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Question - New Box Team Ideas Please!

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So I've read through several of the similar posts on building a box team - and think I have a slightly different angle to my thinking and would like some advice from the community.

What I'm looking for is simplicity in my team. That means potentially duplicate classes to lower the maintenance of .INI files. Same race? Is there a race that simplifies gameplay - even to some degree. I'd like to hear about that. Classes that don't need a lot of specialized gear or other "stuff" - just keep it simple.

I DO NOT want to play an SK as my tank. My normal group's tank is an SK and I actually play that character and the other 5 are automated - so no SK this time around.

I would like to keep DPS all melee or all caster (unless there's some reason NOT to that I'm not thinking about). I am somewhat concerned about how melee box'd groups look to the outsiders - it *looks* boxed, so I'm not sure about melee. ChatWTN has some concepts built into his software to help with this, so maybe it's something I can overcome if I go the all-melee route.

Probably a Bard? I do like bards and they offer SO MUCH UTILITY! But, I'm here to hear other's ideas on this so if everyone says "no bards!" then no bard it is. Really don't like Enchanters though... My first character was an enchanter that I played non-stop up thru PoP, then dropped him like a bad habit when a decent raiding guild offered to PL a wizard if I would play it. Deal!

I'm equally okay with cleric or shaman. Both are great. And/or Druid? Don't know.

Your ideas are all welcome!

Thanks for reading.
 
What I'm looking for is simplicity in my team. That means potentially duplicate classes to lower the maintenance of .INI files. Same race? Is there a race that simplifies gameplay - even to some degree. I'd like to hear about that. Classes that don't need a lot of specialized gear or other "stuff" - just keep it simple.

stay away from large races. Ogre, troll, etc. if you can’t shrink them, they are a pita in dungeons.
 
avoid large races for ease of play.
your concern that its obvious when people are boxing a bunch of melee is real. at this point i pretty much assume anyone running with an sk and 2 or 3 melee is using MQ. and if you watch them play, they are (if they are doing any good).
if your looking for something different then your SK tank group.
maybe try a bunch of casters? 2 or 3 mages a druid healer / adps, wizard, bard. toss in a pally if you want to play a different tank. im not a fan of pallies, but i can say a pally and mage boxing can cover the bases and accomplish a lot.
hell, 5 mages and a bard could actually be pretty fun too!
 
I hadn't even considered the size issues with larger races - great point!
Sluggo, I like your team's make-ups. My only question is, can a Druid solo heal? They have ports, which is a big bonus - but is healing enough?
 
I hadn't even considered the size issues with larger races - great point!
Sluggo, I like your team's make-ups. My only question is, can a Druid solo heal? They have ports, which is a big bonus - but is healing enough?
They heal pretty well, but for harder fights will be hairy. That’s where pally comes in they self and group heal fairly well, combine that with Druid and your golden. Could have one account with pally and a mage on it and switch between them depending on content.
Also mages can heal their pets, and you could use all air pets and keep the mob stunned a lot.
 
I like paladin, cleric, enchanter, magex3, all have public kiss ini I have tested that work pretty well if don’t wanna use cwtn plugins for cleric/enchanter although I highly recommend them.
 
I just recently returned to the game and started using MQ2 ...i have a cleric, chanter, wizard, war(in the process of leveling so using war merc now) and wiz merc. Ill probably make a mage or another wiz shortly to take the place of my tank merc once the real war is ready. I can beat most rares with this set up now.

so in short my group will be war, clr, chanter, wiz....then 2 other casters
 
Well, I think I'm going to go with:
Pally, Druid, Bard, Mage x 3 (All little people; Halflings/Gnomes/Wood Elf)

They are all Level 5 atm and I just outfitted them in Defiant gear and bought spells this morning (thanks to a wealthy sponsor). So their adventures are just beginning!
 
So I've read through several of the similar posts on building a box team - and think I have a slightly different angle to my thinking and would like some advice from the community.

What I'm looking for is simplicity in my team. That means potentially duplicate classes to lower the maintenance of .INI files. Same race? Is there a race that simplifies gameplay - even to some degree. I'd like to hear about that. Classes that don't need a lot of specialized gear or other "stuff" - just keep it simple.

I DO NOT want to play an SK as my tank. My normal group's tank is an SK and I actually play that character and the other 5 are automated - so no SK this time around.

I would like to keep DPS all melee or all caster (unless there's some reason NOT to that I'm not thinking about). I am somewhat concerned about how melee box'd groups look to the outsiders - it *looks* boxed, so I'm not sure about melee. ChatWTN has some concepts built into his software to help with this, so maybe it's something I can overcome if I go the all-melee route.

Probably a Bard? I do like bards and they offer SO MUCH UTILITY! But, I'm here to hear other's ideas on this so if everyone says "no bards!" then no bard it is. Really don't like Enchanters though... My first character was an enchanter that I played non-stop up thru PoP, then dropped him like a bad habit when a decent raiding guild offered to PL a wizard if I would play it. Deal!

I'm equally okay with cleric or shaman. Both are great. And/or Druid? Don't know.

Your ideas are all welcome!

Thanks for reading.
Halfling: War, Cleric
Gnome: Mage, Mage, Enchanter
Wood-Elf: Bard..

Just pull..sit back and watch the pets stuff melt. Make the tank gold ... everything else non-prestige.
 
You could always try a zerg group: 5 rangers and a cleric. You just stick the rangers on a mob and when one or two die, rez them up while the other 3 are getting beat stupid and just keep it up until the mob dies. A word of warning though, once you get out of the tutorial, things get pretty hairy.
 
You could always try a zerg group: 5 rangers and a cleric. You just stick the rangers on a mob and when one or two die, rez them up while the other 3 are getting beat stupid and just keep it up until the mob dies. A word of warning though, once you get out of the tutorial, things get pretty hairy.
Heh ... well if we're going for crazy fun...how about 3 Mages with Fire pets (in a triangle positioned split apart configuration so mobs will ping-pong between the pets), enchanter, bard, cleric....BOOM
 
Well, I think I'm going to go with:
Pally, Druid, Bard, Mage x 3 (All little people; Halflings/Gnomes/Wood Elf)

They are all Level 5 atm and I just outfitted them in Defiant gear and bought spells this morning (thanks to a wealthy sponsor). So their adventures are just beginning!

If you switch the bard to Ench your mages and Druid will do more damage. Ench brings a lot more adps to casters than bard does.
 
If you switch the bard to Ench your mages and Druid will do more damage. Ench brings a lot more adps to casters than bard does.
Oh, I can get rid of that stinky Wood Elf? As much as I have a hatred for Enchanters - I'm doing it before they get too high level. Just dinged 10 earlier today, so will run this guy thru the tutorial and catch him up. Thanks Sluggo.
 
If you switch the bard to Ench your mages and Druid will do more damage. Ench brings a lot more adps to casters than bard does.
Depends, remember the bard will do pretty good dps on its own...and it enhances the melee pets and swarms via songs. If you do the pet build right you want all those swarms hasted/enhanced too
 
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Depends, remember the bard will do pretty good dps on its own...and it enhances the melee pets and swarms via songs. If you do the pet build right you want all those swarms hasted/enhanced too

True, but he said simple and not gear dependent.
Bards need good gear to dps well, Ench doesn’t.
You can get great dps out of casters without even having to worry about type 5s.
 
I can honestly say my bards dps is beyond horrible. I am sure he could be better if he was gold, but even my cleric dps beats my bard. I use CWTN clr but as we all know bard is kissassist. I use the one Sic uses. I am not complaining because I have accepted the fact that the bard is a giver and gives away all his dps :P

One thing to remember, and it won't affect you much, are those fights that are designed to thwart all melee or all caster groups. You can usually power thru them with some effort though.

I have always played a pally and I love mine, but I will not lie that SK's tank so much better :(

I still can't believe I haven't logged into EQ in 4 days and I haven't started shaking yet.
 
I'm no expert, but if you have casters you want a chanter and if you have melee you want a bard.

WAR, BRD, SHM, BER, BER, BER

WAR, ENC, CLR, MAG, MAG, MAG

I run WAR, ENC, CLR, BST, MAG, WIZ.. sometimes I regret the BST but I'm in too deep.
 
That last one is my group but with SK instead of WAR. I like pet groups.

My general advice is to plan around one character or theme. I really enjoy bard, actually, so I've built groups around them. I personally don't like to double up on classes and I like having extra utility, which often ends up with a rogue or magician in my group. Sometimes I'll trade in a druid and grab warrior (especially on TLP where two healers is often nice to start -- but where druid goes by the wayside later on).

Of course, my specific advice is always to play what you enjoy.
 
5 Days. 8.5 hours of overtime today = no EQ.

Tomorrow I'm gonna be glued to my computer chair all day.
 
I almost do this now with Warrior/ Air pet/ Warder all sharing agro.


That last one is my group but with SK instead of WAR. I like pet groups.

My general advice is to plan around one character or theme. I really enjoy bard, actually, so I've built groups around them. I personally don't like to double up on classes and I like having extra utility, which often ends up with a rogue or magician in my group. Sometimes I'll trade in a druid and grab warrior (especially on TLP where two healers is often nice to start -- but where druid goes by the wayside later on).

Of course, my specific advice is always to play what you enjoy.
Heh ... well if we're going for crazy fun...how about 3 Mages with Fire pets (in a triangle positioned split apart configuration so mobs will ping-pong between the pets), enchanter, bard, cleric....BOOM
 
So I went with Sluggo (and other's suggestions) with the:

Pally
Druid
Ench
Mage x 3

The Bois are level 25 now. Hopefully, I'll get a few hours of playtime this weekend with all the honey-dos around the house and see if I can't put a dent in reaching 50.
The Mages are pretty insane. I engage with the Pally, wack a few times to get the mob to 95%, and then boom1/2 health, and then boom dead.
The Enchanter does a better job than I remember keeping extras mezed.

Overall great group, can't complain one bit. The small race size was an absolute killer idea, honestly I never played small races before and for dragging around 5 boxed characters, it's really nice.

Thanks to everyone who suggested group combos.
 
So I went with Sluggo (and other's suggestions) with the:

Pally
Druid
Ench
Mage x 3

The Bois are level 25 now. Hopefully, I'll get a few hours of playtime this weekend with all the honey-dos around the house and see if I can't put a dent in reaching 50.
The Mages are pretty insane. I engage with the Pally, wack a few times to get the mob to 95%, and then boom1/2 health, and then boom dead.
The Enchanter does a better job than I remember keeping extras mezed.

Overall great group, can't complain one bit. The small race size was an absolute killer idea, honestly I never played small races before and for dragging around 5 boxed characters, it's really nice.

Thanks to everyone who suggested group combos.
Will be fun to hear how it progresses!
 
So I went with Sluggo (and other's suggestions) with the:

Pally
Druid
Ench
Mage x 3

The Bois are level 25 now. Hopefully, I'll get a few hours of playtime this weekend with all the honey-dos around the house and see if I can't put a dent in reaching 50.
The Mages are pretty insane. I engage with the Pally, wack a few times to get the mob to 95%, and then boom1/2 health, and then boom dead.
The Enchanter does a better job than I remember keeping extras mezed.

Overall great group, can't complain one bit. The small race size was an absolute killer idea, honestly I never played small races before and for dragging around 5 boxed characters, it's really nice.

Thanks to everyone who suggested group combos.

Hah, that was my only contribution to this thread and it’s from experience. I didn’t consider size and now as my team is almost 80 I absolutely hate my Ogre and Troll. They are an absolute nightmare in dungeons. Any new toons I make will likely be gnomes or dwarves from this point forward. Best of luck!
 
True, but he said simple and not gear dependent.
Bards need good gear to dps well, Ench doesn’t.
You can get great dps out of casters without even having to worry about type 5s.
Slug snowbound at 110 and either cohort 105 (free) or conflagrant 106 (made) are insane gear for any ftp race/class. Try to get all the non-prestige drops for plate and a pet ear for mages from thos in GD
 
So I went with Sluggo (and other's suggestions) with the:

Pally
Druid
Ench
Mage x 3

The Bois are level 25 now. Hopefully, I'll get a few hours of playtime this weekend with all the honey-dos around the house and see if I can't put a dent in reaching 50.
The Mages are pretty insane. I engage with the Pally, wack a few times to get the mob to 95%, and then boom1/2 health, and then boom dead.
The Enchanter does a better job than I remember keeping extras mezed.

Overall great group, can't complain one bit. The small race size was an absolute killer idea, honestly I never played small races before and for dragging around 5 boxed characters, it's really nice.

Thanks to everyone who suggested group combos.
not sure how far you really want to go with that team, but honestly its a really solid group. youll be able to take them about as far as you want
 
I'm no expert, but if you have casters you want a chanter and if you have melee you want a bard.

WAR, BRD, SHM, BER, BER, BER

WAR, ENC, CLR, MAG, MAG, MAG

I run WAR, ENC, CLR, BST, MAG, WIZ.. sometimes I regret the BST but I'm in too deep.
You gotta try bard, enchanter, shaman, sk, and 2x Bsrk…holy bananas…
 
You could always try a zerg group: 5 rangers and a cleric. You just stick the rangers on a mob and when one or two die, rez them up while the other 3 are getting beat stupid and just keep it up until the mob dies. A word of warning though, once you get out of the tutorial, things get pretty hairy.
Well make them hobbits for style points then…and extra feet hair…lol
 
You could always try a zerg group: 5 rangers and a cleric. You just stick the rangers on a mob and when one or two die, rez them up while the other 3 are getting beat stupid and just keep it up until the mob dies. A word of warning though, once you get out of the tutorial, things get pretty hairy.

Awesome post, thumbs up.. lol
 
I have your perrrfect set up.

Race: Vah Shir
Food and Drink: Fresh Fish and Bottle of Milk
Classes: War, Shm, Brd, Zerk, Zerk, Zerk
 
I would say that you are going to feel a lot of pain points getting at end game with that group, Druid is absolutely worst healer.
 
I would say that you are going to feel a lot of pain points getting at end game with that group, Druid is absolutely worst healer.
pal self heals as well, mages heal their pets, enc runes (not as crazy as they were for a while) are still great for group damage avoidance. everyone in that group is a healer!
 
I would say that you are going to feel a lot of pain points getting at end game with that group, Druid is absolutely worst healer.

I may - but the journey is often better than the destination. I have a typical crew with SK/Cleric, this was just something to have fun (and a theme) and I'm enjoying it so far.
 
Simplicy:
Bard: can pull anywhere, where needed manually and great support
Shm: great groupheals later on, sufficient heals when taunting pets Pingpong aggro
Mage(s) : pettoys + easy DPS + tank
Necro(s) : More tank(s) (when needed off tanks) + DPS + battlerezz

Actually started this group as full ftp with a similar mindset: simple and able to survive anywhere
Once growed up, the Shaman will throw grouphot, splash heal and Group-pulse heal while e pets will Pingpong aggo.
This group shall be able to kill all but mobs with anti-pet mechanics
Only gear needed: an actual pet-earring lateron

Created all as small toons, like gnome and frog
 
Simplicy:
Bard: can pull anywhere, where needed manually and great support
Shm: great groupheals later on, sufficient heals when taunting pets Pingpong aggro
Mage(s) : pettoys + easy DPS + tank
Necro(s) : More tank(s) (when needed off tanks) + DPS + battlerezz

Actually started this group as full ftp with a similar mindset: simple and able to survive anywhere
Once growed up, the Shaman will throw grouphot, splash heal and Group-pulse heal while e pets will Pingpong aggo.
This group shall be able to kill all but mobs with anti-pet mechanics
Only gear needed: an actual pet-earring lateron

Created all as small toons, like gnome and frog
Nice, i like it
 
So I've read through several of the similar posts on building a box team - and think I have a slightly different angle to my thinking and would like some advice from the community.

What I'm looking for is simplicity in my team. That means potentially duplicate classes to lower the maintenance of .INI files. Same race? Is there a race that simplifies gameplay - even to some degree. I'd like to hear about that. Classes that don't need a lot of specialized gear or other "stuff" - just keep it simple.

I DO NOT want to play an SK as my tank. My normal group's tank is an SK and I actually play that character and the other 5 are automated - so no SK this time around.

I would like to keep DPS all melee or all caster (unless there's some reason NOT to that I'm not thinking about). I am somewhat concerned about how melee box'd groups look to the outsiders - it *looks* boxed, so I'm not sure about melee. ChatWTN has some concepts built into his software to help with this, so maybe it's something I can overcome if I go the all-melee route.

Probably a Bard? I do like bards and they offer SO MUCH UTILITY! But, I'm here to hear other's ideas on this so if everyone says "no bards!" then no bard it is. Really don't like Enchanters though... My first character was an enchanter that I played non-stop up thru PoP, then dropped him like a bad habit when a decent raiding guild offered to PL a wizard if I would play it. Deal!

I'm equally okay with cleric or shaman. Both are great. And/or Druid? Don't know.

Your ideas are all welcome!

Thanks for reading.
I used a few friends accounts to pull this off but I used pally,shm,mge,mge,brd,ranger shit was dieing so fast
 
Question - New Box Team Ideas Please!

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