Hi,
I have been running either 6 or 12 clients on my windows 10 box with good stability until recently. Now however, clients are regularly crashing in variety of ways
1) CTD with a kernelbase or Dannet dmp
2) CTD with an entry in EventViewer faulting ntdll.dll or eqgame.exe
3) CTD where client is registering as ‘not responding‘ in task manager necessitating an ’end process’
4) Freeze where client has hung, but process is still active consuming approx 25% CPU necessitating an ‘end process’ from task manager (like character is LD but not)
Aside from auto updates from Win10, AV - BitDefender, and Redguides MQ2 nothing has been changed on the computer. I load class specific plugins through macroquest.ini and unload them with class.cfg entries. I use dannet exclusively (all clients single machine topology). I use very limited custom UI elements - Kaen01‘s naked or stripped back chat windows and 1 custom combat abilities wIndow. I play on Live.
To triage, I have tried the following
1) Reduce number of clients - down to 3 , still crashing
2) shared (with Kaen01) and pared my plugin list confirming (a) not excessive, and (b) no badboys like MQ2Radar, MQ2Bucles, MQ2Headshot etc.
3) updated my video card drivers
4) reinstalled Jun2010 DX9 drivers
5) disabled and uninstalled my AV BitDefender
6) excluded my games directory and sub folders from AV scans
7) recreated my EQClient.ini from new (changing only CPUAffinity to -1)
8) running with all clients with or without the MQ2Eqwire
9) running with Everquest options unlimited foreground and background FPS , at 50/50, or 50/30
10) with and without EQPlaynice through WinEQ,
11) fighting or idling in Guild Hall,
12] changed power options to high performance, and
13) all of the above on another machine (my Win10 laptop) also. cloning My game directory in its entirety. Trying to isolate a video driver or windows system or hardware fault
Even after testing all my clients are still crashing. I can use task manager and process detail to write crash dump files, and I read somewhere here about tracking a particular EQGame PID and capturing a fulsome dump. If I did, these dumps could be gigs so sharing them problematic.
So in summary, I am pretty convinced it is not a resource, hardware, OS, or driver problem, but what it is mystifies me.
Anyone with similar experiences presently? Or have suggestions on other things to try ?
thanks,
Hylander
I have been running either 6 or 12 clients on my windows 10 box with good stability until recently. Now however, clients are regularly crashing in variety of ways
1) CTD with a kernelbase or Dannet dmp
2) CTD with an entry in EventViewer faulting ntdll.dll or eqgame.exe
3) CTD where client is registering as ‘not responding‘ in task manager necessitating an ’end process’
4) Freeze where client has hung, but process is still active consuming approx 25% CPU necessitating an ‘end process’ from task manager (like character is LD but not)
Aside from auto updates from Win10, AV - BitDefender, and Redguides MQ2 nothing has been changed on the computer. I load class specific plugins through macroquest.ini and unload them with class.cfg entries. I use dannet exclusively (all clients single machine topology). I use very limited custom UI elements - Kaen01‘s naked or stripped back chat windows and 1 custom combat abilities wIndow. I play on Live.
To triage, I have tried the following
1) Reduce number of clients - down to 3 , still crashing
2) shared (with Kaen01) and pared my plugin list confirming (a) not excessive, and (b) no badboys like MQ2Radar, MQ2Bucles, MQ2Headshot etc.
3) updated my video card drivers
4) reinstalled Jun2010 DX9 drivers
5) disabled and uninstalled my AV BitDefender
6) excluded my games directory and sub folders from AV scans
7) recreated my EQClient.ini from new (changing only CPUAffinity to -1)
8) running with all clients with or without the MQ2Eqwire
9) running with Everquest options unlimited foreground and background FPS , at 50/50, or 50/30
10) with and without EQPlaynice through WinEQ,
11) fighting or idling in Guild Hall,
12] changed power options to high performance, and
13) all of the above on another machine (my Win10 laptop) also. cloning My game directory in its entirety. Trying to isolate a video driver or windows system or hardware fault
Even after testing all my clients are still crashing. I can use task manager and process detail to write crash dump files, and I read somewhere here about tracking a particular EQGame PID and capturing a fulsome dump. If I did, these dumps could be gigs so sharing them problematic.
So in summary, I am pretty convinced it is not a resource, hardware, OS, or driver problem, but what it is mystifies me.
Anyone with similar experiences presently? Or have suggestions on other things to try ?
thanks,
Hylander
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