TreeHuginDruid
RIP
- Joined
- Sep 12, 2004
- RedCents
- 60¢
Hey all,
Forgive me if this information is lsited somewhere and I missed it....
I'm fairly new to the whole MQ2 thing, but I'm no slouch.
Been coding for a while and can write my own macros provided I know the objects to reference in my code.
Only thing I would like to know, is.. if there is a thread or a resource I can get ahold of that references the different object properties that I can access via MQ2.
Examples of objects:
Me.X
Me.Y
Me.Z
Me.Casting.ID
Me.PctHPs
Me.PctMana
Me.SpellReady
Me.AbilityReady
Me.Standing
Me.Mount.ID
Me.Skill[Blacksmithing]
Target.Distance
Target.PctHPs
Also ... would like to get a list of different window buttons to reference so i can use them.... All I know is the merchant window sell and buy buttons... via the commands:
/nomodkey /shift /notify MerchantWnd MW_Sell_Button leftmouseup
/nomodkey /shift /notify MerchantWnd MW_Buy_Button leftmouseup
It would help me greatly to have a list of all the valid objects I can call and reference, this way I can start building my own macros ( and share them ).
Forgive me if this information is lsited somewhere and I missed it....
I'm fairly new to the whole MQ2 thing, but I'm no slouch.
Been coding for a while and can write my own macros provided I know the objects to reference in my code.
Only thing I would like to know, is.. if there is a thread or a resource I can get ahold of that references the different object properties that I can access via MQ2.
Examples of objects:
Me.X
Me.Y
Me.Z
Me.Casting.ID
Me.PctHPs
Me.PctMana
Me.SpellReady
Me.AbilityReady
Me.Standing
Me.Mount.ID
Me.Skill[Blacksmithing]
Target.Distance
Target.PctHPs
Also ... would like to get a list of different window buttons to reference so i can use them.... All I know is the merchant window sell and buy buttons... via the commands:
/nomodkey /shift /notify MerchantWnd MW_Sell_Button leftmouseup
/nomodkey /shift /notify MerchantWnd MW_Buy_Button leftmouseup
It would help me greatly to have a list of all the valid objects I can call and reference, this way I can start building my own macros ( and share them ).