don't you think they would have pounced on it ALOT sooner? It's not like it was a secret, on my server there was generally between 100-250 people in Undershore at any given time.

Adjusting experience for instanced endeavors in an otherwise useless expansion to be more in line with the time invested.... sound familiar anyone!?

Good one, SOE
 
I have to admit EQ is at an all time low for me since DoD, and not just because of the lack of /gate etc, but I mean what is all the excitement about playing a shape-shifted character that has no gear, etc? With the amount of patches, etc it leads anyone to the conclusion that they simply pushed this out no matter what. The Beta testing on this should have been much larger (more people) and longer. Give me RS or DoN group any day. Yes it was fun for the few times I went and got the 2.5 aa's for the WW missions, but with that nerfed?

I really hate it too that now my guild which is in Anguish has been doing DoD raids (Emperor, etc) for the last few nights (unsuccessfully). I now log on and when I hear "everyone head to Undershore" I will log off. I really am perfectly happy waiting till the strats on these mobs are out, and they are not bugged. In the mean time lets get DKP (last few nights have been -0-). :(
 
Patch msg Sept 21

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