I ran this mission last night with 6 real people with dam sweet dps, obviously not Sic's dps tho. We did it a different way than Sic and I think it will help out the users on this channel. So what we did was setup in the room closest to Fade, which looking at this purple map, is the top right room. In this room there is row of tiles that is parallel to the long black line outside the room. This small line is your no pass point meaning your toons cannot fight the back side of the mobs and the mobs cant pass the line further into the room. If the mob comes past that line into the room it resets and you fail. If your toons fight past the line they will be hit by the purple.
Our tank just grabs all the mobs and pulls them into the spot and tanks them there. Doing it this way we never once had to move down the hall to avoid the purple. We literally did the whole first part in this spot. After the second mini died we went into the final room and basically did what Sic did.
For those of us that have normal dps you need to understand what fade actually does. He will put a DoT on you that will count down from about 30 secs and when it hits 0 you are unable to cast, I think that means you cant click abilities as well. I was on my cleric and got hit with it several times so the bst and ranger had to spot heal when I had it. Sic killed it so fast that he was never really affected by it, but it is a huge deal (if you lack healers you might want to burn Fade to beat this one. We ran all of the missions last night and this was annoying, but not the worst. We did one mission with so much crap to avoid that this one was cake. I forget the name but iirc it was the one in Shadowmoon valley.
Anyway I just wanted to point out the way we did it last night that made the purple trivial. Good luck guys.
I've been doing this the same way. I use CWTNA + KA Bard. I am horrible at group management so I set up 4 hot keys to do my group control. Took a bit to figure out where the magic line was, but you have some room to work with so it doesn't have to be perfect. First time I did it I kept leashing the first two Thalls and getting summoned away.
Hotkey 1: Pauses everyone (usestick off for CWTN dudes)
Hotkey 2: Puts tank in tank mode and everyone else in assist mode (not chase -- usestick off)
Hotkey 3: Puts tank in tank mode and everyone else in chase (usestick on)
Hotkey 4: /bcaa //stick snaproll front 15
Plus my normal burn off/burn on keys
Below is kind of step by step, but basically pause everyone, grab dudes, tank near magic link, unpause everyone, kill it, pause everyone and grab the next dude(s). Burn off to start, burn Umber.
- Move everyone to NE room near Fade
- Hotkey 1 (HK1)
- Burn Off
- Tank starts mission
- Grab two Thalls and bring them to NE room
- HK2 + HK4 (mash HK4 as needed if your dudes wander)
- Thalls dead
- HK1
- Tank grabs Fade if needed, back to NE room
- HK2 + HK4
- Fade dead
- HK1
- Grab Thalls with tank bring back to NE room
- HK2 + HK4
- Thalls dead
- HK1
- Grab Umber with tank bring back to NE room
- HK2 + HK4 + Burn On
- Umber dead
- HK3
- Run to final room
- Follow Sic's guide
- Pose for victory snapshot
I tried to write a
Lua to do the sticking, but -- something isn't working -- pasting it here if someone wants to explain what I'm doing wrong.
[CODE lang="
Lua" title="oob.
Lua"]local mq = require("mq")
while true
do
local name = mq.TLO.Target.Name()
if name == 'Fade' or name == 'Umber' or name == 'Thall Tetoracu Liako' then
mq.cmd("/stick snaproll face 15")
end
mq.delay(10)
end[/CODE]