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Question - Pantom Aggressor - KA trying to steal aggro

Joined
Jan 14, 2016
RedCents
1,418¢
I love Phantom Aggressor. But when it fires, KA will fire everything in the AGGRO section trying to get aggro back from my mini-me. It kinda defeats the purpose of Phantom and wastes the list of discs/AAs/abilities in the AGRRO section.

What is everyone doing to counter this?

Aside from this particular behavior, I like the way KA handles aggro and fires the stuff in AGGRO section.

Tia
 
However, this is an isolated case and doesn't mean KA is broken for automating the warrior heh. Ima automate the war anyway, with or without Phantom. Just would be nice to figure out a way to stop AGGRO section from firing when Phantom is up.

One of the things I was thinking about, is using a shit to gauge if Phantom is on cooldown, because if it is, it just fired. Then, literally turning off AGGRO in KA until which time cooldown has expired (another shit). Aggro section toggling in KA does not have it's own cmd or alias, but I might be able to hack it using ToggleVariable.

I just wanted to gauge the RG users to see if there was already a solution out there.

- - - Updated - - -

Well well, lookie here, from the KA Beta Notes:

NEW! - IF NOTIF
This is a new feature to help enhance combos for melee classes. Currently supports AE and Burn Section.

IF
Code:
Burn1=Spell|Me/Mob/Ma|IF|Spell

Cast a AA/Skill/Spell/Disc/Item only if another AA/SPell/Disc/Item IS ACTIVE

NOTIF
Code:
AE1=Spell|Me/Mob/Ma|NotIF|Spell

Cast a AA/Skill/Spell/Disc/Item only if another AA/SPell/Disc/Item IS NOT ACTIVE
-----------------------------------------------------------------------------------

I will be testing this new functionality, looks like it will do EXACTLY what I need for Phantom!
 
why are you using phantom Aggressor? the only Phantom i use is the rogue version, it does a massive reduction in everyones aggro minus the tank

also I wouldnt worry about not using aggro discs while the phantom is up, the phantom takes all aggro it has gained and gives it to your current aggro total, so if you fight for aggro with it your aggro will be even higher.. My raid geared warrior with no aggro weapon or procs still can keep about 30% of the time aggro over the phantom aggressor, my other raid geared warrior with and anger aug and aggro weapon keeps 70% of the time aggro over the phantom.
 
u know as well then that u dont want to waste ur agro abilities, ive played a war for 17 yrs. u dont want agro greyed out cause it fought phantom when u can litterally lock agro in 5 abilities (4 being quick cycled), even from a wiz on burn, not to mention the endurance wasted
 
I wanted to defer to you da Man on the phantom question. However, I don't think you answered his question; why are we using it all? Yes it sounded like he didn't understand why we didn't want to fire a whole bunch of other stuff against it, but he started with why are we using it in the first place. So maybe you could justify it's use.

Also, for those following along at home, I have created shits to fire phantom, and then unflinching if phantom isn't ready, and only if it isn't ready. The rest of our aggro maintenance is being handled just fine by MQ2Melee. Since I am going to use shits, I will be turning off KA's aggro. Once I have tested, I will post my shits.

Reason: IF/NOTIF only works for Burn and AE, not Aggro.
 
and the reason to use phantom is to lock agro, i litterally have a mac in eq phantom and 4 others that lock agro, then second button blast and the same 4 lock it again on second mob or second pull, by the time u get it killed phantom is up again, so u can litterally seesaw the 2 macs to alternate agro on multiple mobs
 
Also, Phantom is a fire and forget, you get some what 10+ seconds of off-hand aggro leaving you free to do something else to another mob... (yes you eluded to it).
 
I'm going to be facing this soon I believe on my SK.

I am past the single pull and kill point, and need to figure out how to lock down aggro on multiples per pull. I want to start killing 3 or so mobs at a time with AoE. I know this digresses from the topic, but it has me thinking about stuff at least. Sorry to de-rail!
 
Or institute crowd control (bard or enchanter). I never had a bard before, now I wont play without one. Good news is, most aggro AE abilities don't break mez unless they have a damage component.

Anyway, this all came up because Phantom Aggressor for Warrior is not handled intelligently by KA. I will posting my shits soon...
 
can't sleep ramblings...

Rich (BB code):
${Target.AggroHolder.NotEqual[${Me.CleanName}'s Pet]}

Would this work? I haven't messed around with that sort of code manipulation enough to tell without testing, but if something like that can work, I imagine it could be worked into KA's aggro checking routine, which in turn ought to help all 3 tank classes.
 
Or institute crowd control (bard or enchanter). I never had a bard before, now I wont play without one. Good news is, most aggro AE abilities don't break mez unless they have a damage component.

Anyway, this all came up because Phantom Aggressor for Warrior is not handled intelligently by KA. I will posting my shits soon...

I have a bard mez'ing full-time. I'm just thinking AoE with wizzy and caster merc would be more efficient XP.... am I wrong in this line of thought? IE: I can tank the same dark blue cons 3 at a time ... if I was able to maintain agro could I make more XP/hour by using AoE.
 
SK spam AE Taunts. I personally just do the single target dps and CC adds method.


Sent from my iPhone using Tapatalk
 
each set up is different. Best bet, give it a try and see how much XP you make in an hour or so, compared to how much you make non-AEing in the same time frame, see what the difference is.

I personally do not AE even when I have the set up to do so, but that is mostly from bad experiences with wonky pathing and odd aggro. Heck my BL standing still doing nothing can sometimes pull aggro off the SK whose pulling with terror+spear, go figure.
 
My SK can keep agro off my Wiz using Raz's macro 98% of the time now, which was not the case before I tweaked agro settings. I honestly have a hard time thinking that AE'ing will result in significantly more exp, especially if mana issues come into play (i.e. you don't have a bard w/dicho in group).
 
Sounds like if it ain't broke don't fix it ... will stick to singles and let the bard do his mez thing. I'm pretty happy with the pace of XP as it stands so won't mess with AE for now based on feedback. Thanks.
 
I've tried the AE thing, SK tank, Mage & Shammy Rains, Enchanter w/Mezzes off AEs memed, Bst (no real AEs, but decent Dps) and Cleric (Heals mostly, AE dmg set but used little) Shaman AE slows.

Biggest issues for me were
1) getting multiple (3-5) mobs consistently on pulls.
2) Not nuking myself with rains (thought-out set-up helps but not infallible).
3) Aggro control. While SK AE agro ability is very good, Its hard to get KA to keep aggro on anything but current target; causing another character (usually Mage) from getting aggro on at least one mob (which leads to issue 2).
4) To big a pull leading to wipes.....

Tried it with Chanter mezzing, but chanter would OOM quickly, and if mezz memblured the mob...aggro issues (not to mention the issues of trying to keep pets in combat).

MAYBE a Bard is a better solution to this (I haven't delved into Bards much, yet), but I do kindof prefer the "take-en one at a time" method, mezzing adds.
 
Thats what I was trying to get into there heads, the KA mac was made for single target fights and "basic" automation of all classes. Phantom is nice but intelligently switching targets popping phantom on one target and then switching to another all while afk is not KISS, also the 50dps the phantom actually does, does not out weight the "blowing" of all aggro discs just to stay on ToT. I do not AoE, its not worth the hassle vs afk single targeting mobs. But this is just my personal opinion, people play eq how they want. We all develop different strategy's for the areas and group composition we each use, we then can share those experiences and knowledge we have learned. But sorry to have derailed this thread.
 
Bah saar, I always appreciate your (and everyone's; Meistro, Warl0ck, Sum1, Tone) feedback, not a derail at all (you too Jax). I am still new-ish to 105, new-ish to full grps on auto, etc etc. I learn a metric shit-ton on these kinds of threads. da Man and I are working on automating the best warrior we can, KA warts included. Once we think we have it the best we can get it we will be posting it.
 
What I believe to be the best "AE style" dmg are stackable DS. I can get my SK DS up to about 1100 sustained, and in the realm of 8k burst like with reverse DS, Defesive procs, and short term clickies/abilities.

So if worried about aggro control on multi mobs, and don't want to use (or have unreliable) CC here's a semi safe alternative.
 
I've tried the AE thing, SK tank, Mage & Shammy Rains, Enchanter w/Mezzes off AEs memed, Bst (no real AEs, but decent Dps) and Cleric (Heals mostly, AE dmg set but used little) Shaman AE slows.

Biggest issues for me were
1) getting multiple (3-5) mobs consistently on pulls.
2) Not nuking myself with rains (thought-out set-up helps but not infallible).
3) Aggro control. While SK AE agro ability is very good, Its hard to get KA to keep aggro on anything but current target; causing another character (usually Mage) from getting aggro on at least one mob (which leads to issue 2).
4) To big a pull leading to wipes.....

Tried it with Chanter mezzing, but chanter would OOM quickly, and if mezz memblured the mob...aggro issues (not to mention the issues of trying to keep pets in combat).

MAYBE a Bard is a better solution to this (I haven't delved into Bards much, yet), but I do kindof prefer the "take-en one at a time" method, mezzing adds.

You are completely playing your SK wrong.
 
You are completely playing your SK wrong.

Lol, constructive!

But seriously, it sounds like he's automating the SK. Is there an example of an .ini optimized for AE groups?
 
Here is my default ae section on my 105 SK
Rich (BB code):
[AE]
AEOn=1
AERadius=50
AE1=Explosion of Spite|2
AE2=Explosion of Hatred|4
AE3=Vizat's Carapace|3
AE4=Disgust|3
 
Question - Pantom Aggressor - KA trying to steal aggro

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