Question - Necro High DPS rotation - possible to add ignite bones? (2 Viewers)

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Hello, I am wondering if it's currently possible as a user for us to add the Ignite Bones line of spells to the High HP DPS rotation for Necros? What I am trying to do is have it fire off first (or near first) in combat for better synergy with a paladin. Even when moved to the top of the Low HP DPS rotation where it currently lives, by the time is fires off, mobs are nearly dead, with the exception of bosses.
 
No current plans for this, thank you. You are free to edit your own config to do so, but you'd want to check them for the illusion as a condition most likely, so you didn't just spam the nuke.
 
No current plans for this, thank you. You are free to edit your own config to do so, but you'd want to check them for the illusion as a condition most likely, so you didn't just spam the nuke.
Thank you for the quick response. From what testing I've done with it, the illusion doesn't seem to matter as long as the debuff itself sticks. Are there any quick "how-tos" on editing a config to add an ability to a rotation? I have to imagine that it would be a pretty simple change to make on my end to move it into the High HP category.
 
Thank you for the quick response. From what testing I've done with it, the illusion doesn't seem to matter as long as the debuff itself sticks. Are there any quick "how-tos" on editing a config to add an ability to a rotation? I have to imagine that it would be a pretty simple change to make on my end to move it into the High HP category.
Was able to figure this out on my own, was actually pretty easy to just move it in the script itself :)
 
For the curious - This really has made a pretty noticeable difference in synergy with a PAL. Nice to see my PAL blowing everything up.

What is the resist rate for the debuff? Do you try to hunt in places where the debuff has a higher chance to land, or toss in extra debuffs to counter high resist mobs?

Super curious because of the DPS gains PAL get when SU gets to proc. Might add this to the main rotation when I get more freetime!
 
For the curious could you explain what you did to add this into your script?
Sure:
I just opened up the nec_class_config.Lua in a text editor, located in: rgmercs/class_configs/Live/.

The ignite bones line of spells gets referenced as "Firenuke" in the script, and found it under DPS(MobLowHP):
1789834212260.png

I simply cut the entire block:
{
name = "FireNuke",
type = "Spell",
cond = function(self, spell, target)
return Casting.OkayToNuke()
end,
},

And pasted it under the last ability block of code under the (DPSMobHighHP) section, which is right above the LowHP section:

1789834465712.png

Then saved the file. I would advise creating a backup copy first in case something gets messed up, or you decide to revert. I would imagine that simply copying it and having it in both high and low HP sections would also work, but I didn't try that.
 
What is the resist rate for the debuff? Do you try to hunt in places where the debuff has a higher chance to land, or toss in extra debuffs to counter high resist mobs?

Super curious because of the DPS gains PAL get when SU gets to proc. Might add this to the main rotation when I get more freetime!
I've only tried it at 130 with decently geared toons, so I don't know how it works with lower levels, but the resist rate seems to be negligible, at least on group mobs and names.
 
You would want to use the custom config button on the class tab. This will leave the original config alone, and create a copy of that with date which you can then acces in the dropdown for config. Make your edits in that one, then you can swap back easily if something gets screwed up.
 
Question - Necro High DPS rotation - possible to add ignite bones?

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