I absolutely love this entire script! Thank you for putting it together. Is there any plan to add partial names to the ban list like you did for priorities?
Yeah that will go in the next update when I get time.
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I absolutely love this entire script! Thank you for putting it together. Is there any plan to add partial names to the ban list like you did for priorities?
Same or is there a command for ending it also?Feature Request. Can we get `/hunt show` for if we accidently close the ui window.
/Lua stop multihunterSame or is there a command for ending it also?
The aggro mob has to be inside the xtarget engage range, you can set the XTar engage radius on the Misc tab higher if you want. If you are running too fast you can sometimes get ahead of them too far to engage.i love the program... the one thing i really like is the list of stuff you want to kill. i do ask if you can make it so that if you are doing the priority list that if anyone in the group catches aggro from another mob on the way to have it so it will stop to kill the aggro mob then pick back up on the list. i think it will stop if it aggros the hunter but not anyone in the group.
well i guess its doing it now so maybe it was just being stubborn.....
oh thanks for the info....The aggro mob has to be inside the xtarget engage range, you can set the XTar engage radius on the Misc tab higher if you want. If you are running too fast you can sometimes get ahead of them too far to engage.
Some clean up and hopeful fixes for nil spawnfilter returns.
-'Hunt Only Priorities' should no longer get confused and stop hunting
-Added partial name matching for both priority and ignore lists
-De-convergence of multiple hunters should work a little better
-Should now use pets correctly
-Now auto-bans unreachable mobs after 6 failures (occurs if they roam out of meshed areas into unreachable spots)
-Several stability updates to guard against nil crashes from disappearing mobs
