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MQ2Necro

Plugin - MQ2Necro 3.1.52471.11

Trying to get a necro running mq2necro to assist another necro who is MA/MT but MQ2Necro doesnt do anything?
Check your camp radius.

(Not at keys ATM, so either you need to increase campradius, or ma nec needs to be up in the mobs face (like usemelee) - Im pretty sure just campradius issue here
 
Hey! Not sure if this is an intended thing or not, but when I am in just Manual mode, my necro continues to assist my MA. I thought it was only suppose to assist automatically when in Assist or VorpalAssist?

Also, I am 124, and the plugin is using Pyre of Va Xakra instead of Pyre of Illandrin which is the upgraded version of Va Xakra.

EDIT: Also just realized the first thing he is doing is Proclamation for Blood now, he used to cast a few dots first I thought.

Thanks!
 
assist automatically when in Assist or VorpalAssist?

Also, I am 124, and the plugin is using Pyre of Va Xakra instead of Pyre of Illandrin which is the upgraded version of Va Xakra.

Thanks!
no, not for casters.

the "manual" is "for means of movement to engage in melee combat", all of our casters utilize their group main assist (or raidassist in raidmode).

same reason you can't turn off "switchwithma" for our caster classes and it tells you "mq2necro already switches with the MA by default, there's no way to disable this."

Also, I am 124, and the plugin is using Pyre of Va Xakra instead of Pyre of Illandrin which is the upgraded version of Va Xakra.
Q. I seem to be using a different PyreShort than is available to me?
A. We try and match the PyreShort focus from your Robe. We keep track of the 2 best pyre's you have available, and use whichever one of those matches your robe focus.

EDIT: Also just realized the first thing he is doing is Proclamation for Blood now, he used to cast a few dots first I thought.

Thanks!
No. You will almost always end up casting a nuke before you cast a dot, this is because of how EQ works.

click on a mob with dots/debuffs, notice you see them targeted before their buffs populate? so as not to cast dots we already have cast, we make sure their buffs are populated before we start applying things that leave debuffs.
 
no, not for casters.

the "manual" is "for means of movement to engage in melee combat", all of our casters utilize their group main assist (or raidassist in raidmode).

same reason you can't turn off "switchwithma" for our caster classes and it tells you "mq2necro already switches with the MA by default, there's no way to disable this."


Q. I seem to be using a different PyreShort than is available to me?
A. We try and match the PyreShort focus from your Robe. We keep track of the 2 best pyre's you have available, and use whichever one of those matches your robe focus.


No. You will almost always end up casting a nuke before you cast a dot, this is because of how EQ works.

click on a mob with dots/debuffs, notice you see them targeted before their buffs populate? so as not to cast dots we already have cast, we make sure their buffs are populated before we start applying things that leave debuffs.
I did just hit 125 and it switched to Illindrin, lol. was coming here to edit my post.

Thanks for the quick reply! Appreciate it. That makes sense.
 
I have read all the FAQ and watched videos, but running into an issue that I think must be my settings.

I am running a 24 NEcro, followed by a 49 cler, chanter and mage for heals, DS, clarity etc..... No for the most part full health and mana. I can get the mob in stonbrunt right now, down to where I am chasing it cause it's health is low enough, BUT, all I do is chase it and try and melee it. She dots it up front, and I think I lowered all the setting to make her keep doing dots till it is dead, but she wont, she jsut keeps trying to stab it instead of recasting dots. Any thoughts?


1745640610288.png

I have read all the FAQ and watched videos, but running into an issue that I think must be my settings.

I am running a 24 NEcro, followed by a 49 cler, chanter and mage for heals, DS, clarity etc..... No for the most part full health and mana. I can get the mob in stonbrunt right now, down to where I am chasing it cause it's health is low enough, BUT, all I do is chase it and try and melee it. She dots it up front, and I think I lowered all the setting to make her keep doing dots till it is dead, but she wont, she jsut keeps trying to stab it instead of recasting dots. Any thoughts?


1745640610288.png
Trying it with Melee turned off, but I still think ifg melee is on, it would still cast too. And chasing this panda I am at 100% full mana, and jsut running behind it trying to stab it.
 
I have read all the FAQ and watched videos, but running into an issue that I think must be my settings.

I am running a 24 NEcro, followed by a 49 cler, chanter and mage for heals, DS, clarity etc..... No for the most part full health and mana. I can get the mob in stonbrunt right now, down to where I am chasing it cause it's health is low enough, BUT, all I do is chase it and try and melee it. She dots it up front, and I think I lowered all the setting to make her keep doing dots till it is dead, but she wont, she jsut keeps trying to stab it instead of recasting dots. Any thoughts?


View attachment 69474


Trying it with Melee turned off, but I still think ifg melee is on, it would still cast too. And chasing this panda I am at 100% full mana, and jsut running behind it trying to stab it.
You don't stop to cast, so if you're chasing a mob because it is running away this is gonna happen. When we say hey do I need to cast this thing then we look and say hey can we cash this thing and unless if we are a Bard while we're moving we can't cast so then we don't

If you're going to do something like this, you're likely going to need a snare
 
You don't stop to cast, so if you're chasing a mob because it is running away this is gonna happen. When we say hey do I need to cast this thing then we look and say hey can we cash this thing and unless if we are a Bard while we're moving we can't cast so then we don't

If you're going to do something like this, you're likely going to need a snare
Ok, thanks, I was thinking it would try and stop moving if it detected it should be casting something. I can work with this :) Thanks again!!
 
Ok, thanks, I was thinking it would try and stop moving if it detected it should be casting something. I can work with this :) Thanks again!!
Yeah, unfortunately there is too many variables to chase something then stop and try and cast.
We have a limited amount of information - Mathematically we may be at a point where we can stop the character, then cast, and in theory hit a mob, (Calculate the travel speed of the mob and determine the amount of time it would take for it to travel out of range of a given spell based on the spells cast time determine if we have time to cast our spell on it, etc). Unfortunately the reality is that there is no way for the plugin to know if the mob will shortly turn around a corner and we lose line of sight, get a burst of speed from a mob it's passing casting a speed buff on it, or about to enter water (can't be out of water, casting on things in water), about to crest a hill and cause it to leave our LoS etc. There is also an issue with a delay from what we see and know to be true and what the server sees and knows to be true. The character stops and immediately casts a spell, only for the spell to be interrupted because you were moving (This happens in manual play as well).

We just work with the information we have and can rely on effectively. To avoid repeatedly failing to cast the spell we just try to do our best to melee the mob until it's dead. Melee is always an option that doesn't require the character stop moving and will, provided enough time, eventually kill the mob.
 
Yeah, unfortunately there is too many variables to chase something then stop and try and cast.
We have a limited amount of information - Mathematically we may be at a point where we can stop the character, then cast, and in theory hit a mob, (Calculate the travel speed of the mob and determine the amount of time it would take for it to travel out of range of a given spell based on the spells cast time determine if we have time to cast our spell on it, etc). Unfortunately the reality is that there is no way for the plugin to know if the mob will shortly turn around a corner and we lose line of sight, get a burst of speed from a mob it's passing casting a speed buff on it, or about to enter water (can't be out of water, casting on things in water), about to crest a hill and cause it to leave our LoS etc. There is also an issue with a delay from what we see and know to be true and what the server sees and knows to be true. The character stops and immediately casts a spell, only for the spell to be interrupted because you were moving (This happens in manual play as well).

We just work with the information we have and can rely on effectively. To avoid repeatedly failing to cast the spell we just try to do our best to melee the mob until it's dead. Melee is always an option that doesn't require the character stop moving and will, provided enough time, eventually kill the mob.
Yep and impossible to know "should I stop what I'm doing to do something else or no" is impossible. Many times it would be absolutely terrible to stop movement to cast
 
Am I missing something, but where is the Instill Ally spell? Or does it not have this option in the plugin?
 
We don't use that line.

It is a line also not worth bringing attention to ;)
Gotcha, I just like it for the chance at Essence Emeralds really, but I can manual cast it, and not cause any issues with the plugin?
 
I am a returning player who previously ran kissassist....but that became very complicated for what i needed so i have been wanting to give these class specifics a try and so far they have been great!

I am currently 3 boxing a Nec, Mag and Bst using my nec as the puller at level 110.....to get acquainted with these plugins i am simply doing some trial and error in the frontier mountains, the issue i am running into is with the pulling.

While the necro pulls fine with stationary targets, he simply follows the roamers to their location. Even when they stop he does not engage and will just sit there is all his skelly glory watching. Is this similar to the "Chase" issue another user brought up earlier or is there something i can adjust to correct this?
 
I am a returning player who previously ran kissassist....but that became very complicated for what i needed so i have been wanting to give these class specifics a try and so far they have been great!

I am currently 3 boxing a Nec, Mag and Bst using my nec as the puller at level 110.....to get acquainted with these plugins i am simply doing some trial and error in the frontier mountains, the issue i am running into is with the pulling.

While the necro pulls fine with stationary targets, he simply follows the roamers to their location. Even when they stop he does not engage and will just sit there is all his skelly glory watching. Is this similar to the "Chase" issue another user brought up earlier or is there something i can adjust to correct this?
yeah i dunno - do you not have scent of thule (85)? because unless you disabled the pull ability that is what we use to pull

it certainly could be what you referred to earlier.

you could try turning off the pull ability and it would melee pull instead
 
Yeah, scent of thule is purchased.

I am assuming the plugin is using the ID's to cast and not reliant on items being on the hotbar itself? My UI is complete trash right now and not fully setup.
 
Yeah, scent of thule is purchased.

I am assuming the plugin is using the ID's to cast and not reliant on items being on the hotbar itself? My UI is complete trash right now and not fully setup.
correct, we dont use the ui or hotbars or anything like that for casting/abilities --- you could even have 0 hotbars

but yeah if the mobs are moving too fast to stop and cast on them, just disable pull ability and use melee to pull --- you might have a better time going elsewhere tho pathing isn't great there - and eq in general with wandering mobs is often crap
 
Sic,
I sent you a DM but I am also posting here to see if anyone else is having issues. I noticed someone else had posted in the Review section regarding pet summoning. I just purchased this plugin today and am also having the same issue. Even out of combat using the default plugin setup, no BYOS or fancy stuff I can not get it to load the pet spell. I have to manually pause the plugin load spell slot with pet, summon a pet, then un pause the plugin. This is with a level 100 Heroic Necromancer.
Regards,
 
Sic,
I sent you a DM but I am also posting here to see if anyone else is having issues. I noticed someone else had posted in the Review section regarding pet summoning. I just purchased this plugin today and am also having the same issue. Even out of combat using the default plugin setup, no BYOS or fancy stuff I can not get it to load the pet spell. I have to manually pause the plugin load spell slot with pet, summon a pet, then un pause the plugin. This is with a lever 100 Heroic Necromancer.
Regards,
pm is wholly unnecessary since you're making a post. - unfortunately the "review" section is also incorrect - same reason that comments are turned off on youtube - it is impossible to give support - and then i'm left with crickets and then YOU (a follow up person) might read some half-baked shit with zero resolution :(

we summon a pet if you don't have a pet (or something otherwise taking a pet slot - like a familiar, which we try and turn on "autodismiss familiar")

are you using the new ui engine? if so, i guess that could be a potential avenue for mq not knowing if you have a pet up - if for some reason we weren't able to tell if you had a pet, we would lie and say you do.

there shouldn't be anything unique or interesting about a level 100 and not summoning a pet.

you need bone chips, your pet summon spell, have selected which pet spell you want to use - not be byos, not be invis (unless you have a camp set), usecharm turned off.

can you show me a snip of your settings
 
well i burned a 100 heroic to try and replicate your issue and it worked out-of-the-box as expected

1753749014397.png

100 dude didn't come with bone chips, so i paused and went and got some

1753749045433.png

default should have usecharm off (we wouldn't summon a pet if usecharm was on), and default goes to "highest level" which at 100 is the rogue pet
1753749118278.png
 
Thank you SIC that is what it was. It looks like I had accidently selected use charm in the settings. Once removed it spawned the pet.
 
Ok, I know I will be shot down, but nothing ventured, nothing gained. I have read the FAQ

Q. SwitchWithMA option?
A. There is no option to turn SwitchWithMA off in the Necro we're going to re-acquire the MA's target when we go to do stuff.

But can we somehow get this method, so can manually move to target we would like to start dots on and move on when needed? If it's impossible or too hard I get it, but would make an all ready excellent product, just a slight bit better.
Thanks in advance, I know will get crushed, but have to ask haha.
 
Ok, I know I will be shot down, but nothing ventured, nothing gained. I have read the FAQ

Q. SwitchWithMA option?
A. There is no option to turn SwitchWithMA off in the Necro we're going to re-acquire the MA's target when we go to do stuff.

But can we somehow get this method, so can manually move to target we would like to start dots on and move on when needed? If it's impossible or too hard I get it, but would make an all ready excellent product, just a slight bit better.
Thanks in advance, I know will get crushed, but have to ask haha.
no, and there are a multitude of reasons no.

I know you read the faq, and i know you already assumed it would be a no - but i actually specifically mentioned multi-dotting in the faq

Q: I want to willy-nilly swap targets to multi-dot, debuff, snare, root, /rude, pickpocket, pet aggro, and piggyback-ride.
A: Sorry we are not going to do those things :p

sorry about that, but it just isn't something we're going to do

if you so desperately need dudes to be switching around targets - you should give them their own MA (eq allows a raid to have 3 raidMAs) and then have that MA manage swapping targets - necro aren't the only one that can get insane numbers with multidotting - real easy for an MA to be in charge of that.

one of my group-groups i run around with 2 necros, and i really enjoy driving that group as it is quite fun to get a rhythym going for pulling literally everything i can find and find the perfect amount of dots to keep going.
 
Any way to have a key or have it to always keep a lifetap up? Other BYOS..
We do in slot 1 in raidmode we use grasptap otherwise we use soultap and if you dont have soultap then lifetap.

but yeah if you want something other loadout than what the options have, byos / byos-custom
 
I noticed it doesnt have Dread Pyre XIII, Which is the new Pyre of illandrin. Looks like the other spells from SoR updated fine
 

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I noticed it doesnt have Dread Pyre XIII, Which is the new Pyre of illandrin. Looks like the other spells from SoR updated fine
you are mistaken, it does, i imagine it is because of your robe.


Q. I seem to be using a different PyreShort than is available to me?
A. We try and match the PyreShort focus from your Robe. We keep track of the 2 best pyre's you have available, and use whichever one of those matches your robe focus.

If you take off your robe, you'll probably observe it update your pyres (obviously don't do that for more than seeing it)
 
you are mistaken, it does, i imagine it is because of your robe.


Q. I seem to be using a different PyreShort than is available to me?
A. We try and match the PyreShort focus from your Robe. We keep track of the 2 best pyre's you have available, and use whichever one of those matches your robe focus.

If you take off your robe, you'll probably observe it update your pyres (obviously don't do that for more than seeing it)
Gotcha, My apologies missed that blurb and wasn't thinking about the robe. Thank you!
 
Gotcha, My apologies missed that blurb and wasn't thinking about the robe. Thank you!
I haven't done the math for the focus difference on the new spell, but if it follows suit from last few, it becomes kinda a wash at rk III but not before
 
you are mistaken, it does, i imagine it is because of your robe.


Q. I seem to be using a different PyreShort than is available to me?
A. We try and match the PyreShort focus from your Robe. We keep track of the 2 best pyre's you have available, and use whichever one of those matches your robe focus.

If you take off your robe, you'll probably observe it update your pyres (obviously don't do that for more than seeing it)
@Draekin please make sure you familiarize yourself with a: how to ask for assistance (pming unless asked or something private/sensitive isn't the answer), b: the FAQ which seems to address your question/assertion c: the discussion thread's last posts were literally about it
 
oK robe taken off, the problem is still it still not recognize Dread Pye XIII, when using BYOS. I have have to manual pressing the spell button to cast.
 
oK robe taken off, the problem is still it still not recognize Dread Pye XIII, when using BYOS. I have have to manual pressing the spell button to cast.
show me a snip of your spells from your info tab or from the plugin loading (with no robe) - if your robe changes we reload our spells and we keep the 2 more current short pyres, the only thing that changed here was Drear Pyre XIII was added to the pyreshort group
 
screen shot and spell bar with mouse showing Dread Pyre spell

mod edit: please don't post your guild member's names. that's just really shitty
 
screen shot and spell bar with mouse showing Dread Pyre spell

mod edit: please don't post your guild member's names. that's just really shitty
i deleted your image cause it had guild members and such names in it - that is really lame as it could get someone in your guild banned/spam-reported by losers with nothing better to do - please try and take care (it also creates more work for me).

Could you scroll the rest of your spells in that list until you see *anything* listed for "2 Highest Pyre Short"

even easier so you grab all 3 - /multiline ; /plugin necro toggle; /timed 5 /plugin necro toggle and then snip this equivalent

none of my necros are 130 yet, but the funtionality didn't change, just the addition of the new spell, so curious if somehow that isn't returning a proper spell

1765494668027.png
 
Plugin - MQ2Necro

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