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Problem - Only nukes once and then no more (1 Viewer)

shu

Member
Joined
Oct 28, 2019
RedCents
40¢
My mage will cast one nuke and then no more nukes. I will include my ini file hopefully someone can detect my error. Working on my first ini file for my mage. I am testing with the training dummy which is considered a named mob. No errors occur. TIA

[General]
KissAssistVer=11.005
Role=Assist
CampRadius=35
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=0
MedOn=1
MedStart=80
MedCombat=0
LootOn=0
RezAcceptOn=1|99
AcceptInvitesOn=1
GroupWatchOn=0
GroupWatchCheck=FALSE
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Magician|86|GOLD
DefaultUI=TRUE
DPSMeter=1
ScatterOn=0
XTSlot=0
[Spells]
MiscGem=8
MiscGemLW=0
MiscGemRemem=0
CastingInterruptOn=0
LoadSpellSet=0
SpellSetName=KissAssist
[Pet]
PetOn=1
PetSpell=Construct of Air
PetFocus=NULL
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffsSize=3
PetBuffs1=Burnout IX
PetBuffs2=Thaumatize Pet
PetBuffs3=Arcane Distillect
PetCombatOn=1
PetAssistAt=100
PetToysSize=0
PetToysOn=0
PetToysGave=NULL
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=0
PetForceHealOnMed=0
PetAttackDistance=35
[DPS]
DPSOn=1
DPSSize=4
DPSSkip=20
DPSInterval=0
DPS1=Malosene
DPS2=Bolt of Rhyolite
DPS3=Shock of Discordant Steel
DPS4=Strike of Sand
DebuffAllOn=0
[AE]
AEOn=1
AESize=1
AERadius=50
AE1=Twincast|3|Me
[Burn]
BurnSize=2
Burn1=Jolt of Many
Burn2=Bolt of Rhyolite
BurnAllNamed=1
UseTribute=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KConditions]
ConOn=0
CondSize=5
Cond1=TRUE
Cond2=TRUE
Cond3=TRUE
Cond4=TRUE
Cond5=TRUE
[KissError]
LastCMD:=/endmacro
ErrorDateTime:=07/07/2020 11:10:17
ErrorMsg:=NULL
DataError:=NULL
SyntaxError:=NULL
RunningTime:=7021055
BuildDate:=20200621
CurrentUI:=default
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSize=3
GoMSpell1=NULL
GoMSpell2=NULL
GoMSpell3=NULL
[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Buffs]
BuffsOn=0
BuffsSize=20
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL
[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
HealsSize=5
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
HealGroupPetsOn=0
[Cures]
CuresOn=0
CuresSize=5
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=350
MaxZRange=50
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[Melee]
AssistAt=100
MeleeOn=0
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=1
 
INI:
DPS1=Malosene
DPS2=Bolt of Rhyolite
DPS3=Shock of Discordant Steel
DPS4=Strike of Sand
you need |99 hp indicators on the end of every DPS line. The number can be whatever you want, it is used to set the priority of the spell (you should also change DPSOn=1 to DPSOn=2). The higher the number, the higher the priority of that particular spell. This allows you to make sure certain things get cast more often than others. So it should look something like this:
INI:
DPS1=Malosene|99
DPS2=Bolt of Rhyolite|98
DPS3=Shock of Discordant Steel|97
DPS4=Strike of Sand|96

INI:
AssistAt=100
You don't want to assist at 100, use 99 or lower.
INI:
TargetSwitchingOn=1
This irrelevant to an assist role character, change it to =0 (this is exclusively used for tank roles to allow the player to change targets from what the macro selects).
 
Problem - Only nukes once and then no more

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