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Bug - Necro Mez

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mez of KA.ini
Rich (BB code):
[Mez]
MezOn=0
MezRadius=50
MezMinLevel=95
MezMaxLevel=103
MezStopHPs=80
MezSpell=Dreadful Shriek Rk. II

when I go in game and set mezon=2 (single only) I get this spam
Rich (BB code):
[2015/12/21 20:08:30] [MQ2] Reset Mez MezOn 2
[2015/12/21 20:08:32] [MQ2] Changing MezOn to 2
[2015/12/21 20:08:33] [MQ2] ** Call Skeleton Mob on >> a shissar arbiter <<
[2015/12/21 20:08:33] /varset failed, variable 'MezAEClosest' not found
[2015/12/21 20:08:33] kissassist.mac@3135 (MezRadar): /varset MezAEClosest 0
[2015/12/21 20:08:33] kissassist.mac@3202 (DoMezStuff): /call MezRadar
[2015/12/21 20:08:33] kissassist.mac@1119 (CombatCast): /if (${MezOn}) /call DoMezStuff
[2015/12/21 20:08:33] kissassist.mac@1032 (Combat): /if (${DPSOn} && (!${Role.Equal[puller]} || !${ChainPull})) /call CombatCast
[2015/12/21 20:08:33] kissassist.mac@730 (CheckForCombat(int SkipCombat, string FromWhere)): /call Combat
[2015/12/21 20:08:33] kissassist.mac@714 (Main): /call CheckForCombat 0 MainLoop
[2015/12/21 20:08:33] /varset failed, variable 'MezAEClosest' not found
[2015/12/21 20:08:33] kissassist.mac@3142 (MezRadar): /if (!${MezAEClosest} && ${Spawn[${NMMob}].Distance}<=${MezRadius}) /varset MezAEClosest ${NMMob}
[2015/12/21 20:08:33] kissassist.mac@3202 (DoMezStuff): /call MezRadar
[2015/12/21 20:08:33] kissassist.mac@1119 (CombatCast): /if (${MezOn}) /call DoMezStuff
[2015/12/21 20:08:33] kissassist.mac@1032 (Combat): /if (${DPSOn} && (!${Role.Equal[puller]} || !${ChainPull})) /call CombatCast
[2015/12/21 20:08:33] kissassist.mac@730 (CheckForCombat(int SkipCombat, string FromWhere)): /call Combat
[2015/12/21 20:08:33] kissassist.mac@714 (Main): /call CheckForCombat 0 MainLoop
[2015/12/21 20:08:37] [MQ2] Gift of Mana detected! trying to cast Call Skeleton Mob
[2015/12/21 20:08:37] [MQ2] Reset Mez MezOn 0
[2015/12/21 20:08:38] [MQ2] Gift of Mana detected! trying to cast Impose for Blood
[2015/12/21 20:08:40] [MQ2] Changing MezOn to 0
I cut it off by /mezon 0

I believe it's still mezzing an add, but can't catch it very easily.
 
Mez is setup for Enchanters and Bards, not really setup to work with Necro's. there is a line around 311 that would need to change to include Necro's. Just change the following line to include NEC.

Rich (BB code):
        /if (${Select[${Me.Class.ShortName},BRD,ENC,NEC]}) {

That may not fix everything, but it will fix the error you are getting.
 
Necro gunna try and mez NON-UNDEAD???? lol....

Casting..Necro mez...
Target is unaffected.....

Casting..Necro mez...
Target is unaffected.....

Casting..Necro mez...
Target is unaffected.....

Loading Please Wait....
 
the finally got around to upgrading the Screaming Terror line for necros (can mezz live mobs) how ever the cast/recast time is such you can pretty much just lock down 2 mobs. If you use undead mezz you can get to 3 sometimes 4... how ever both lines have low level caps. IE like 97/98 for live/undead in the 95-100 spell range. IE would only be really viable if your necro is considerably above the rest of the group levelwise.... else by the time he obtains the spell, your group will be leveling past it's effective mob level range.

Or at least, it is why I never used it on my necro =)
 
Bug - Necro Mez
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