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Question - No You Don't - Mean Streets achievement

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May 1, 2020
RedCents
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Anyone been able to find a reliable way to box this achievement? Requires you to keep real Jak from porting to illusions. I assume only way is to kill the illusions.
The first wave of illusions spawn at 35%. Have to kill all Illusions before Jak warps at 22%​
  • I have tried running to each illusion
  • I have tried pulling each illusion to me using other group toons. Seems like I can get 2 into camp but the 2rd always seems to warp back to spawn point.
  • I had one attempt I made it to 3rd with real Jak but he still ported even though illusion was in his camp.
Cannot seem to find a way to get them all rounded up and/or killed. DPS is not an issue. Have more than enough if I can get them rounded up. Between summoning and other eq BS it just seems a pain.


Then the second wave of illusions spawn at ??? 15%? Not sure. I know Jak locks at 7% and you have to get all the illusions down again before he warps.
  • Have not really tried at this yet as still trying to get wave 1 down.

Group is melee with healers. I have no mages-necros - wiz.
 
Anyone been able to find a reliable way to box this achievement? Requires you to keep real Jak from porting to illusions. I assume only way is to kill the illusions.
The first wave of illusions spawn at 35%. Have to kill all Illusions before Jak warps at 22%​
  • I have tried running to each illusion
  • I have tried pulling each illusion to me using other group toons. Seems like I can get 2 into camp but the 2rd always seems to warp back to spawn point.
  • I had one attempt I made it to 3rd with real Jak but he still ported even though illusion was in his camp.
Cannot seem to find a way to get them all rounded up and/or killed. DPS is not an issue. Have more than enough if I can get them rounded up. Between summoning and other eq BS it just seems a pain.


Then the second wave of illusions spawn at ??? 15%? Not sure. I know Jak locks at 7% and you have to get all the illusions down again before he warps.
  • Have not really tried at this yet as still trying to get wave 1 down.

Group is melee with healers. I have no mages-necros - wiz.
I'm not sure it's possible in its current form.

Originally it was bugged, and you got the achievement without actually doing it.

Since the fix, you basically have 100 seconds to kill 4 illusions, which have over 250 million hitpoints each. Not including running time, 4 toons would need to knock out over 10 million dps (assuming a tank and healer are looking after Jake), which isn't really feasible.

I'm sure this will get changed at some point
 
This is a stupid achievement for a group setting. It was designed for the raid version where you can easily split your raid force into 4 groups and lock down each fake illusion. Just another instance of half-assed designers copy-pasta'ing from the raid with zero consideration for how a group of 6 players with only 1 tank and 1 healer would accomplish it. I honestly thought the original form was intended. Shame, really.
 
I think this will work if you do the following.

You need 2 teams;

Team A: Tank, also you need the following skill set: Slower, Healer. I think SK and Shammy/Cleric would be best for this team.
Team B: Tank, also you need the following skill set: Slower, Healer, and DPS. I am thinking, Sk, Shammy/Cleric, Rogue, and Bard.

Team A only job is to kill the real Jaka and slowly kill him. They must buy Team B time to kill all the fake ones.
Team B's job is to search and destroy all the fake Jaka and deal with all the trash on the way.

Keep in mind that some of Jaka Images are going to be going to Team B also with the cats too. Thinking Team A Job should be a lot easier now.
Team A basically slowly kills the real Jaka, giving Team B time to kill the fake ones.

Team A can be on Auto mode, and not deal with them only to move them from 22% and 7%.
Team B is what you drive around, and should be fun.

Unfortunately, I am no longer on vacation, had to report to work today. Maybe I get some free time soon.
 
I think this will work if you do the following.

You need 2 teams;

Team A: Tank, also you need the following skill set: Slower, Healer. I think SK and Shammy/Cleric would be best for this team.
Team B: Tank, also you need the following skill set: Slower, Healer, and DPS. I am thinking, Sk, Shammy/Cleric, Rogue, and Bard.

Team A only job is to kill the real Jaka and slowly kill him. They must buy Team B time to kill all the fake ones.
Team B's job is to search and destroy all the fake Jaka and deal with all the trash on the way.

Keep in mind that some of Jaka Images are going to be going to Team B also with the cats too. Thinking Team A Job should be a lot easier now.
Team A basically slowly kills the real Jaka, giving Team B time to kill the fake ones.

Team A can be on Auto mode, and not deal with them only to move them from 22% and 7%.
Team B is what you drive around, and should be fun.

Unfortunately, I am no longer on vacation, had to report to work today. Maybe I get some free time soon.
Back to work sucks! Same here. Your strat is one similar to what I had been contemplating but be a few days till I have time to try. If you make it thru let us know.
 
I think this will work if you do the following.

You need 2 teams;

Team A: Tank, also you need the following skill set: Slower, Healer. I think SK and Shammy/Cleric would be best for this team.
Team B: Tank, also you need the following skill set: Slower, Healer, and DPS. I am thinking, Sk, Shammy/Cleric, Rogue, and Bard.

Team A only job is to kill the real Jaka and slowly kill him. They must buy Team B time to kill all the fake ones.
Team B's job is to search and destroy all the fake Jaka and deal with all the trash on the way.

Keep in mind that some of Jaka Images are going to be going to Team B also with the cats too. Thinking Team A Job should be a lot easier now.
Team A basically slowly kills the real Jaka, giving Team B time to kill the fake ones.

Team A can be on Auto mode, and not deal with them only to move them from 22% and 7%.
Team B is what you drive around, and should be fun.

Unfortunately, I am no longer on vacation, had to report to work today. Maybe I get some free time soon.
If there's a way of knowing which "camp" he is going to teleport to, I can see that working. But it seems random, and there's no way those 4 toons can kill 3 x 250mhp mobs inside of 100 seconds
 
If there's a way of knowing which "camp" he is going to teleport to, I can see that working. But it seems random, and there's no way those 4 toons can kill 3 x 250mhp mobs inside of 100 seconds

The Illusions don't have that many HPs anymore. I didn't parse it but I would say it's on par with the Thugs. It was likely adjusted when the mission was hotfixed.
 
Does anyone know 100% when the 100 seconds timer starts?

Does it start when Jaka reaches 22%/7%
Or
Does it start when they pop?


I never paid attention when they pop, I thought they pop sooner before reaching 22%/7%
 
Post on EQLive claims to have succeeded few days ago:

Can confirm it is "do-able", but the bar is high for pre-planning, gear, and skill.
Thugs have about 68 million HP, illusions have about 31 million.

Flip instances to cherry pick one that has the real Jav at one end of the zone or the other, reset instance if you get one where he is in middle.

First half of event is a casual tank and spank business as usual from the furthest fake to the real boss at the other end. Don't waste DPS cooldowns yet. Once last thug dies, work the boss down a bit, it is undetermined exactly what HP% he needs to be to start the countdown to illusions, 80% is not enough, and he will lock at 22% I have seen illusions spawn above 22%, but experimentation is needed to get the trigger identified. It's more important to get your away team in position before illusions spawn to maximize DPS time on illusions.

The illusions do not leash, but will summon if damaged. It is a DPS race, so how awesome your group DPS is will dictate how much wiggle room you have. I recommend preplanning the DPS burns across all 3 waves of illusions, don't everyone pop all their goodies on the first wave, do save some ADPS for wave 2 and 3. Assign where the away tank/healer will be and have the other 2 dps PULL the satellite illusions to them. Once illusions die and Jav warps, get repositioned and repeat 2 more times.
 
The Illusions don't have that many HPs anymore. I didn't parse it but I would say it's on par with the Thugs. It was likely adjusted when the mission was hotfixed.
Oh! that's good, I'll give it another whirl then

Does anyone know 100% when the 100 seconds timer starts?

Does it start when Jaka reaches 22%/7%
Or
Does it start when they pop?


I never paid attention when they pop, I thought they pop sooner before reaching 22%/7%

Here's the emotes for it, exactly 100 seconds apart
[22:59:27] Jakarashev scatters power out into the city. He is clearly linked to that power.
[23:01:07] Jakarashev waves his arms and disappears. He reappears replacing one of his illusions and gains health and power from it.
 
Oh! that's good, I'll give it another whirl then



Here's the emotes for it, exactly 100 seconds apart
[22:59:27] Jakarashev scatters power out into the city. He is clearly linked to that power.
[23:01:07] Jakarashev waves his arms and disappears. He reappears replacing one of his illusions and gains health and power from it.

After thinking about what you said, are you saying that he will disappear before the 22% mark? Have you seen that?
 
I just confirmed. Jaka will spawn his images at 35%, its HP based not time-based. I had him above 35% for over 5 min.
He will despawn at 22%.
To make this simple.

1) Images will pop at 35%
2) He despawns at 22% and if over 100s from the 35%

The logic for despawning is AND logic.
2 conditions must happen. He must be at 22% AND over 100s.

I had the Images up for over 155 seconds. Keep in mind he does not have a lot of hp. Dots are bad, you must have all melee off after 35%.
You have more than enough time to kill all of the images before he despawns.
 
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I just confirmed. Jaka will spawn his images at 35%, its HP based not time-based. I had him above 35% for over 5 min.
He will despawn at 22%.
To make this simple.

1) Images will pop at 35%
2) He despawns at 22% and if over 100s from the 35%

The logic for despawning is and logic 2 conditions must happen. He must be at 22% and over 100s.

I had the Images up for over 155 seconds. Keep in mind he does not have a lot of hp. Dots are bad, you must have all melee off after 35%.
You have more than enough time to kill all of the images before he despawns.
So the first split is taken care of, what about the next split at 7% ?
 
So the first split is taken care of, what about the next split at 7% ?

1) Images will pop at 20%
2) He despawns at 7% and if over 100s from (not sure).

Seem like the timer starts at 7% not at 20% when the images pop. When he reach 7% he didn't despawn right away even the timer was passed the 100s mark.

I had problems with stupid pets. I had over 155 seconds on the second part. One pet was killing him, lol.
My advice is to kill all your pets if you are doing this.
 
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We kept him at 35% and brought in the 3 illusions to kill at him and he still moved to an image before we killed them all. I thought he didn't warp until he was at 22%?
 
We kept him at 35% and brought in the 3 illusions to kill at him and he still moved to an image before we killed them all. I thought he didn't warp until he was at 22%?

it is undetermined exactly what HP% he needs to be to start the countdown to illusions, 80% is not enough, and he will lock at 22% I have seen illusions spawn above 22%, but experimentation is needed to get the trigger identified.

So the timer trigger is somewhere between 35% and 80%.

His HP needs to get down to a certain %, TBD, which will start a timer to spawn the Illusions, at which point you have 100s until he warps.
 
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We kept him at 35% and brought in the 3 illusions to kill at him and he still moved to an image before we killed them all. I thought he didn't warp until he was at 22%?

The Images always pop at 35%.
The only time I have seen him move is when he reaches 22% Did you notice what % he moved and how many seconds?

My max time was 155s, but that was because he reach 22% I will test again to see what the max time is, might have a third condition I am not aware of.

I do like the idea of training them to the main tank.
 
The Images always pop at 35%.
The only time I have seen him move is when he reaches 22% Did you notice what % he moved and how many seconds?

My max time was 155s, but that was because he reach 22% I will test again to see what the max time is, might have a third condition I am not aware of.

I do like the idea of training them to the main tank.

We didn't look at the timer because we stopped dpsing him at 35%, so we didn't think we needed to worry about it. He never went below 35% while the illusions were up. We dragged all 3 illusions to camp and were killing the last one, which was at 50% roughly when Jak jumped into it. We had a fairly good dps group, so we were very surprised.
 
The Images always pop at 35%.
The only time I have seen him move is when he reaches 22% Did you notice what % he moved and how many seconds?

My max time was 155s, but that was because he reach 22% I will test again to see what the max time is, might have a third condition I am not aware of.

I do like the idea of training them to the main tank.
Haven't been able to reproduce this - he ports after 100 seconds whether I keep him at 35% or not
 
Haven't been able to reproduce this - he ports after 100 seconds whether I keep him at 35% or not
The last time I did was a few days ago. I am going to test this again tonight. I have done this so many times.

I cannot imagine they are ninjas patching this event that often, I hope not.



FYI, I have Showeq on a 43-inch tv, so I see the whole zone in real-time.
 
I believe I've seen him shift before his hp locks at 22. I tend to believe it's just timed, but not 100% sure.

I would plan on bringing a lot of dps, and be super fast pulling or engaging them.
 
I just did some testing on him.

Images always pop at 35%, never seen anything different from that.

I kept him at 34% for 2 min, then he went poof, seems like 2 min is the max you have to kill all four.

I would just keep him at 34% and have one person train all four of them to you. Have someone on the opposite side of where you're at.
As soon they pop that person is at the spot and running back to you with the images.

Some here posted that and I think it's a great idea.
 
Has anyone had any success with this? I have a decent DPS group, but I still seem to not be able to down the 6th illusion in time. That is with training all the mobs to spot 4th.
 


If this guy can do it with 3 Mercs, anyone can. He says you need a min of 1.5mil DPS which shouldn't be hard. Seems to me the key is to have your puller waiting prior to spawn for an immediate pull. Slow DPS on real Jak may matter too. Either way, seeing it play out in the video might help. Good luck! I plan to try it soon myself.
 
Slow dps for sure it seems.

What is the DA his bard clicks?

Just tried the method above, 0 clue how this guy is doing it with mercs. I got Real Jac down to 35% and stopped DPSing him. Trained fake Jaks to group, third one was at approx 20% before he ported again at 35% hp. This isn't a crap dps group either, on burn they are at 9.5m however, there should be enough time to achieve this without burning because you need to burn second set also.
 
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So, a weird thing is happening. I COH my crew during mission and my /BCGA //target clear Sometimes does not work and my guys all go trucking back to the thugs. Is there some advice or a Strat to ensure the target is actually clear?
 
Question - No You Don't - Mean Streets achievement

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