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Problem - not attacking/sticking - Event_CantSee issues

Joined
May 22, 2015
RedCents
3,467¢
I think I have tracked down a couple issues to a weaknesses in the "sub Event_CantSee"

Primary issue is that when in chase mode, sometime the melee char won't attack/stick. Looks like code in event_CantSee is only setup for the case where camp location is set(chase mode). Otherwise nothing really happens. Character will cast dps spells/abilites, but not move into melee range and attack. Doing /camphere will immediately cause the character to attack. This can happen at relatively close distance (less than 30).

Secondary issue is this routine does not seem to respect stickhow and defaults to snaproll.

Is this a bug, or something with my config? I've tried a lot of combinations of CampRadius and MeleeDistance to no avail (right now I have them both at 50).
 
Make sure your MeleeDistance is greater than your CampRadius. If you are using MQ2Melee the CantSee movement code is skipped, so make sure UseMQ2Melee is turned off(UseMQ2Melee=0) in your INI file.
 
Problem - not attacking/sticking - Event_CantSee issues

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