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Question - new user help

Damon

I'm a peach.
SUSPENDED
Joined
Jan 1, 2023
RedCents
103¢
Hi folks,
I am just starting my 2nd month of using this program and I have a couple of questions I don't know where specifically to ask.
1) I noticed him fighting giants and giants have a unique range when melee or casting where you have to be almost directly under them to get anything to stick. When I have my fighter class guys attack I set their melee range to 5 but the closest they get is 20 or more and they never trigger disarm, kick, or their other melee skills besides taunt. I really only need this for giant types (giants/dragons), so is there a command in kissassist where if the target is a giant then use "belly" fighting rules if not fight from a max distance like normal?

2)I have a paladin that I want to cast yalp line so I put yalp in my buffs but then he casts it all the time, is there a way to make him only use it in combat? It just occurred to me that maybe if I put the buff in the dps section it would cast it only in a fight but I don't want it just once so is this a "mash" or an "always" situation? I have seen them used in downloaded .ini files before but I don't know which is appropriate for this situation; I have learned that just throwing code together is disastrous if not used correctly like when I tried to get my mage to summon pet gear specifically memorizing the spell to slot 8 but I put it in wrong and he put it in slot 1 removing a spell with a long recast time and tried to cast the pet gear spell 8 times and kept failing and got stuck in an infinite fail loop, and I had to scramble around trying to find the right command to stop the macro.

Thanks in advance.
Edit: thanks for moving me to the newbie question area, I wasn't sure where to ask this.
 
Last edited:
For your paladin, you should move that to your dps section as you suspected. That would only cast yaulp while actively engaged in combat. To prevent self-buffs from chain casting if you already have the active buff on, you would want a condition tied to it. I'll give you a generic example below where you will have to look at the specific spelling of the name of the spell gem and the buff that is visible in your buffs window and adjust it accordingly.

in the dps section:
DPS1=Yaulp|100|Cond1

in the conditions section:
Cond1=!${Me.Buff[Yaulp].ID}
 
Question - new user help

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