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Guide - Oubliette of Light - ToL Mission

Sic

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Oubliette of Light - ToL Group Mission.

Folks are likely not going to enjoy this mission.

don't stand in purple

2 adds -> mini -> 2 adds -> mini -> named

This video is semi-long @ 17 minutes - (has full explain of the mission and then demonstration).

Warning: Lots of profanity

 
turn off anything that blinds or fears things. Minis will start walking off and eventually summon you and reset.
 
If orbs spawn in middle fight by door if they spawn in corners run to middle and fight there
If you fight looking up path can see where orb pops and either stay in middle or relocate back to entrance
 
Dealing with the fling is the worst part of this.
 
I just burn second rock dude, dead before he can fling.. havemt found a use for burns anywhere else in it. but even with the fling, I love this mission and ita focus on movement control in the narrown paths.
 
How do you deal with the fling? Is there any way to avoid being thrown off the ledge?
i just eat the fling as you can see in the video (and i actually didn't even notice it until someone pointed it out heh)

you could turn so you and your team's backs are all to walls and not to the hole
 
I just burn second rock dude, dead before he can fling.. havemt found a use for burns anywhere else in it. but even with the fling, I love this mission and ita focus on movement control in the narrown paths.
this is also a really good solution for the fling
 
Pathing on the golems is really bad in this mission. I've had them reset to 100% a bunch of times. Need to be very careful when walking them to the different safe spots.
 
I've created 4 waypoints with commands to send the team:
  • Waypoint 1 - entry doorway fight
  • Waypoint 2 - Second fight when first is purple
  • Waypoint 3 - Hiding in room next to Entryway fight
  • Waypoint 4 - Hiding in room next to second fight spot

I use #1 and #2 to move away from purple.
I use #3 and #4 to tell the not-MT's to hide from The Clap. .. Then back to 1 or 2, after the fling has happened.

It's worked pretty well so far.
 
I've created 4 waypoints with commands to send the team:
  • Waypoint 1 - entry doorway fight
  • Waypoint 2 - Second fight when first is purple
  • Waypoint 3 - Hiding in room next to Entryway fight
  • Waypoint 4 - Hiding in room next to second fight spot

I use #1 and #2 to move away from purple.
I use #3 and #4 to tell the not-MT's to hide from The Clap. .. Then back to 1 or 2, after the fling has happened.

It's worked pretty well so far.
How do you add waypoints? would be so cool of you if you share the commands, this is a bottleneck mission and everyone struggling with, i presume even at full 120 group.
 
How do you add waypoints? would be so cool of you if you share the commands, this is a bottleneck mission and everyone struggling with, i presume even at full 120 group.
/nav ui and then you can use the waypoints menu in there to create them - you can also use command line, but the ui menu is nice
 
/nav ui works, as Sic says. But I'm old and lazy and just run to the spot and:
/nav rwp [name]

So I run whole crew to a spot: "/bcaa /nav rwp 1" (Record THIS spot as "1").
Repeat for all 4 spots.

Then to actually utilize them during the mission, I play the MT and have 4 buttons:
[Camp1]: "/bcaa /nav wp 1"
[Camp2]: "/bcaa /nav wp 2"
[Hide1]: "/bca /nav wp 3"
[Hide2]: "/bca /nav wp 4"

My crew is mostly CoV T2 Geared. Not the highest DPS group.

It took me quite a few runs to finally iron it out and get past Clap guy and on to my one victory. Got all 3 achievements but honestly had almost zero idea what I was doing once we hit the final named. Total chaos in my head.
 
Outstanding info! Not that i am ready to run this but the tools you just taught me about WP recording will be invaluable to me! Thank you!!
 
TL;DR - Still haven't beaten this one but I'm closer.

I've been able to beat the first miniboss, no matter who it is, but right now I am having DPS output issues (It's taking a long time for me to get to the miniboss, and to get through him - several passes of half the team getting the stupid shadow sight and unable to see shit - I find I keep track of where the ball is gonna land mentally and hit the hotkeys to move between wavepoints) and things fall apart after a long fight after the first miniboss. Once I have better DPS/Gear this shouldn't be too bad. I may have to revert to CoV spells since we have gems for them on my NEC driver/main.

I'm following Goldenfrog's lead with the waypoints, but I only made three
1) OILHome at the little triangle that Sic mentioned in his video - I usually throw in an extra ComeTOMe since they tend to overlap even with shrink outside of the "safety triangle" and get hit with the purple shit.
2) OILHallway past the doorway in the hall that Sic showed - seems my guys tend to lag a bit (with a combination of CTWN and RGMercs) so needed a little closer to the end WP
3) OILEnd Inside the big round room to get guys to run there.

I go ahead and kill the two mobs near the entrance before starting the event - the gargoyle on the stairs and the stonegrabber downstairs - I haven't been flung downstairs yet but I have had corpses pop down there instead of the little room by the mission starters. It's only a few minutes for extra piece of mind.

I might try staging everyone but the tank inside the staging room (east of start) so the first two guys who come just get snagged by the SHD- I've wasted mana on heals because someone is getting slapped that isn't the tank before he grabs aggro.
 
How do you add waypoints? would be so cool of you if you share the commands, this is a bottleneck mission and everyone struggling with, i presume even at full 120 group.

Thank you! This worked very well. I did clear the two mobs like Diebold666 stated as well.
 
I mentioned in the email above. There's a UI through /nav ui which is easier.

I use the direct commands:
Create: /nav rwp [name]
Go: /nav wp [name]
 
Great video Sic, maybe I can help reduce the mechanics needed.

Below are pictures where I tank everything; the 4 adds, Fade, and Umbra. I basically never move from this spot, unless Fade and/or Umbra don't aggro then I have to go out and aggro them to pull them back.

I stand basically on the red line. As long as the adds or the two rock dudes dont go any farther in than that, they wont reset. The shade auras will not reach you.

wItDO3K.jpeg

1kAFK03.png
 
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Followup - Finally beat this one. I ended up using Tribute (which I haven't used since my EQ raiding days - don't follow Diebold's lead kids) and Steadfast Servants. Got flung downstairs twice even though my crew were braced against the doorframe like in Sic's video in the little triangle - glad I remembered to clear the stonegrabber downstairs and the gargoyle on the stairs.
Three waypoints set up per my previous post, and even when being flung I was able to survive running through the purple shit to get to OILHallway WP to help the tank who was already there beating on the miniboss. End fight was long but straightforward like in the vid - lots of other shit was happening outside of the center circle but I just ignored it and plowed forward until the boss died a few seconds after a third jailor spawned.

I was almost tempted to use Chaotic Jesters too... maybe another night.

Ssoulle I'll have to give that a shot the next time I try this - hopefully after I finish Bloodfields progression and up my DPS a little with the ToL familiar / pet illusion.
 
Great video Sic, maybe I can help reduce the mechanics needed.

Below are pictures where I tank everything; the 4 adds, Fade, and Umbra. I basically never move from this spot, unless Fade and/or Umbra don't aggro then I have to go out and aggro them to pull them back.

I stand basically on the red line. As long as the adds or the two rock dudes dont go any farther in than that, they wont reset. The shade auras will not reach you.

wItDO3K.jpeg


1kAFK03.png
Did this strat and beat it first time. Messed up twice and they reset back to their spawn points but the mission didn't reset so the mob summoned me and I dragged them back to the room.

First mini the silence sure is rough but SK tanks seem to have it easier when your healer is silenced (Shaman). I burnt second boss, no idea why but seemed like a thing to do. Final boss had to move the casters in closer to the boss every now and then but nothing else.
 
Did this strat and beat it first time. Messed up twice and they reset back to their spawn points but the mission didn't reset so the mob summoned me and I dragged them back to the room.

First mini the silence sure is rough but SK tanks seem to have it easier when your healer is silenced (Shaman). I burnt second boss, no idea why but seemed like a thing to do. Final boss had to move the casters in closer to the boss every now and then but nothing else.
Also did this strat. Keep in mind where that line is. I had to move into the room and to the left a little to avoid the aura. But great strat guys!

Time to keep the grind going
 
Something wierd happend tonight, Fade kept wandering into the back rooms and side rooms while I was moving. he would get stuck in a corner and ultimately reset. First time I have seen that happen.
 
Something wierd happend tonight, Fade kept wandering into the back rooms and side rooms while I was moving. he would get stuck in a corner and ultimately reset. First time I have seen that happen.
same, maybe lag, maybe just eq being eq.. dunno.. he was doing his own thing tonight..
 
Pathing on the golems is really bad in this mission. I've had them reset to 100% a bunch of times. Need to be very careful when walking them to the different safe spots.
If you take any of the mobs into the room you start in they will leash and reset HP
 
Great video Sic, maybe I can help reduce the mechanics needed.

Below are pictures where I tank everything; the 4 adds, Fade, and Umbra. I basically never move from this spot, unless Fade and/or Umbra don't aggro then I have to go out and aggro them to pull them back.

I stand basically on the red line. As long as the adds or the two rock dudes dont go any farther in than that, they wont reset. The shade auras will not reach you.

wItDO3K.jpeg


1kAFK03.png
I finally succeeded with this technique. Makes it a bit easier than moving back and forth.

It's important to note that, besides the Purple Aura from the Shades, Fade also silences the group.
I was confused at first, thinking the Shades were still getting me.
The one from fade makes you invulnerable and unable to attack, but it doesn't affect the tank. Haven't found a way to avoid it.

My tank was OOM by the time I got to the final boss. The last fight wasn't too hard, though.

Oh, and super important:
- Do not use Ligament Slice with your rogue
- If you fight in the room, make sure you run out to grab aggro when each new mob activates
 
Something wierd happend tonight, Fade kept wandering into the back rooms and side rooms while I was moving. he would get stuck in a corner and ultimately reset. First time I have seen that happen.

There are some reported issues that can cause him to act weird.

Blinds will make Fade freak out and bail out randomly. <Rogues can be an issue here>
Snares will also do the same.

Our groups first run the rogue blinded him and he decided to run into a wall despawn -> Respawn -> and summon the team.

Generally if you have both off he seems alright most the time.
 
The one from fade makes you invulnerable and unable to attack, but it doesn't affect the tank. Haven't found a way to avoid it.

The Forced DA from Fade (Faded Out) isnt really avoidable, just kinda have to prepare for it to hit your healers. That only way I know of to sort of avoid it is to DA yourself after you are called out, it should prevent the Faded Out DA from landing, then you click off your DA. Obviously not the easiest to automate. I just choose to burn Fade and ignore mechanics.
 
TL;DR - Still haven't beaten this one but I'm closer.

I've been able to beat the first miniboss, no matter who it is, but right now I am having DPS output issues (It's taking a long time for me to get to the miniboss, and to get through him - several passes of half the team getting the stupid shadow sight and unable to see shit - I find I keep track of where the ball is gonna land mentally and hit the hotkeys to move between wavepoints) and things fall apart after a long fight after the first miniboss. Once I have better DPS/Gear this shouldn't be too bad. I may have to revert to CoV spells since we have gems for them on my NEC driver/main.

I'm following Goldenfrog's lead with the waypoints, but I only made three
1) OILHome at the little triangle that Sic mentioned in his video - I usually throw in an extra ComeTOMe since they tend to overlap even with shrink outside of the "safety triangle" and get hit with the purple shit.
2) OILHallway past the doorway in the hall that Sic showed - seems my guys tend to lag a bit (with a combination of CTWN and RGMercs) so needed a little closer to the end WP
3) OILEnd Inside the big round room to get guys to run there.

I go ahead and kill the two mobs near the entrance before starting the event - the gargoyle on the stairs and the stonegrabber downstairs - I haven't been flung downstairs yet but I have had corpses pop down there instead of the little room by the mission starters. It's only a few minutes for extra piece of mind.

I might try staging everyone but the tank inside the staging room (east of start) so the first two guys who come just get snagged by the SHD- I've wasted mana on heals because someone is getting slapped that isn't the tank before he grabs aggro.
Finally completed this using the method above...and turned off Ligament Slice on my Rogue. The key was really just getting used to targeting myself and naving to the waypoints. Using KA for my tank makes it a bit harder as my tank keeps trying to retarget the current mob and my guys start naving back to the mob vs. following me to the safe spot.

I never could get it to work by setting up in a side room as the mobs kept leashing and resetting.
 
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Guide - Oubliette of Light - ToL Mission

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