How do I set it so that it ends the currently running stout defense and casts last stand discipline if I encounter a named?
This is what I currently have:
I want holy shit 0 to look like, if named, cancel stout defense and cast last stand
This is what I currently have:
Rich (BB code):
holyshit0=/if (${Me.Combat} && ${Me.CombatAbilityReady[Last Stand Discipline]} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]} && ${Target.Named}) /disc Last Stand Discipline
holyshit1=/if (${Me.Combat} && ${Me.CombatAbilityReady[Stout Defense Rk. II]} && ${Window[CombatAbilityWnd].Child[CAW_CombatEffectLabel].Text.Equal[No Effect]} && !${Target.Named} || ${SpawnCount[npc radius 30]}>2) /disc Stout Defense Rk. II
I want holy shit 0 to look like, if named, cancel stout defense and cast last stand

